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Sarge27

FlyTampa's Kai-Tek Released. Anyone get it yet?

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It's very nice.. just playing around with it now. Performance is excellent for the sheer amount of scenery and detail on view.Although just like St Maarteen i'm getting global texture blur (low res w/e) on everything when ever I put the global texture resolution to Very High.. so annoying :(

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FSX-Wow!!! No texture problems for me. I did use the FSX SDK texture choice in the setup. I have a hunch it works better with sp2. Frames are amazing.Lee:-eek

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>FSX-Wow!!! No texture problems for me. I did use the FSX SDK>texture choice in the setup. I have a hunch it works better>with sp2. Frames are amazing.>>Lee:-eek Yeah i'm using Sp2.. can't figure it out.. any ideas? although i'm using the non sdk mode - it is the same with the TNCM scenery.

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Gobsmacked.This is just amazing. I thought St Maarten was good, but the level of detail in Kai Tak has upped the ante by 100%.FPS hit so far, with default install - minimal. Astounding, given the number of polygons apparently in view. Need to try road traffic next, but I imagine that will cause a hit.Please, please, let's have a Manhattan like this - frankly I look at Kai Tak and wonder, why do I get any slowdown at all in NYC? More detail (it seems, at least) in KT, yet smooth as a very smooth thing.I get the odd blurry ground texture, but it's no show-stopper.I'll try post screenies soon.

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Downloading now, but I am very excited about this scenery. I have been tracking down screens ever since they previewed it and checking the website everyday. I figured July 4 would be a very possible release date.

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It is Jul4th.. I am all excited!:)Holly mackerel! This is amazing.BTW... I think he should make the city of Sao Paulo and Bombay as well. He has the buildings for it. :) Manny

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FS always could handle an insane amount of Polygons without much of a hit. The performance problems stem out of the inefficient graphics engine, primary the terrain system & texture loading. Please push ACES for a complete engine re-write & more sceneries like this will be developed in the future. Currently FSX scenery development is plagued with a below average SDK & documentation; near zero overhead because the cpu spends large amounts of time processing the 100,000 lines of obsolete terrain code. FS processing the entire world is not an excuse for single digit FPS. Its about whats 'on-screen'. Nothing visually cutting edge is happing anywhere worldwide within FSX. Slowdown is caused only by the 10 year old code. A new SDK with easier exporting would be helpful. Currently simple hacks require C++ coding or reverting to the far more powerful & Taboo FS2002 SDK.horse flogging stick away...Cheers,GeorgeFlytampa

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George,You have a masterpiece there. I just flew the Lvl D 767 during dusk. WOW! I am speech less. You have done amazing with those FPS.Bravo!:)Manny

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OK, here it is, Initial impressions. This scenery takes FSX to a whole new level. This is top notch work by the guys at FlyTampa, I can easily say that his is the most amazing and immersive scenery I have ever seen. Amazing frame-rates with all the options installed. This is very exciting for the flightsim world.

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Can this work on sp1? I'm not real keen about having to do sp2.scott s..

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At the risk of appearing to be a paid FT stooge...Just re-installed with road traffic. Here's a screenie:2008-7-4_21-58-36-770BMP.jpgPractically no difference compared to no-traffic - to my complete surprise, since everywhere else I find I get a hit with cars. You will see the frame rate, despite the large number of buildings here.As ever, flying low over roads with moving traffic - even if they are just "dots" - adds greatly to immersion.Next is AI traffic. Stop me if I'm boring you (mind you, I'll do it anyway).Edit: check out the massively sexy Canon sign, looks wonderful as you fly past it, standing on it's own in 3d.Edit 2: Just upped Scenery complexity and autogen. Frame rate not so good. But with water effects down a little, I'm getting nice (16-20) rates and fantastic views. Much tweaking possible, I suspect. I've added AI traffic + a/g trees + smoke etc, so the visual feast is amazing, and I still can't complain about fluidity. But I have a swift-ish system, so no-one should expect to run this thing at max detail with fluidity on anything less than state of the art hardware.

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>Can this work on sp1? I'm not real keen about having to do>sp2.>>scott s.The more handsome version (with ground polygons) will flicker in SP1. The SDK-Compliant version (generic runway and tarmac) should work, but I doubt you'll enjoy it much.Martin / FlyTampa

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Incredible addon. I've got a fast system configured well, and with everything maxed out am getting over 35 FPS on a 3-wide TH2G monitor setup. I created a separate CFG file that uses the Texture_Max_Load=4096 to use with the FEX SHD clouds, and even with a healthy dose of cumulus clouds, I'm above 25 FPS in the most complex areas of the scenery. If you can fly a helicoptor, load one up and slow flight around the scenery. The detail is awesome. Congrats to FlyTampa for an incredible addon.FalconAF

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Wow, very impressive :-)The apartment buildings even have that dilapidated look to them.Cheers,Bryan

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This is amazing, best addon ever produced scenery wise. It amazes me the detail and absolutely NO FPS hit, infact I would go as much to say that it improves my FPS! It makes me wonder why the whole FSX cant be designed like this peice of scenery, then we would be sorted flying heavies into big cities!

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We have replaced the clouds,water,ground textures,sky color,grass,runways,lights ect ect......Someone needs to replace all the default autogen and scenery with something that is more performance oriented. I do no know if its possible, how huge a task it would be or if it would make a difference.Aerosoft did Manhatten but it still was tough on the computer.To be fair to MS though, you are talking about a small area and a dedicated team of pros committed to ONE area. They are trying to do the world. There is a post now about a guy upset that a waterfall is missing. I have seen UTX get flamed by a guy because the pond near his house was missing.I owned all of Flytampa's airports in FS9 and have St Maarten in FSX.I will skip this one as I have no reason to be on that side of the world.To the airline guys who are heads down 99% of the flight, this will be a wonderful way to end a LOOOOOOOOOONG flight.

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A work of art! A perfect example of form meeting function! I just wish Vienna or Dubai were ready for FSX so I could connect from there!

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It's fantastic with virtually no performance hit & looks amazing. WELL DONE!

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Fly Tampa have done a terrific job with Kai Tak. I flew in there several times as a passenger in the early 90's and you really could look into apartments an see what was on TV. This scenery really brings those memories back to life. The great frame rates everyone has noticed might in part be due to HK being an island, which always helps reduce the load. But FT have shown great skill nonetheless. I'm looking forward to seeing what Orbx can do with Melbourne, because as others have said, the bar has just been raised a notch...Cheers,Noel.

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I think it's been raised more than a notch.

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How is the copy protection working? Is the installer requiring an online connection? On how many PCs can I install before the installer requires a different license?

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