May 23, 20251 yr Author 25 minutes ago, Brian Mackie said: MrBitstFlyer - "Found a setting in the Map Enhancement tool that has improved the ortho" - care to let us know what that setting is? I just found I had Ground resolution to normal so switched it to high. Also Pre-Load was off. Nothing earth shattering ☺️ CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
May 23, 20251 yr Author Loving the haze effects in this screenshot. Mountains gradually disappearing into the haze as the view pans left. I have noticed the haze can vary right through the scene, where MSFS has individual blotches of haze. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
May 23, 20251 yr Author Oh wow! I am stunned with this image! The sharpness, draw distance, lighting, clouds and haze effects are stunning! I have been tuning the settings today and getting it just right for my HDR monitor. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
May 24, 20251 yr You guys should check out the clouds in X-Plane 12. Much better than MSFS 2024 6 ways to Sunday. Check out the 40 minute mark to see the accuracy of real time clouds at different elevations. Zibo mod BTW is a free 737 that is incredible! Spolier alert: Youtuber is using ActiveSky (https://hifisimtech.com/) Edited May 24, 20251 yr by alanw2005 Flight Sim Software/Hardware: MSFS 2020 Premium Deluxe | MSFS 2024 Aviator | X-Plane Mobile 12 | X-Plane 12 | Thrustmaster TCA Captain Pack Airbus Edition | Thrustmaster TCA Yoke Pack Boeing Edition | Honeycomb Alpha Flight Controls | Honeycomb Bravo Throttle Quadrant | Turtle Beach Velocity One Rudder | Xbox wireless controller | Stream Deck + | Flight Radar 24 Gold | Navigraph | Simbrief | WINCTRL PAP 3 MAG, 3N PDC, 3M PDC & PFP 7 | Wingflex A320 EFIS, RMP & FCU Cube | 3rd Party Hanger: Fenix: A319, 320, 321 | Flight Factor: 777-200ER with engine variants | Flight FX: HondaJet HA420 | FlyJSim: Dash 8 Q400 | Hot Start: Challenger 650 | iFly: 737 Max | iniBuilds: A350 | PMDG: 737-800, 777-200ER, 777-300ER, DC-6 | Toliss: A321 with engine variants | Zibo: 737-800 Computer Equipment: Intel i7-13000K | Asus Tuf Z790 | 64 GB Corsair Ram | 2 TB NVMe OS Drive | 4 TB NVMe Game Drive | 3 X 4TB SATA Data Drives | Windows 11 | Asus Dual RTX 4070 CAE Full Motion Flight Simulator Experience: Boeing 737, Boeing 767, Boeing 787 Real Aircraft Flying Experience: Schempp-Hirth Janus, Cessna 172 and Cessna 185 https://www.youtube.com/@CYVRAviation
May 24, 20251 yr 3 hours ago, MrBitstFlyer said: I just found I had Ground resolution to normal so switched it to high. Also Pre-Load was off. Nothing earth shattering ☺️ Have you noticed a difference in the flight physics and modeling between MSFS 2024 and X-Plane 12? This is what I have noticed. In X-Plane in a small plane you have to use rudder pedals to do a coordinated turn. In MSFS 2024 turns are coordinated without pedals and if you actually use rudder pedals in MSFS 2024, the turn can easily become uncoordinated. Flight Sim Software/Hardware: MSFS 2020 Premium Deluxe | MSFS 2024 Aviator | X-Plane Mobile 12 | X-Plane 12 | Thrustmaster TCA Captain Pack Airbus Edition | Thrustmaster TCA Yoke Pack Boeing Edition | Honeycomb Alpha Flight Controls | Honeycomb Bravo Throttle Quadrant | Turtle Beach Velocity One Rudder | Xbox wireless controller | Stream Deck + | Flight Radar 24 Gold | Navigraph | Simbrief | WINCTRL PAP 3 MAG, 3N PDC, 3M PDC & PFP 7 | Wingflex A320 EFIS, RMP & FCU Cube | 3rd Party Hanger: Fenix: A319, 320, 321 | Flight Factor: 777-200ER with engine variants | Flight FX: HondaJet HA420 | FlyJSim: Dash 8 Q400 | Hot Start: Challenger 650 | iFly: 737 Max | iniBuilds: A350 | PMDG: 737-800, 777-200ER, 777-300ER, DC-6 | Toliss: A321 with engine variants | Zibo: 737-800 Computer Equipment: Intel i7-13000K | Asus Tuf Z790 | 64 GB Corsair Ram | 2 TB NVMe OS Drive | 4 TB NVMe Game Drive | 3 X 4TB SATA Data Drives | Windows 11 | Asus Dual RTX 4070 CAE Full Motion Flight Simulator Experience: Boeing 737, Boeing 767, Boeing 787 Real Aircraft Flying Experience: Schempp-Hirth Janus, Cessna 172 and Cessna 185 https://www.youtube.com/@CYVRAviation
May 24, 20251 yr Author 25 minutes ago, alanw2005 said: Have you noticed a difference in the flight physics and modeling between MSFS 2024 and X-Plane 12? This is what I have noticed. In X-Plane in a small plane you have to use rudder pedals to do a coordinated turn. In MSFS 2024 turns are coordinated without pedals and if you actually use rudder pedals in MSFS 2024, the turn can easily become uncoordinated. Today I installed X-Camera and HeadShake. I have definitely noticed the difference with flight physics and modelling from 2024. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
May 24, 20251 yr 18 hours ago, Franz007 said: Try a dry destination. No haze/fog 🙂 In this case it would no longer be a problem.🙂
June 5, 20251 yr Author I saw a comment over on the MSFS forum where a user has deleted XP12 demo several times - because of excessive haze. He says he opens XP12, feels like he is flying around in a world full of steam, then deletes the demo. This is going back to that all important first impression! I can watch countless YouTube pilot videos and without exception the haze is far less than what I see in XP12, or indeed out of the my window with live weather. Of course there are days with lots of haze - I can see that outside my home, but in my experience with XP12 the visibility is mostly too low. How many are intrigued by the latest weather improvements in XP12 beta, install the demo, but then run within minutes because of the excessive haze? I have settled on downloading real weather, seeing 14.9 miles visibility again, then change to manual weather to set the visibility to something near reality. 15 minutes later I switch to live weather and repeat. I think taking a look at visibility should be a priority for Laminar. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
June 5, 20251 yr The problem is that most of the sim users aren't real pilots but "pedestrians" (I won't use the term Xbox crowd 🙂). When they walk around their house, they have a very limited view of a few hundred meters or at best very few kilometers and within this limited view there's not so much total humidity in the air. So they think it has to be this way too, when you're up in the air. But there (actually very obvious 😉) you have many kilometers until the horizon and thus much more humidity and "fog". Laminar knows that, as many of them are RW pilots (not only Austin) or even instructors. So, they won't change anything (unless you can prove them wrong with mathematical and/or meteorological facts). Edit: 2 pictures from this thread. Close to the ground - clear and no fog until the visibility limit. Up in the air: Edited June 5, 20251 yr by uwespeed My sceneries (excerpt): LPMA Madeira (XPFR), LGSR Santorini, LRBV Brasov, the city of Fürth (Germany), several libraries, ...
June 5, 20251 yr Author 32 minutes ago, uwespeed said: When they walk around their house, they have a very limited view of a few hundred meters or at best very few kilometers and within this limited view there's not so much total humidity in the air. I drive all over the UK everyday. One day in Scotland, the next Cornwall then Wales somewhere. I see the visibility from high up regularly with the horizon being visible much further than the standard XP12 14.9 miles. As I said, I can watch a hundred cockpit videos with visibility much higher than virtually every flight in XP12. Of course, I can also have clear days where the horizon disappears after a few miles because of Haze - just nowhere near as often as XP12 depicts it. Their algorithms may be perfect, but the way that translates into the sim seems flawed, with the visibility way off what can be observed IRL. It doesn't put me off XP12 of course, but it is something I wish they could improve, along with shimmering. I couldn't prove them wrong mathematically in a million years, but my eyes from a couple of thousand feet up don't lie - the haze effects are brilliant, but overdone in many cases. Edited June 5, 20251 yr by MrBitstFlyer CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
June 5, 20251 yr In fixed weather scenarios, you can override the slider value by writing to "sim/weather/region/visibility_reported_sm". If you set visibility to 100 nm and move the camera very high (~15 km), you will notice how the ring of resonably detailed terrain around you transitions into a low-res planet texture at some point. It doesn't look really nice and is one factor why Laminar is implementing visibility aloft a bit conservatively. And this will not change until X-Plane gets a new scenery system that supports drawing detailed terrain much farther out at low computing overhead. 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
June 6, 20251 yr 12 hours ago, uwespeed said: The problem is that most of the sim users aren't real pilots but "pedestrians" (I won't use the term Xbox crowd 🙂). When they walk around their house, they have a very limited view of a few hundred meters or at best very few kilometers and within this limited view there's not so much total humidity in the air. So they think it has to be this way too, when you're up in the air. But there (actually very obvious 😉) you have many kilometers until the horizon and thus much more humidity and "fog". Laminar knows that, as many of them are RW pilots (not only Austin) or even instructors. So, they won't change anything (unless you can prove them wrong with mathematical and/or meteorological facts). Edit: 2 pictures from this thread. Close to the ground - clear and no fog until the visibility limit. Up in the air: Lol, come on really the second picture has way too much haze! I think most people on these forums that use flight simulators who are not real world pilots have still flown in planes on trips every now and then and looked out the window at high altitude. I agree, the first picture looks accurate, but the second has way too much haze for a clear day even at high altitude unless the visibility is set very low. Edited June 6, 20251 yr by Pugilist2 Intel i-9 13900KF @ 6.0 Ghz, MSI RTX 4090 Suprim Liquid X 24GB, MSI MAG CORELIQUID C360, MSI Z790 A-PRO WIFI, MSI MPG A1000G 1000W, G.SKILL 48Gb@76000 MHz DDR5, MSI SPATIUM M480 PCIe 4.0 NVMe M.2 2TB, Windows 11 Pro Ghost Spectre x64 “We sleep safe in our beds because rough men stand ready in the day and night to visit violence on those who would do us harm”.
June 6, 20251 yr Laminar is currently looking into the issue - the problem is that the data grabbed from the internet on visibility (the "GRIB" files) are topping out at 15SM visibility reported. Anything above that must be calculated internally by Laminar, using temperature and humidity, and there are some improvements coming. Fly in Ndjamena in Chad or Phoenix, Az and you will likely see a much higher visibility already - the visibility being "too often" 14.902 sm is under scrutiny.
June 6, 20251 yr Think people dont realise or fail to understand, they want world wide real weather with very limited and often delayed or wrong datasets.
June 6, 20251 yr Author 6 hours ago, mjrhealth said: Think people dont realise or fail to understand, they want world wide real weather with very limited and often delayed or wrong datasets. I think many do understand the limitations of the data. I hope Laminar can figure out how to stop an often too limiting 14.9 miles visibility being set in sim. How they do this is way beyond my knowledge, but maybe a figure above 14.9 could be used by default when the reported visibility tops out at 14.9? Are there average visibility figures available for a country that could be used as a default, before laminar can either obtain more accurate data or figure out a new way to calculate it? I really do appreciate the current haze effects, just not the too often 14.9 miles ☺️ Edited June 6, 20251 yr by MrBitstFlyer CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
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