December 13, 2025Dec 13 I got a good deal on an RTX 5070Ti, so I snapped that up yesterday. After one PSU replacement as well, I'm able to run 2024 on mostly high settings, ray-tracing on, frame gen... I figured flying in and out of Tokyo and Frankfurt would be the ultimate stress test and I'm getting word not allowed near 100 fps with this. The A340 is a beauty as well, I'm so glad one of my favourites is in the sim now.
December 14, 2025Dec 14 Anyone saying they were fine with FS24 one week after the initial release were willing to overlook literally thousands of fixes, and based on the reaction to that release everywhere, they are in the distinct minority. It has taken one year to get to a RTM state, which let’s face it is embarrassing for Asobo and MS. My concern is that we spend all this time getting to a decent state, and once we see the promised land up ahead they announce a new version, and this starts all over again. Releasing FS24 a full year early means we lose a year off the life of the product. It is hard for me to go all in on this product when MS can kill it at any time like they have done multiple times before. Unlike FSX we have server dependencies that render all of this worthless. But i load it up and see what a great overall product they’ve built, and can’t help but acknowledge we are living in the peak flight sim era. Not too long ago this would have been a pipe dream. Ultimately i am just tired of being a beta tester. We are approaching a really good state and i don’t want to hear anything about a brand new FS version until at least 2030. 7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro
December 14, 2025Dec 14 2 hours ago, RobJC said: Releasing FS24 a full year early means we lose a year off the life of the product Nah, it's been fine here for the past six months or so. Compared to where 2020 was 6mo after release we were well past that at 6 months in 2024. I'm with you on not wanting to beta test everything though and quite clearly 2024 has reached a mind-blowing level of quality in graphics, animation, 3rd party support and performance and not only those aspects but delving into peripheral activities as well. Some day soon I mean to get out of my habit of airliners w/ Self Loading Cargo and GA and bush flying which is where I started 30+y ago. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
December 15, 2025Dec 15 So after more time with the public release of SU4 I can happily confirm that *for me* this is V1.0 of the Sim, the past 12 months have proven that MS/Asobo really have knuckled down to produce what is at this time a terrific flight simulation. It was never quite there up to and including SU3, the performance was simply not good enough on my old 3070ti in VR and despite the cries from the locals telling me "it's your system" when SU4Beta came along it proved them wrong as finally the performance was very good! Even though during the beta the performance did degrade, as is seemingly common with these betas, it was still far better thanSU3 up to the point towards the end when I upgraded my GPU...and then MSFS2024 truly came alive. Being able to run a lot of settings on HIGH or ULTRA with AutoFPS knocking 400 TLOD with ULTRA Clouds I'm maintaining a steady 46fps in VR which is more than enough for an extremely smooth experience. It's pretty much pure bliss, no stuttering when turning my head, sharp raytraced shadows moving across the cockpit with no FPS loss, default HMD resolution, it's all just absolute gravy and for the first time since I've owned VR (2016) I feel generally that this is what I dreamt about all those years ago with this tech. Same goes for Racing Sims as well, we've come a long was since the Oculus CV1! Anyway so whilst the performance issues were addressed and then boosted by myself, the overall product did need a run of bug fixes as MS/Asobo alluded too in an early apologetic Q&A. There's still a few major issues they need to get on top of (mentioned elsewhere) but they've done a very good job of going some way to repaying that trust they lost (from me) on release. I'm still fearful of what they might break in future, what they may degrade and what annoying bugs they might ignore, but right now I'm more than happy. That includes a year of modders getting to grips with the SDK and porting over their goods, apps and what not as well. They are the ones that make the Sim become more than just a vanilla MS product, they're the ones that bring more life and playability to the title. Right now overall MSFS2024 is in a very good place and for the first time I'm thoroughly enjoying it every time I load it up, so yeah, SU4 is "there" so to speak, the future should be a good one from here on in. 🙂 Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
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