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sweetmusic

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  1. Very long time no post... FS2020 has brought me back! So the grass bends in the wind? If you think about it, what's the real difference between rendering grass and trees? Are the trees and grass too high? In some parts of the video, I feel like Antman flying over the rainforest! Can't wait for "bicycle" mode. Great scenery everywhere.
  2. So how secure and hardened are our major air traffic control centers? The unintended no fly zone around Chicago due the outage was dramatic and big.
  3. Looks like EZCA has OCD when in AUS !
  4. Yikes, that's beautiful scenery! So OK... but just one more addon. :rolleyes:
  5. I never delete files that I can't recover if something goes terribly wrong. I rename them instead, usually by appending an "x" to their file name extension. I do the same for an entire directory of unwanted files. After a reasonable time period that assures me that the "missing" files have no adverse effects on FSX, I may then delete them if I need the space. By not deleting them, restoration simply involves removing the "x". Hope you can find a solution.
  6. See this thread: http://forum.avsim.net/topic/413464-using-fs9-ai-traffic-in-fsx/
  7. I bet Florida airports get some pretty good night lightning!
  8. [WHENPIGSFLY] show_source_code=1 law_suit=0
  9. This has been a fun thread to read. Let's keep it going... IF the code owners would be willing to reveal some "new" FSX parameters or secret code that could be tweaked or hooked into, what would you like to see revealed? A great question, perhaps, for Pete Dowson and his FSUIPC product.
  10. Agreed, but that's because he's using the same website product (IP.Board).
  11. If you do decide to use AIFP V2, here's what worked for me: 1. After installing AIFP, be sure to right-click the executable program AIFP2.exe and select "(run as administrator)". 2. Once running, select "Convert FS9 Traffic Files to FSX" from the Files menu. 3. You will be asked to select the FS9 traffic files you want to convert to FSX from a file tree menu. Navigate to where your FS9 traffic files are located. 4. At the bottom of the screen, be sure to check the box "Add _FSX suffix to FSX traffic files. Also, DO NOT check the "Delete FS9 files after conversion" since you still need these for FS9. 5. After pressing "Convert", you'll be asked to browse to your FSX traffic file destination folder. For me, this was "C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Scenery\World\Scenery". 6. Hit "OK" and the files will be converted. The program will display a CONVERSION REPORT that you can print out if you wish. That's it! As always, proceed at your own risk. Good luck. By the way, if you don't convert the FS9 traffic files before using them in FSX, NONE of your FSX AI traffic (including MS standard AI traffic) will be visible.
  12. You can also add a comment at the end of a normal line of code. Everything after the double forward slash is ignored: RUNWAY_LIGHTS_APPROACH_SCALAR=1.6 // this scales the approach light bars
  13. Try this link: http://www.fsdeveloper.com/wiki/index.php?title=Sound_Cones_in_FSX
  14. The Ivibe website says: "FSUIPC is an interface for Microsoft Flight Sim that will provide the TFS3 Control Panel with the game telemetry needed to support intellVIBE." This fact alone makes the product sound very interesting!
  15. Weren't trees, houses, and buildings intentionally oversized by Microsoft to cut down on the sheer number of polygons required to render city and urban neighborhoods? Cars always look too small compared to trees and other autogen objects. It would be nice if a scaling factor could be set in some appropriate config file to control their size.

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