Jump to content

keenrw

Members
  • Content Count

    456
  • Donations

    $0.00 
  • Joined

  • Last visited

Everything posted by keenrw

  1. Here is the stand i started from (yellow).. could it be because they are so close?
  2. Parked on stand 209...tug called and displayed as normal now things go wrong ... look at where i am Blue dot .. look at where UGCX thinks i am Tug wants to push me to the stand to my right Tug continues to push me south from the wrong stand Hope the pics show .. i will get a screen shot soon of the AFCAD file and you can see the stands are really close Rich
  3. yep sure give me an hour or so please so i can reinstall the Airport and set everything up .
  4. Hi I was using the EBBR scenery from this site for P3D4 https://beluxscenery.wordpress.com/sceneries/ the stand number was 209 , the tug appeared correctly so i thought all was good until i went to start the push back , it thought i was on the stand to the right and made a sharp right hand turn to follow the the taxiway line from the stand to my right not the one i started on, my guess is UGCX got confused as the stands are quite close in the AFCAD, i have uninstalled the scenery and gone back to ray smiths EBBR Rich
  5. V1.3 will fix the stutter but for now open the ini file and change this setting BGLFileSizeLimit= to BGLFileSizeLimit=4 , its helped my stutter on landing Rich
  6. try this ... will help till the fix is out .... it did for me. Open this file with notepad: C:\Users\***your user name****\AppData\Roaming\Ultimate Ground Crew X\Ultimate Ground Crew X.ini Change the 0 to a 4. BGLFileSizeLimit=0 to this: BGLFileSizeLimit=4 When it's set to 0, UGCX will scan all scenery regardless of file size. When it's set to 4 (or any other number), it will only scan for files less than that number, in this case, 4MB. 4 is a good number to skip terrain but keep the AFCADs within the search parameters. But if you ever find your 3rd party airport is not detected, set it back to 0.
  7. Silly question .. have you opened the menu and told the ground crew you have released the parking brakes?
  8. wowowo thanks a lot Manuel .. top top support as always :))
  9. I think the manual stop is on the list of things to add as i asked for the same when i had issues when being pushed back into a terminal or blast fence ... hopfully when they add it you will still beable to see the ramp lads and lasses doing their thing and not just kill the push back and they dissapear lol .. would kill the effect 🙂
  10. If you do this it will help until the fix is out mate ... has done for me and im the original poster. ==================================== Open this file with notepad: C:\Users\***your user name****\AppData\Roaming\Ultimate Ground Crew X\Ultimate Ground Crew X.ini Change the 0 to a 4. BGLFileSizeLimit=0 to this: BGLFileSizeLimit=4 Next: Delete the scenery index files located here: C:\Users\****your user name*****\AppData\Roaming\Ultimate Ground Crew X\Scenery\P3D / FSX / FSX SE Select the P3D / FSX folder depending what you have and delete the scenery index files. Then re-start your Simulator and the UGCX scenery index files will regenerate. You'll notice your load times will be a lot of faster because only files less than 4 MB will be indexed.
  11. There is a noticeable slight pull to one side after the push back ..its as if the nose wheel hasn't fully straightened
  12. Update .. reinstalled UGCX and changed BGLFileSizeLimit=4 seems to have stopped the stutters and the load time is back to normal , just finished the test flight EBBR to EGLL again ...landed with out any stutters or freezing 🙂 ..welcome back UGCX lol Rich
  13. ohh dont .. that reminds of something could have happened ages ago ... using voice control on final , wife comes in and says something like "going around" the shops ...A/C went into go around mode nooooooooooooooooooooooooooo
  14. yeah i just did ...today from EGCC to EGLL i got a bad stutter on landing 27R ... so i did another flight from EBBR to EGLL landing 27R same again bad stutter on landing, also got stutters when switching from one airport to another and P3D on loading was stuck at 6% for quite a bit ... never got this with 1.0 and once uninstalled everything was fine as i did the EBBR to EGLL flight again and the landing was smooth . Sounds like UGCX is trying to read the files of every airport you go to , but thats just my idea as i dont know how it all works inside but 1.0 was much better sadly sim performance wise. My PC is middle of the range but still handles P3D fine I7-8700K and a GTX1080 GPU 16 gig mem W10 64bit pro. Thanks Rich ps missing UGCX already and the dam default Pushbacks lol
  15. Update .. after uninstalling UGCX 1.2 the stutters on landing at EGLL were gone and it was smooth as it was using v1.0...loading up at the airport was faster too with UGCX uninstalled ....hope we can track down whats causing this as i hate to have to leave it :((( been loving it so far . Rich
  16. Hi With 1.0 all was fine .. i tried 1.1 and that seemed ok but did not test it much but with 1.2 im now getting quite a few pauses , freezes .. stutters when landing which i did not have before . Today i did EGCC to EGLL landing 27R during a vatsim event and thats when it happened .. i thought maybe its the server ... so i did a flight off line from EBBR to EGLL .. same thing landing 27R .. i also noticed i was getting stutters when i switched airports for a few minutes, its as if UCGX is trying to read the AFCAD files/airport scenery or something like that , also P3D was taking a long time to load up at an airport, i have uninstalled UGCX and noticed much faster loading up at an airport.. im now about to do the EBBR to EGLL flight again and will let yuo know how it goes .... I did install 1.1 before installing 1.2 before i found out there was a problem with 1.1 so not sure if thats it, will keep you updated on this flight . Rich
  17. Opsssss sorryyyy lol i do plan on getting FS2CREW for the Airbus pro soon honest 🙂
  18. You will first need to be pushed back from a stand ...then you can select to use the tow feature once push back has been completed.
  19. Hi Is there a way to force UGCX to create the sceney index on start up? reason is i unticked the static A/C option in UK2000s EGKK to fly on line and expected to have UGCX re create the index next P3D start up but it did not do it so i wasnt able to get a push back from some stands as it said i wasnt at a stand .. i had to move EGKK UP one level to get an new index created, i was then able to get a push from a stand. Thanks Rich
  20. I use the Aerosoft Airbus Pro and also the inbuilt Check lists, i have not run into any issues with it yet and ive used the 318 -320 .. not used the 321 with UGCX yet...so far so good Rich
  21. It has to align with the taxiway from what i recal so may need to go back a bit further till its alined with the taxiway ... im hoping there will be a stop command during push back so you can stop it early and still talk to the tug crew after as normal
×
×
  • Create New...