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MSFS 2024 Driving Sim!

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16 hours ago, Bobsk8 said:

Still twice as many people flying 2020 versus 2024 on Steam. I wonder why that is? 😉

Will you cry into your pillow when 2024 numbers get bigger on that platform?

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

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  • We will have an everything simulator within 10 years - planes, trains, cars, off road.. more. All in one persistent world. The tech is coming together.

  • What a laughable and nonsense comment.. but keep repeating if it somehow makes you feel better 🤣  

  • In my case: everything I need to have an awesome flight from any A in the world to any B in the world. MSFS2024 is marvelous.

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29 minutes ago, MarcG said:

Where did they publish that?, must've missed it.

Either way the Steam numbers don't lie, they're just an indication of what user numbers are like on that particular platform.

Unfortunately we never see the MS Store numbers like steam and the game pass numbers themselves skew everything as someone might play it for five minutes then give up, but they still count so Jorg can say what he wants for marketing purposes.

I don't think they published it, but I read in the forums that in the last Twitch Q&A, Jorg mentioned that they have more users on MSFS 2024 than they do on MSFS 2020. Of course, this includes Gamepass users, XBox users, and people who bought MSFS 2024 for PC in the Microsoft Store.

Anyways, I showed up to the Twitch Q&A stream later so I missed it when Jorg said this. 

Edit: It looks like fsiscool posted the Youtube link below where Jorg said this.

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

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15 minutes ago, MarcG said:

Where did they publish that?, must've missed it.

In the last MSFS dev stream. https://youtu.be/p8sXneftJLc?list=PLHHNa7e7hf9MqQB-RV6bxHYiLcTQkgGfi&t=152

 

16 minutes ago, MarcG said:

Either way the Steam numbers don't lie, they're just an indication of what user numbers are like on that particular platform.

I said steam numbers are misleading because they suggest the opposite from the full picture numbers.

17 minutes ago, MarcG said:

Unfortunately we never see the MS Store numbers like steam and the game pass numbers themselves skew everything as someone might play it for five minutes then give up, but they still count so Jorg can say what he wants for marketing purposes.

As I mentioned, for sure he won't say anything that does not help from a marketing perspective, but that does not make untrue what he says.

Jorg also said that there were 1.2 million new users since 2024 came out. 

 

 

Cool thanks, yeah I mean to state they set a MAU record whilst also releasing the way MSFS24 did suggests they broke that record on release but didn't state how many users then didn't play in the following weeks/months. Again skewing numbers to make themselves look good which every marketing department will want the lead developer to state.

So seeing as Steam is the only reliable user number tracker we can use, it'll be interesting to see MSFS24 Vs MSFS2020 numbers after each significant Sim Update and whether the former overtakes the latter. 

Either way the only user numbers I'm really interested in are "10%" of VR users (again sooooo many variables on how he came to that number) as general user numbers means Jack when the game itself is full of bugs & issues as it is currently (and yes I include SU1 Beta in that).

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16 minutes ago, MarcG said:

So seeing as Steam is the only reliable user number tracker we can use, it'll be interesting to see MSFS24 Vs MSFS2020 numbers after each significant Sim Update and whether the former overtakes the latter. 

For the long term simmers that are using MSFS (not the casual simmers who tried MSFS 2020/2024 briefly and then quit, because they have never been long term flight simmers), it makes sense that some of them are still on MSFS 2020 because add-ons like the PMDG 777/737/DC-6, iFly 737 Max, TDFi MD-11, etc, still have not been converted to MSFS 2024 yet. There are still a lot of planes that have not been converted to work in MSFS 2024.

The Sim Updates will help to bring more people over to MSFS 2024, but even if MSFS 2024 had 10 Sim Updates, but the large majority of the 3rd party planes still haven't been converted to MSFS 2024, there will still be a lot of users staying on MSFS 2020.

But yeah, I think we are moving away from the topic. Probably should get back onto the topic, which is GotFriend's car add-on, the ground scenery for MSFS 2024, and other ground add-ons that could work in MSFS 2024 such as train or truck add-on one day.

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

3 hours ago, Krakin said:

Will you cry into your pillow when 2024 numbers get bigger on that platform?

Oh come on, really?

On 2/17/2025 at 10:51 AM, abrams_tank said:

Adding a train simulator and a truck simulator to the world that is MSFS 2024 makes a lot of sense if they can improve how cities look, since there are already a lot of people playing train simulator and truck simulator at the moment.  There should be options in the settings for flight users to disable train and truck traffic, and the same for train users, and truck users.

The biggest drawback right now to train and truck simulators is that cities don't look as good at the ground level in MSFS 2024, because photogrammetry doesn't look good at ground level, but it looks good from a few hundred feet above in a plane.

I'd say the biggest drawback is that roads and railroads are terrible if you have to actually use them.  In real life there aren't any roads tilted 60 degrees hanging off the side of a hill, but you find that in Flight Simulator quite frequently. It's fine when you're flying over them because you don't really notice it much even at low altitudes, but driving a truck or train on them would get real frustrating real quick.

 

Ryzen 7 7800X3D/B650 X AX | 5090 | 32gig | Win10 | Pimax Crystal Light

16 hours ago, eslader said:

I'd say the biggest drawback is that roads and railroads are terrible if you have to actually use them.  In real life there aren't any roads tilted 60 degrees hanging off the side of a hill, but you find that in Flight Simulator quite frequently. It's fine when you're flying over them because you don't really notice it much even at low altitudes, but driving a truck or train on them would get real frustrating real quick.

 

This is true, but I find that in FS2024, when I place a vehicle on one of these 60-degree-sloped roads, the view from inside the car (i.e. through the windshield) is level -- the slope has disappeared! Go back outside the car, and the slope returns. But as long as I remain inside the vehicle, I am driving on level roads everywhere, even on mountainsides.  NOTE: I am referring to the lateral (left-right) slope of the road relative to the landscape, not the changes in elevation as I drive along the road; those remain).

One other observation -- it seems that the sloped-roadway issue is encountered less frequently in 2024 than in 2020, reflecting the overall improvement in ground scenery in 2024 vs. 2020. 

Edited by cobalt

10 hours ago, cobalt said:

This is true, but I find that in FS2024, when I place a vehicle on one of these 60-degree-sloped roads, the view from inside the car (i.e. through the windshield) is level -- the slope has disappeared!

Well now that is just weird.

Ryzen 7 7800X3D/B650 X AX | 5090 | 32gig | Win10 | Pimax Crystal Light

I believe the leveling effect is produced in the way the view out the windshield is rendered. How that is done, I don't know. Presumably there are others who can explain this.

Edited by cobalt

  • 2 months later...

I'd like to drive more ground vehicles in 2024. What are your control settings on your joystick? I got a set of trucks for MSFS 24 but driving for a bit the engine just shuts down. 

Edited by lenny777

 Ryzen 7 5800x, 64gb, 7900XTX 24gb

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