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brianbash

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  1. You're gonna be hard pressed to find anyone to take their time and update a scenery for FS9, but maybe this will finally put you on the FSX train. :smile: http://www.fullterrain.com/product/kjac
  2. Kind of motherboard? Have you tried switching power supply off, unplug it for 3 minutes, plug it back in then turn back on again? Also, pull the video card and memory out and try re-seating them.
  3. Alrighty, first things first. What card did you have before? First rule of a crashed system, set BIOS to default settings, remove everything except the CPU, 1 stick of ram and if your Motherboard does not have integrated graphics, try the most basic video card you can and see what happens. If it boots, get to BIOS, go default and restart. If it boots to windows I suspect 1 of 1 thing, power supply. It could also be that the power for the GTX980 isn't passing correctly or it's not sitting in the slot just right. Try it, let us know. -B
  4. Maybe so with P3D, but I use my computer for 2 things. P3D and as my main brain in for my audio production/studio. Those 10 cores would make my rig a straight-up beast in Pro Tools.
  5. The new Skylake's use Broadwell and X99 motherboards. I want someone to go nuts and get the 10 core/20thread 6950X for $1600
  6. Does Active Sky Next work with 3.3 now? I remember trying a flight but ASN would not load so I went back to 3.2. I would like to answer the thought Rob had in another thread. He wondered out loud if Lockheed kept that little trick in there, of 'Steve's DX10 Fixer's' ability to disable MSAA on clouds The answer is yes, it seems they did. I used Migration Tool to install Steve's DX10 fixer just to try and disable the Aliasing on the clouds and it seems to have worked. I now have no real noticeable dip in frames no matter the coverage. Also, the newest drivers from nVidia along with PTA3.2, which is allowing us to edit the quality of FXAA, were major boosts for me. No longer does FXAA make everything blurry and the newest driver seems really solid and shows noticeable improvement. Win 10 Skylake 6700K (2) Two GTX980Ti's in SLI 32GB RAM
  7. No OC'ing done by me. I stay away from doing that. This is also my SoundGrid server for my production work so it's vital that I keep things stock and stable. I'm not saying that it was 100% the driver, I'm just saying it's an extremely odd coincidence and wanted to share what had happend. Is there any power connection between the GPU and CPU that could cause something like this? Either way, my system didn't want to go into windows and maybe in my troubleshooting rage I killed the CPU somehow. Oh well, I was told that Intel is a great company when it comes to RMA situations and the fact that I got the processor less than 2 months ago may be enough for them to fix the situation I have had. Not sure, I was told a core was gone but thats it. Thank you for the insight though, I will ask which core is bad in the future if I have to.
  8. This post is to voice my most recent experience regarding the issues some have been having with the new drivers. The reboot needed to complete driver installation was the last my i7-5930K would have. Power cycling began, would never post to windows or even DOS. It would freeze and reboot at different times. Every blue moon, it would tease me with the windows sign-in screen, so I would try to enter my password...hah! Reboot. Even after replacing the motherboard, PSU, ram, video card, pulled all the hard drives to get to BIOS only, it still wouldn't get to windows. I was exhausted and knew the dreaded had occurred. After dropping it to the wonderful tech personnel at Fry's for diagnostic tests, my fears were confirmed. My i7-5930K had lost a core. I purchased another and am currently back home repairing my gigantic P3D install. I have switched sides and will remain with Team Red from now on. One thing I noticed from my first glance with my new Fury X is that the famous anti-aliasing shimmer had died with my CPU. Good Riddance! Sure, it could be an extremely odd coincidence it happend when it did, but nonetheless I feel it needs to be spoken for. Blue Side Up gentlemen.
  9. Exacta-mundo my friend! I have come to the same conclusion, it's definitely the Autogen of ORBX. I have both FSGlobal and GEP3D. When I compare them, P3D loads much quicker and is smoother with GEP3D. The problem I have with GEP3D is that everything is too brown. I've heard many times that FTX Global is too green for everyone and while I can see what they are talking about, I solved the green issue with a little help from the lovely ReShade framework. Hell I even took my Laptop up in my Aztec with me to compare GEP3D and FTX Global and global was the clear winner. GEP3D has my local area coated with a heavy "tan" or colorwashed look and it is anything but that, especially after all of the rain that we have been having. Maybe we can put our little brains together and figure out how to ditch ORBX Autogen but keep everything else?
  10. Well, I think I'll chime in on this one. I have done a few things the past few days that have had monumental results on my performance. At first I was thinkin "Man, all these addon's really screw up P3D". I wanted some AI that I could have at a higher setting than 8%, I wanted the autogen to actually be pop-free etc. etc. Let me Preface this with a statement. Nothing would make me happier than a completely smooth sim with a modest amount of addon's and eye candy. We all know how that goes, let the addon games begin!! Unfortunately, that just isn't possible with P3D at this time. 32-bit can only handle so much. We are a lucky to be apart of such a giving and helping community. Now, onto my findings!! One day while cleaning my HD's, I came across Texture Optimizer. Hey, I remember this!! We used to get the more FPS with AI traffic higher than 1%! I said "**** it", I'm running this on every texture in that doomed Prepar3D folder. My ORBX Folder (75GB!!), my texture folder, my scenery folder, my addon Scenery folder...all of it!! Boy am I glad that I did. Besides the over 8GB of space I got back, I got a much smoother flying expierience and less loading time. It brought me to the question of "Why do they still keep using .BMP files?" Or "Why do they need to make the .dds files DXT5 instead of DXT3 or even DXT1c if there is no mask present?" Texture optimizer can be downloaded HERE I was so happy, the effects of my "FS Flying Withdrawl" took over and before you know it, I was off the wagon and knee-deep in everything. Config files, .xml files, the whole thing! I thought when I started "Oh boy, there goes another week of my life". I couldn't have been more wrong. I only added the following lines to my .cfg file.... [JOBSCHEDULER] AffinityMask=15603 [MAIN] FIBER_FRAME_TIME_FRACTION=0.01 AUTOGEN_TREE_MAX_DRAW_DISTANCE=12000.000000 AUTOGEN_TREE_MIN_DISTANCE_TO_LOD=1500.000000 TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=1000 TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=2000 UseGlobalTerrainView=True [GRAPHICS] CLOUD_SHADOW_TEXTURE_SIZE=512 CLOUD_SHADOW_TEXTURE_SIZE=512 HIGHMEMFIX=1 IMAGE_QUALITY=3 Easiest way to calculate AffinityMask need as follows: Load Prepar3d with NO AM line in the .cfg file. With the help of project Lasso, saw which core's Prepar3D liked to use the most. It loved Cores 0, 2, 3 and 6 (Intel 5930K) so I calculated with the fantastic Affinity Mask calculator found HERE and viola, that's the number it came up with. I thought "Wow! Now I just wish I could have AI". After a little digging, I found my WoAI mass downloader. This is a mass downloader for all WoAI Packages! To say I was blown away when I could put my traffic to 100% and sit at default airports at 35 and complex add-on airports at 18-20 is an understatement...mind you I am running at 3820x2160...I'm also using a Texture Load of 4096...which really is only the HD Airport Graphics I love so much. Nothing like those HD runways I have converted all of Ray Smith's fantastic scenery to be working in Prepar3D V3.2. I'm thinking of contacting Ray to seek his permission to upload this for all to have. Crucial work done by that fine man IMO. If you download Texture Optimizer, follow these three easy steps. STEP 1: Do this on every desired folder with textures you'd like to compress/optimize. DO NOT DO THIS TO THE SCENERY/WORLD/TEXTURE FOLDER!!!! SEE STEP 2! STEP 2: For your SCENERY/WORLD/TEXTURE folder make sure you DO NOT resize the img files. It will resize files with sizes like 8,124x256 to whatever the number would be. THIS IS NOT GOOD, it will mess up your entire planet. Luckily, there is a backup option which allows you to easily fix any issues...as seen in the second image. STEP 3: Kill MyTraffic, UT2 and try a WoAI package. As I said with my Preface, stutters will ALWAYS be there, it's just being able to keep them as quiet as possible. Happy Simming!
  11. Some may call me crazy...I prefer it set to none with all reflections enabled
  12. I've had the same exact issue as you for the past 2 weeks. What video cards are you using? I'm also seeing shadow related issues that can be seen like my picture below. Notice the shadow as it extends away from the nose of the aircraft: Sorry for the Ultrawide photo...actually...I'm not sorry. Helen Keller felling Charlie Chaplin's face. Anytime I feel myself start to get "whiney" on anything, I remember this photo.
  13. Since it's much easier to show than explain, I uploaded a clip to youtube showing my problem. Basically, when paused or in Slew, all is well. As soon as I get out of that mode it all goes to...well, you know.... Check it out and let me know your thoughts. No add-ons, no nothin, tried different card drivers but nothing seems to fix it. https://www.youtube.com/watch?v=Qn5p6dqWpRc
  14. Correct, just type my name "Brian Bash" without quotes in the search box. If my memory serves me correctly I thought my AAL MD80 was fantastico at the time...I'd love to see it now...
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