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Is rudder control really correct in MSFS2024

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51 minutes ago, sd_flyer said:

I personally don't have problem with A2A rudder amount, considering that Scott actually owns and flies what he makes for MSFS.

Fantastic reply, and I totally agree in re A2A's IRL aircraft ownership! 🙂 

I'm just not convinced that jumping out of the A2A simulated Comanche and into the A2A IRL Comanche would yield similar control inputs (aside from resistance). And yes, I 100% agree that "feel" is subjective, and that flight sim controls are extremely poor analogues for IRL, esp for Stick and Rudder aircraft such as A2A's especially.

This is why I was careful to contrast A2A's Piper Comanche with JF's Piper Arrows. Different aircraft, yes, but not SO different...? 

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  • jcomm
    jcomm

    Right! Well, this could bring a long "conversation" up 🙂 In MSFS 2024 the prop effects of a Clockwise rotating prop surely pull the aircraft left during the takeoff run and in flight wheneve

  • weaklink
    weaklink

    Are you sure? I tested the 172 not too long ago, in zero wind, and as I recall, I didn't see any left-turning tendencies - it went practically straight. 

  • jcomm
    jcomm

    Well, it's the second time I apologize today :-/ I seldom use props in MSFS these days, and mostly fly the buses , so, it had been a while since I fllew the default C172, and other models, so, af

  • Author
5 hours ago, jcomm said:

The file I downloaded and placed in Packages\Community was extracted from the file named:

zzz-msfs24-p51-improvement-mod_V1.5.1_NkULK.zip

the larger one (134,020 KB)

 

Exactly what I did also

EDIT I found out that here is now two versions so I loaded the new GPS version.
Still my original problem remains. TM Hotas assigned prop lever also set the equal amount of throttle. And a lever on the CH Throttle quadrant also controls the prop although not being assigned to prop control

Edited by jfri
New info

7 hours ago, jfri said:

Exactly what I did also

EDIT I found out that here is now two versions so I loaded the new GPS version.
Still my original problem remains. TM Hotas assigned prop lever also set the equal amount of throttle. And a lever on the CH Throttle quadrant also controls the prop although not being assigned to prop control

In the Settings / Controls, are you xorrectly associating the profiles with this "new" P51?

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

I just downloaded and tried a freeware Cessna 172M. It behaved like expected during the take of roll; it slightly turned to the left, so some right rudder was necessary👍🏻Outstanding freeware!

https://flightsim.to/addon/108482/cessna-172m

Cheers, Bert

AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024

There's also lack of  information at the official site regarding some variables used in the new engines modeling, and that might explain why some aircraft exhibit almost no "prop effects" while others do.

This, IMO, doesn't excuse the fact that I believe that in *any* flight simulation platform, the default aircraft of eachn type even of not super detailed should at least make the flag characteristics of the sim shine, contrarily to what happens with most default aircraft in MSFS and X-Plane...

Some of the parameters that were used in the past to fine tune prop and slipstream effects are now transposed into "engines.cfg". 

Just as Bert above, I have downloaded some GA from flightsim.to that show acceptable prop effects.

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

  • Author
7 hours ago, jcomm said:

In the Settings / Controls, are you xorrectly associating the profiles with this "new" P51?

When I enter settings/controls I check the settings that are active. I tried creating a P51 specific profile but that failed. Control Settings are mess and very unintuive

3 hours ago, jfri said:

When I enter settings/controls I check the settings that are active. I tried creating a P51 specific profile but that failed. Control Settings are mess and very unintuive

They’re a bit complicated but actually very powerful once the method “clicks” for you. 

Each peripheral, including keyboard, has a “pyramid” of settings that cascade from the default one button for all aircraft ( such as views), down to two more specific levels, each allowing finer control  without affecting your other addons. 

I essentially leave the Top/Default level alone.

Then I’ve created new profiles for each major class of aircraft on the second (eg Twin Engine Jet or Single Engine Prop). These are settings that broadly apply to all aircraft  in that class (eg, mixture & prop). 

Then the third level profile is reserved for setting that are particular to that exact addon and would conflict with the second level Class above it. For e.g., nosewheel steering, or inverse brakes. TBH, I don’t find the need to use this addon specific profile very often at all. 

it reads confusing, but there are a handful of YouTube videos that demonstrate it well. 

In the end, it’s extremely powerful and convenient once you get the hang of it. 

Id never go back to the previous method🤙

Sorry, delete post, not what I thought might be causing the right veering effect in my planes.

Edited by BBCM
correction

I don’t think there’s a single yes or no answer here. For me the bigger issue is consistency. In some higher fidelity GA aircraft, especially the A2A Comanche and the Black Square Bonanza, the left turning tendencies feel believable enough and you work the rudder without really thinking about it. In quite a few default aircraft though, the behavior still feels too muted or just uneven from one model to the next, so the sim ends up giving mixed messages.

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