November 3, 20241 yr This is the same rolling cache that most us of turned off and deleted to get our 2020 sims to run smoothly right? Also, I hope you can choose the mesh quality of airports you overfly or fly around before deciding to land. Loading a low quality mesh and then zooming the view for a closer look won't work with sight seeing. Does this mean flying high will mean lower quality mesh also? As long as you can tweak to your preference that's not an issue. The rolling cache makes me go "hmmmmm" though.... CEO and Co-Founder of Asobo Studio Sebastian Wloch ”Microsoft Flight Simulator (2020) already had over two petabytes of data on the cloud. That was the whole world data. We kept adding to that, but we still had planes, airports, meshes, points of interests like castles, and textures that were all installed. That’s the part that kept growing with the marketplace content, which had grown to 2 TB. Now we integrated everything into the cloud, and it is all streamed and kept into a rolling cache on the hardware. You don’t have to install any new World Updates; they’re just streamed seamlessly.” It’s all highly optimized and tailored to each player’s experience. For example, if you fly over a large international airport, you won’t need to have the highest quality version of the mesh downloaded on your system. The simulator is only going to pull the lowest or medium quality version, leaving the higher quality assets streamed on demand through the cloud for when you’re closer. Edited November 3, 20241 yr by sloppysmusic Russell Gough SE London
November 3, 20241 yr I disabled the cache in the tech alpha and it worked fine. I'm guessing there's a secondary cache for necessary stuff you can't disable. Edited November 3, 20241 yr by Tuskin38
November 3, 20241 yr It's not required but recommended, so that you don't have to stream everything again and again, if you keep flying in the same area. Personally I plan to enable it at half the size of my current MSFS installation as soon as enough of my scenery and aircraft have been ported over that I feel it is time to deinstall MSFS.
November 3, 20241 yr I used no cache in the 2024 Alpha. All went well. No scenery pops nor stutters. Once I learned to wait a couple minutes after clicking on FLY. Otherwise scenery would appear and disappear every few seconds. I think during that wait, MSFS was putting temporary data on my local computer somewhere. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
November 3, 20241 yr 9 minutes ago, Fielder said: I think during that wait, MSFS was putting temporary data on my local computer somewhere. Main memory is also being used, I believe.. hence the higher RAM recommendations. Bert
November 4, 20241 yr But the old world updates, the one we have right now in FS2022, will they also be in the FS2024 cloud? Or will they have to be downloaded via the marketplace?
November 4, 20241 yr 13 hours ago, sloppysmusic said: Now we integrated everything into the cloud, and it is all streamed and kept into a rolling cache on the hardware. You don’t have to install any new World Updates; they’re just streamed seamlessly.” 6 hours ago, Axis3600 said: But the old world updates, the one we have right now in FS2022, will they also be in the FS2024 cloud? Or will they have to be downloaded via the marketplace? Looks like their in the cloud. AMD Ryzen 7800x3d 64gb DDR5, Sapphire 7900 GPU MSSI Tomahawk AM5 M/Board. 1x 4tb Crucial M.2 SSD, 3x 2tb Crucial M.2 SSD's
November 4, 20241 yr Author https://devsupport.flightsimulator.com/t/how-can-we-learn-from-other-airplanes-or-base-content-objects-now-that-everything-is-streamed/10534 This is relevant. I think the dev was answered, I'm not sure! Someone pointed out that ALL data was streamed /cached including default /addon ac so how could they inspect and learn from it. I presume you won't be able to disable content with addon linker anymore if it's not even on your machine? Also how would you tweak settings if they were not in a permanent folder structure and could be overwritten by your next session? So much to learn, I'm starting to see WHY they needed that tech alpha test now. Russell Gough SE London
November 4, 20241 yr 6 minutes ago, sloppysmusic said: Also how would you tweak settings if they were not in a permanent folder structure and could be overwritten by your next session? Everything you use will have a reference somewhere with all their settings attached to them. You don't go clean slate every time it's streamed. [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
November 4, 20241 yr Author 16 minutes ago, Sethos said: Everything you use will have a reference somewhere with all their settings attached to them. You don't go clean slate every time it's streamed. Will this be a local or cloud based reference? Just thinking of the people who lost all their custom control settings after updates before, although it seemed only to affect Ms store users not steam. Russell Gough SE London
November 4, 20241 yr 2 hours ago, sloppysmusic said: Will this be a local or cloud based reference? Just thinking of the people who lost all their custom control settings after updates before, although it seemed only to affect Ms store users not steam. I think on one of the dev streams they said you’re able to save your custom control settings locally now. But honestly I could be misremembering those streams all blend together
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