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'Grey' Ortho and Haze

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57 minutes ago, MrBitstFlyer said:

Oh boy, an absolute game changer - thank you for linking to this script! 😮👍

I love the haze in XP12, but this script allows very subtle changes to the haze.  Exactly what I thought XP12 needed - just a slight reduction over what XP12 injects is perfection!

What settings did you settle on? 

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  • Falconjet112
    Falconjet112

    As IRL pilot...one of the reasons why I love Xplane so much is the realistic depiction of haze. It is very realistic and adds depth to the atmosphere.  My understanding is that the GFS GRIB files

  • MrBitstFlyer
    MrBitstFlyer

    All suggestions implemented - XP12 is now looking fantastic!

  • Falconjet112
    Falconjet112

    I can assure you as a GA pilot of a 4-seater light  aircraft who flies from Cardiff airport...that screen shot is spot on in terms of visibility and haze. The UK has recently been sitting under an upp

  • Author
2 hours ago, Ianrivaldosmith said:

What settings did you settle on? 

So far I have just changed the main top setting to 1.5 which seems to reduce the haze sufficiently.  Not sure what the next two settings are yet.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
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  • Author
2 hours ago, MrBitstFlyer said:

So far I have just changed the main top setting to 1.5 which seems to reduce the haze sufficiently.  Not sure what the next two settings are yet.

The other two settings appear to reduce the haze close to the aircraft.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

The other two parameters I recommend adjusting at sunset. This way you will see how they work. 😉

[Pc Intel i3-4160 3,6 GHz, 8 GB di RAM, GeForce RTX-3060 12 GB, Win10 Home 64 bit]
 

9 hours ago, efis007 said:

The other two parameters I recommend adjusting at sunset. This way you will see how they work. 😉

So You think that 1.3 and 1.0 and 1.0 is the best to use? 

Edited by Ianrivaldosmith

The plugin allows for a lot of customization, there is no single setting that everyone likes, so I invite you to experiment with the values that you prefer for your aesthetic taste.
Tip: when moving the sliders to customize your favorite environment/fog do not just keep XP12 always in "day" mode, but also use the "sunrise/sunset" mode to see how the movement of the 3 sliders affects the colors of the sunset.

[Pc Intel i3-4160 3,6 GHz, 8 GB di RAM, GeForce RTX-3060 12 GB, Win10 Home 64 bit]
 

On 6/7/2025 at 4:27 PM, efis007 said:

I solved the problem of excessive haze with the plugin HazeAdjust.lua

https://forums.x-plane.org/files/file/85631-hazeadjust-bloom/

My settings: 1.3 - 1.0 - 1.0

This script changes the following datarefs (in case anybody wants to play around in DataRefTool first):

sim/private/controls/scattering/override_turbidity_t
sim/private/controls/scattering/single_rat
sim/private/controls/scattering/multi_rat

If you value XP's shaders, do not set the turbidity value close to zero. And note that overriding turbidity may yield visual bugs in distant autogen objects in low visbility conditions. Stay away from multi_rat as this will take out a lot of lightness in overcast conditions. Cutting single_rat by 50% will make the overall scene colder, with less light getting scattered by aerosols. So I'd adjst that one, if anything.

7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux
My add-ons from my FS9/FSX days

  • Author
2 hours ago, Bjoern said:

This script changes the following datarefs (in case anybody wants to play around in DataRefTool first):

sim/private/controls/scattering/override_turbidity_t
sim/private/controls/scattering/single_rat
sim/private/controls/scattering/multi_rat

If you value XP's shaders, do not set the turbidity value close to zero. And note that overriding turbidity may yield visual bugs in distant autogen objects in low visbility conditions. Stay away from multi_rat as this will take out a lot of lightness in overcast conditions. Cutting single_rat by 50% will make the overall scene colder, with less light getting scattered by aerosols. So I'd adjst that one, if anything.

Thanks for that.  I have left single and multi to their default value of 1 (the script has set that so I assume that is XP12's default).  I have found setting Turbidity to 1.7, so just slightly lower than default.  I wouldn't want turbidity to near zero as I would then have MSFS 😁

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

  • Author
9 hours ago, Ianrivaldosmith said:

So You think that 1.3 and 1.0 and 1.0 is the best to use? 

I have settled on 1.7 for Turbidity as I feel the haze is reduced too much below that.  I have left the other slider at 1 - I wonder if 2/1/1 are the defaults in XP12?

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

31 minutes ago, MrBitstFlyer said:

Thanks for that.  I have left single and multi to their default value of 1 (the script has set that so I assume that is XP12's default).  I have found setting Turbidity to 1.7, so just slightly lower than default.  I wouldn't want turbidity to near zero as I would then have MSFS 😁

Single_rat's default is 1, multi_rat's is 1.25 and override_turbidity_t's is (obviously) 0 as it's an override. Before you settle on a particular value for real, you should test it in a variety of lighting and weather conditions to see if anything got broken. Overrides replace dynamic calculations done by X-Plane with user calculated (or fixed) values and thus are more prone to break things than simply altering a scalar.

As usual, also note that your X-Plane warranty (as in: right to issue bug reports or complaints about visual artifacts) is void while the tweak is applied. 🙂

Edited by Bjoern

7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux
My add-ons from my FS9/FSX days

  • Author

I am almost lost for words - a very small tweak of the haze with HazeAdjust Lua script with these settings.

Turbidity - 2.0
Single - 1.0
Multi - 1.5

I am on my PC looking at reality on my screen. 😮  Seriously, MSFS cannot compete with this!  Graphics like this with aircraft that feel so natural is a dream come true.  I have only been using XP12 for two weeks - day one I almost uninstalled it after seeing what the UK looked like with a default install, but now I am grinning ear to ear 😁😎

Haze16.png

 

Haze17.png

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

Wow I understand your feeling. This is really beautiful !

One question though: aren't these parameters supposed to be set by the real-weather itself, normally ?

I mean, these parameters will impact the amount of haze/mist etc... in the atmosphere. If I alter them to make them look better for my taste, am I not ending with something that doesn't match the real weather anymore ?

Or are these some global parameters that will not prevent variations brought by the real weather ? Sorry if it makes little sense... 😕

  • Author
32 minutes ago, Daube said:

Or are these some global parameters that will not prevent variations brought by the real weather ? Sorry if it makes little sense... 😕

I assumed this script is an adjustment to what real world weather reports as you fly, rather than a fixed amount of haze.  Perhaps someone with knowledge of these datarefs could comment?

Edited by MrBitstFlyer

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

  • Commercial Member
On 6/8/2025 at 7:02 PM, Bjoern said:

This script changes the following datarefs (in case anybody wants to play around in DataRefTool first):

sim/private/controls/scattering/override_turbidity_t
sim/private/controls/scattering/single_rat
sim/private/controls/scattering/multi_rat

If you value XP's shaders, do not set the turbidity value close to zero. And note that overriding turbidity may yield visual bugs in distant autogen objects in low visbility conditions. Stay away from multi_rat as this will take out a lot of lightness in overcast conditions. Cutting single_rat by 50% will make the overall scene colder, with less light getting scattered by aerosols. So I'd adjst that one, if anything.

Turbidity should never be less than one as it's defined as the ratio of extinction coefficient of the currently being rendered atmosphere to the extinction coefficient of a clean (Rayleigh) atmosphere. So a turbidity of one is the maximum visibility / minimum pollution.

Edited by Maya2

  • Commercial Member
2 hours ago, Daube said:

Wow I understand your feeling. This is really beautiful !

One question though: aren't these parameters supposed to be set by the real-weather itself, normally ?

I mean, these parameters will impact the amount of haze/mist etc... in the atmosphere. If I alter them to make them look better for my taste, am I not ending with something that doesn't match the real weather anymore ?

Or are these some global parameters that will not prevent variations brought by the real weather ? Sorry if it makes little sense... 😕

The single and multi rat are constants of the atmosphere and they never change based on conditions.

The turbidity is set by the weather engine, as it controls the haze amount. Overriding turbidity will indeed prevent variations of haze brought by real weather.

Edited by Maya2

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