October 26, 2025Oct 26 2 hours ago, Krakin said: You have that issue in SU4 beta? No not the beta, but i have read further back someone saying they did. Anyone want to confirm?
October 26, 2025Oct 26 I got 2024 since the day of release but any meaningful attempt to use it solely had me running back to 2020 for reasons of stability, performance and just ease of use. I got the Ini A340 a couple of weeks ago and have been in 2024 since and not felt any great urge to go back, apart from missing Flow and Chaseplane. If I remember back to the early days of MSFS, I remember loving the platform but was very underwhelmed by the aircraft depth that we had in say P3D so shelved it. We didn’t get the first decent 3rd party add-on until 2020 was 9 months old (the CRJ which was very half baked) and it was only when the PMDG 737 and Fenix A320 dropped almost a year after we first got the sim that 2020 hit the big time. 2024 is now about a year along from release and just finding its feet. This latest beta release is the first one that has given me no reason to go back to 2020. Let’s hope that remains the case!
October 26, 2025Oct 26 2 hours ago, psolk said: WHY they can't display landing gear properly (either sim) Easy one, performance! They're just culling objects aggressively to help with performance, the less is rendered the higher the FPS. Not really a question of why, more a question of they refuse to decrease performance. Would be nice if they provided us with access to a setting where we can decide what's acceptable performance for object culling (a slider in the Graphics section). I'm not an FPS chaser, so I don't mind taking a performance for better visuals. 2 hours ago, Vitold69 said: Those who don't have problems with blurry ground textures in 2024 are either blind or even worse. I posted a screenshot from in-sim (actually take from a compressed video I recorded so not as clear as actual in sim) ... does that look blurry to you? Not blind, one of the few things still working well in my aged body. Again, this is just from some random location I recorded during some testing, no idea where it is, but even when I copy a frame from a compressed video it still looks pretty good. Extraordinary claims require extraordinary evidence. - Carl Sagan
October 26, 2025Oct 26 3 hours ago, Vitold69 said: Those who don't have problems with blurry ground textures in 2024 are either blind or even worse. What could be even worse? Piloting a Cessna 152! I've never had problems with blurry ground textures, and I'm on a modest RTX 3080Ti and relatively modest AMD CPU. I suspect that where people do get blurry ground textures, it's related to their broadband speed and connection. Oh and I'm not blind. Proof? I was able to read your ever-silly comment! 😄 Bill 😎FS2024 • Currently in 'GA mode' : A2A Comanche 2024 & Aerostar • Black Square C208, Bonanzas, Barons, TBM850, Dukes • COWS DA40 & DA42 • FSW Legacy, C24R Sierra & C414 • Echo Falco F8L • FFX HJET, Visionjet and P180 2024 • Got Friends A32 Vixxen • FSReborn Sirius TL3000, Sting S4 and Piper M500 • Flyboy Rans S6S • Skyward DA50RG • SWS Zenith CH701, RV-8, RV-10, RV-14, PC12 • Milviz C310R • Air Foil Labs Bristell B23 TrackIR • BeyondATC • PMS GTN Payware • RealTurb • Axis & Ohs • FS Realistic Pro9800X3D • RTX 3080 • 64GB DDR5-6000NPPL licence holder in the UK
October 26, 2025Oct 26 MAsobo will do whatever they're going to do. I await SU4 as a live release with neither great anticipation nor hesitation. It's not like I have a choice about any of it other than to not use 2024. But I do already use it, and in general I like it. Not to the point of thinking it's perfect, in fact there's a lot about it I really don't like at all, and some of those dislikes are for things I consider regressions from what was once a perfectly good sim in 2020. But 2020 has also had some of those regressions apparently applied now so . . . I have recently been spending a lot of time setting up my XP12 system properly, and in some areas I prefer that. Even weirder, I have now spent the last week or so reinstalling all my P3D systems (versions 2 through 5) and getting primarily v4 set up so that I can see and enjoy a whole bunch of older aircraft that I suspect will never see the light of day in MSFS. And to my great surprise, I'm really quite enjoying it (mind you, that's only really down to Orbx's True Earth products, which I also use in XP). Don't get me wrong, I think MSFS really is an incredible sim, and looks truly amazing on a good day in a good region. 2024 is a major upgrade in lots of ways, but a pig's ear of regressions in a lot of others. But it's the future, and my MSFS time is almost exclusively spent with 2024, and has been since week 2 of its release. So I look forward to seeing SU4, as that's where it all goes next. And at the same time I can perfectly enjoy the other sims for different reasons and with a different feeling of engagement in each case. Ryzen 9 7900X, Corsair H150 AIO cooler, 64 Gb DDR5, Asus X670E Hero m/b, 3090ti, 13Tb NVMe, 8Tb SSD, 16Tb HD, 55" Philips 4k HDR monitor, EVGA 1600w ps, all in Corsair 7000D airflow case. Sims in use - 2020, 2024, XP-12 and -11, FSX/SE, P3Dv4.5 and v5.4. DCS and AFS2 installed but rarely used
October 26, 2025Oct 26 1 hour ago, SayAgain said: They're just culling objects aggressively to help with performance, the less is rendered the higher the FPS. The airplane models need to be updated to work with the new LOD system in 2024. Once that's done, it renders fine. Developers are slowly fixing this, the JustFlight FS Traffic models are usually fine, certainly much better than the older AIG models. 9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen
October 27, 2025Oct 27 13 hours ago, JonathanC said: The airplane models need to be updated to work with the new LOD system in 2024. Once that's done, it renders fine. Sadly this isn't entirely true as we've seen with the new starship, where nick discussed it at length with V1, and in my own personal experience the new F28 native from JustFlight. FS24's switching the LODs is way too aggressive. if I sit back normally in the F28 the V markers on the speed tape are culled, I have to physically move closer for them to come back, this is in VR. In flat-screen if you look at the comms at a particular angle they also get culled. I really love the new performance in SU4 beta but I find the LOD switches are a tad too aggressive, just a smidge adjustment and they'd be pretty perfect.
October 27, 2025Oct 27 I don't know why we need a thread glazing the release. It's your typical modern day AAA title release. That means to say, release your game in a pre alpha state at best, have people pay you to test your product. Get funding from that, release updates and then a year or two later they get the full release. It's the M.O. of modern gaming, not just with MS, but most titles. Coming up on a year after release and MSFS installing to feel like a finished and somewhat polished game, which tracks for a AAA title. Nothing more, nothing less. It would be nice if we could go back to receiving a complete game upon actual release, but that's not where the industry is unfortunately. XP11 & MSFS2020 AMD 5900X EVGA RTX 3080Ti FTW3 64GB GSKILL Trident Z 3600mhz
October 27, 2025Oct 27 Commercial Member 16 hours ago, SayAgain said: does that look blurry to you? Funnily enough, I spent some time in MSFS 2020 yesterday as I was having some WASM issues in 2024 and as soon as I loaded in I I thought "wow, this seems very sharp". It was quite pleasant to look at actually. There is a definite "fuzziness" to MSFS 2024 over 2020 - I run the same graphics settings on each APART from 2020 is using DX11. I can only describe it as if the sim is running at a non-native resolution (but it isn't). I do prefer 2024 though as the performance is more consistent ... but they're getting those gains from somewhere 😅 Developer of Self-Loading Cargo - The Cabin Crew and Passenger Simulation Addon for MSFS, X-Plane, P3D and FSX
October 27, 2025Oct 27 For folks who still have both 2020 and 2024, if you can please share comparison screenshots of this difference in sharpness?, in same location/area if possible (so as to rule out differences in Bing textures in different parts of the globe). Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
October 27, 2025Oct 27 8 minutes ago, lwt1971 said: For folks who still have both 2020 and 2024, if you can please share comparison screenshots of this difference in sharpness?, in same location/area if possible (so as to rule out differences in Bing textures in different parts of the globe). Bing textures "should" be digital twins in both sims now... DX11 vs DX12 could also mean TAA vs DLSS though and I would actually think THAT would be the largest contributor to the "fuzziness" in '24... Not sure if that is the case here, just thinking out loud. Have a Wonderful Day -Paul Solk
October 27, 2025Oct 27 I don’t use DLSS, just TAA = 200. DLSS, Frame Gen, etc. will make the image softer… but I don’t consider that as blurry … terrain tiles not resolving to higher resolution based on LOD is what I define as blurry. The only time I’ve seen lower resolution tiles is at ONLY initial flight load and they resolve to correct LOD in 1-2 seconds. Maybe a couple of different “blurry” being observed? Extraordinary claims require extraordinary evidence. - Carl Sagan
October 27, 2025Oct 27 1 hour ago, Chandel492 said: It would be nice if we could go back to receiving a complete game upon actual release, but that's not where the industry is unfortunately. We aren't going to though, because majority of customers are fine with this. A select few may vote with their wallet but its not enough to change the industry. 1 hour ago, Chandel492 said: I don't know why we need a thread glazing the release. So what would you prefer, I mean genuinely? There is LOADS of thread remarking on the poor state of FS24. There's people here who haven't purchased or those that have purchased that are happy that the product is finally turning a corner, we can spend forever moping about the state of the industry when we can't change much about it, or just take what little wins we have. I guess my question is what was the point of your nihilistic comment? Edited October 27, 2025Oct 27 by Lucky38i
October 27, 2025Oct 27 1 hour ago, FPVSteve said: There is a definite "fuzziness" to MSFS 2024 over 2020 There are many minor adjustments one can make in graphics settings I don't believe your experience applies to all users. Right now I am stunned by the clarity and sharpness in 2024 it's better than 2020 ever was here and that began w/ SU3 here, but TBH haven't loaded 2020 for many months now. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
October 27, 2025Oct 27 1 hour ago, psolk said: Bing textures "should" be digital twins in both sims now... DX11 vs DX12 could also mean TAA vs DLSS though and I would actually think THAT would be the largest contributor to the "fuzziness" in '24... Not sure if that is the case here, just thinking out loud. I just meant that Bing's textures in one area of the world could be sharper or fuzzier vs another area.. and given that Bing textures should be same for both sims now, the best comparison of 2020 vs 2024 sharpness would be to use the same location. Good point about DX11 vs DX12. Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
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