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How to view the config files of default planes in MSFS 2024

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2 hours ago, Fielder said:

At the extreme limit the camera is still way too low to see over the dashboard.

Ah OK. I meant I'm sure there's a 'peak over' option in 2020 as I've pressed space bar by mistake and on my system it toggles between up and down. So you can peak over dash when you need to then sit back down after with a quick double press. Very useful in tail draggers. I don't know what it's called I'll have a look next time I'm in there. 

Russell Gough

SE London

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  • MattNischan
    MattNischan

    It is, yes. If you make a devmode project, include the files you wish to have changed, then you can build the project and it will be mounted. You can also export the project into a package and put tha

  • MattNischan
    MattNischan

    That's correct, yes. Just as in MSFS 2020, any file in community will overwrite any other file in the VFS, no matter the package source (encrypted, streamed, both, neither).

  • GACSavannah
    GACSavannah

    1. Navigate to the installed simulator directory (Mine is (My user directory)\AppData\Local\Packages\Microsoft.Limitless_8wekyb3d8bbwe\) 2. Dig into there to find LocalCache\SimObjects\Airplanes\

2 hours ago, Mets737 said:

I just don't understand the 2024 file system, maybe I just need to look into it more. 

Also, why the heck did they get rid of the "quick reload" in dev mode, when I create my mods in 2020 I use that religiously to check my changes, now the only way to check (in 2024) is a complete sim re start, that is extremely inefficient and basically kills modding.  

This subject was raised by many modders, including me, and devs on the FS2024 dev forum, and here, and responded to here by Matt from Working Title. Currently the only way to "reload" is to use the Virtual File System in a rather more convoluted way than the quite excellent FS2020 re-sync function. Many, including me, have argued that the now defunct re-sync was totally reliable (I used it thousands of times in FS2020 edits and it never failed) so I too am baffled by the needless end of it in FS2024 - it was extremely useful and very, very quick. 

You do not actually need to re-start FS2024 after an edit but you do need to know how the Virtual File System works. I must admit I find it difficult to use and really miss the re-sync function as do hundreds of others. It's a case of don't change what works but sadly Asobo obviously does not agree.

Edited by robert young

Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page

1 hour ago, GACSavannah said:

Ok, silly question, but some of you seem to have figured it out so I'll ask. How do you get said C-185? Marketplace still doesn't work in 2024, and I am not seeing it in my 2020 files that can be loaded. Are those of you that already have it simply part of the Beta and thus have early access to it?

It's part of the upcoming SU1 update.

I understand there will be 3 more "apology" free planes coming soon too. I'm not sure what they will be. The Carenados are always good. Handsome and easy to fly. But not until someone here told me about the tail wheel lock. It's not fun to land with an unlocked wheel in the back.

 

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Edited by Fielder

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

3 hours ago, Fielder said:

I understand there will be 3 more "apology" free planes coming soon too. I'm not sure what they will be.

One of them was already announced and it's the CAP-4 Paulistinha, the other 2 will be announced later.

Alvega

CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |
RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White 

I had to look up CAP-4 Paulistinha in Wikipedia. Looks like it was a Brazilian copy of the Taylor Cub which was the forerunner of the famous J3 Cub.

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

  • 2 months later...
On 2/25/2025 at 6:27 PM, MattNischan said:

That's correct, yes. Just as in MSFS 2020, any file in community will overwrite any other file in the VFS, no matter the package source (encrypted, streamed, both, neither).

Hello there.

So there is two versions of .cfg´s in MSFS AI models.

- aircraft.cfg in \common\config
- aircraft.cfg in \presets\asobo\AIRCRAFT\config

Those are not identical, in PRESETS/CONFIG subfolder folder there is only 6 GENERAL entries and in [FLTSIM.0] only 4 entries.  In COMMON/CONFIG folder there are full .cfg´s. And for flight_model.cfg, there is only two [CONTACT_POINTS] entries in PRESETS/CONFIG  version.

Are those both beeing overrided from community, if there is such files edited? 

 

2 hours ago, Corsten said:

Are those both beeing overrided from community, if there is such files edited? 

The multiple files is because of the new modular SimObject format and CFG file merging.

For details on how this works, the SDK doc here has the information: https://docs.flightsimulator.com/msfs2024/html/5_Content_Configuration/Modular_SimObjects/Modular_SimObject_Merging.htm

On 5/22/2025 at 4:34 PM, MattNischan said:

The multiple files is because of the new modular SimObject format and CFG file merging.

For details on how this works, the SDK doc here has the information: https://docs.flightsimulator.com/msfs2024/html/5_Content_Configuration/Modular_SimObjects/Modular_SimObject_Merging.htm

Yes, im reading this past hour but i dont get it. Im not regular developer. But i only want to change Asobo AI models atc_type to match real world manufactors. Now that are in all of them "$$:Generic"  and ATC in game is calling them  Generic. If i just change "$$:Generic" to CESSNA  in aircraft.cfg in Commom/confic folder, it wont affect in game. They still beein  called as generic. Please help.

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