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ShezA

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Everything posted by ShezA

  1. Gurus, What's the news on the import of FS2004 style scenery into FSX?Any adjustments needed?Shez
  2. I agree this is the most challenging part because as I mentioned all the variables that users will throw your way. An aircraft design is much easier in this respect I think.Shez
  3. Sorry we missed this Jim. Did not realise you used NOVA textures.Shez
  4. Ah yes, the world of scenery design and the endless number of variables one has to contend with...meshes, addons, etc. ;) Nice work Jim!Shez
  5. Dave,I would love to have some front on pics of the new main terminal extension (the new buildings), and the jetways there. Also I do not have any pics of the older original terminal buildings (the ones from which the new extension extends out), or the jetways there. Good quality pics will greatly enhance the quality of the scenery.My email is shez(at)attglobal(dot)net.ThanksShez
  6. Actually I think I already have all the online pics. I also got a local aircraft enthustiast to send me his pics. However, just looking for some locals who may be able to advise me. No worries if it is too much trouble.Shez
  7. Would you be able to take some pics of the main terminal?ThanksShez
  8. Thanks Arno, it works! I tried this tutorial a few years back and I could not get it to work and the GMAX poly continued to sit on top. That is why I went back to the tedious SCASM hand coding :-mad This time around I spent time on why it was not working while you were telling me it did.The issue was not the ADDCAT asm adjustment but the api being generated by FSRegen which was not adjusted for ground polygons with the appropriate LayerCall command (as per your tutorial at the website).Thanks, this will speed up project development by 2-3weeks! :)Shez
  9. Hi Arno,OK I did not realise that there was a layering command there. Let me have a look.Thanks for the great help as usual.Shez
  10. Arno,As far I as I recall GMAX polygons are not the same as SCASM polygons and do not appear to have a layering (checking in AFW). How are they layered?Shez
  11. No they are part of the scenery. Why not adjust the AFCAD instead?Shez
  12. OK send it across and will see if I have some free time and I can put it together. Send the pics of course. If you have a photoreal background then send also. shez(at)attglobal(dot)netShez
  13. I wish I knew. I was looking for a photoreal background but could not find one. How big is the file? Maybe you could send it to me and I could upgrade this version.Shez
  14. Just the person I need :)Can you send me an email so that I could contact you in the future?shez(at)attglobal(dot)netThanksShez
  15. Pics, advice, Beta testing, local knowledge, etc.Shez
  16. Just uploaded my newest project, McGhee Tyson Airport which serves Knoxville, Tennessee. A break from the highly detailed stuff but should provide enough for you short regional flyers ;).RegardsShez
  17. Guys, requesting simmers living close to Houston Hobby Airport for help in developing scenery for this airport.Also raise your hands on who can help with KPHL.Please let me know if you can help out.ThanksShez
  18. Hi Arno,Yes I am using the FS2002 GMAX but remember SCASM runways and taxiways cannot be placed on top.Shez
  19. Thanks for replying Arno. I always use SCASM but it is a tedious and long process and I guess I could go back to it. Do you have an easy solution to generating a grid in SCASM?As regards GMAX, this will not allow me to place polygons/runways etc. on top via AFW, etc.RegardsShez
  20. I was experimenting with FSSC because I really liked the background bitmap functionality especially the ability to view the bitmap in FS. Makes it easy for photoreal scenery.However, I have discovered a problem. When setting up tiles in 1024x1024 or 512x512 and joining them together to make a large photoreal airport background the FSSC interface appears to be perfect with the tiles lining up perfectly. However, when viewed in FS the generated tile appears to cut off a small slice from the right side of the bitmap. This unfortunately means the bitmaps cannot be lined up properly.Anyone have a solution to this?ThanksShez
  21. Thanks for downloading the scenery. It is noted in the readme file of the scenery that the PAPI does not show up because of a glitch while marrying the photoreal ground and the runways. Therefore a VASI has been used to atleast give some visual aids.Shez
  22. Orbmis,The installation is basically the same as FS2002. You can put the DCA2002 folder under the addon sceneryscenery folder then add it from the Scenery Library. There might be some flatten and exclude entries to be made, check the readme for these. I uploaded a small fix file to remove bridges around DC, get this as well.Hopefully this will work for you.Shez
  23. Hi Jeff,Yes those are missing tree textures. There are two trees packages to be installed. Installation instructions are in the readme.Shez
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