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halobiont

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  1. I see the discussion on this now. Very disappointing. I was really looking forward to the big G1000 3000 functionality update. It appears as is very little was done.
  2. Apparently I can't change altitudes on the approach even though they are blank. Also there is no vnav profile and the vnav button does not engage vpath.
  3. Hi, I'm trying the G1000 with sim update 3 and it didn't take long to run into a problem. I can't figure out how to enter or change altitudes on the flight plan. I'm in the Diamond DA40. It's not working letting me change altitude as in the x-plane g1000. How are the G1000 and 3000 working after the update for you? Thanks
  4. Hi, I'm trying the Neo with FBW and both flights the AP started circling the current random waypoint with the next waypoint clearly displayed in nav. I tried to disengage AP and manually fly back to the track then back to nav and it keeps circling. I'm kind of new to the A320 and maybe I'm making a rookie mistake but it all looks ok. Appreciate any suggestions. Thanks, Doug
  5. I spent about 30 hours in msfs and it is certainly beautiful. The experience got me looking for a "working" G1000 and G3000. I've been flying the Hotstart TBM 900 and The Torquesim SR22 (great detailed airplanes) in Xplane 11 and although it's not complete the autopilot system works very well. The msfs G1000 and G3000 experience will hopefully be there in update 9 but until then it's just too buggy and inop for me. I go to Prepar3d v5 to fly the airliners. So yes I'm waiting for 2020 to mature but in the meantime what a great time this is for flight simulation.
  6. Every time I try to edit flight plan details on the G1000 I experience a ctd.
  7. Can we set the altitude constraints or descent angle on the Proc page for vnav or is that inop? It seems like I can't scroll over to that with the fms knob. Thanks, Doug
  8. I'm seeing this also. Any resolution? Thanks, Doug
  9. Hi, I realize this is old but I found it because I am have a very similar problem. I understand there are so many variables that it’s almost impossible to answer but I’ve gotten where the NGX is unusable below 10 FPS. It’s not a matter of the number. The stutters render it unusable. I have similar specs to the OP. Sliders make no difference at all. With SLI, without SLI , different NVIDIA settings, disable NVIDIA HD Sound, man I feel like I have tried everything. I’m hesitant to upgrade my computer with Jetline or the like because I remember last time I upgraded I was disappointed. Who knows what MS2020 will need. The only thing that helps frames is when I reduce the window size. Right now I have three monitors and I’m spanning all three. If I reduce the size and center on me primary monitor I get slightly better results. I’ve disabled SLI and am on individual monitors but I’ve tried surround also. Always the same. I reloaded all of P3D 4.5. No joy. Next step is to delete everything and add one at a time to see who is the culprit. I guess I’m really venting so thanks for helping with that. But if there are any outlier things to try I’m all ears. Thanks, Doug
  10. Thank you for the response. I am using a usb 2 in the back of the computer. I'm not using a wireless headset. I do restart mce but it's usually during the busy phase of descent that I discover it's hung up. I do appreciate that it doesn't hang up the sim! I usually leave it on hot mike but occasionally I mute it but with the icon not numlock. I do keep testing the co pilot to see if things are ok. It seems kind of random. I haven't timed it but I'll try that. I don't feel like I've gone more than 45 minutes before it hangs up. I've already checked to make sure the usb ports don't go to sleep. Maybe it's a connector but more likely some audio setting or conflict. I had this problem with a previous headset. I think my computer came overclocked but I know the gpu is not overclocked. I won't give up yet. Thanks, Doug
  11. Thanks. I've tried several usb ports as directed and the program keeps crashing. It seems to always happen about half way through the descent if that offers a clue. It doesn't crash (i.e. there is no report in appcrashview), it just stops responding (shows not responding in task manager). Any other ideas? Thanks Doug
  12. Hi, After re-installing and other attempts to fix this, MCE continues to freeze at seemingly random points but usually within 10-15 minutes of startup. The FO will follow a few commands but not respond then it will freeze completely. I'm using Prepar3d v4.5 but this has happened across several versions. Nothing shows up in appcrashview because it doesn't completely crash. It just goes to "not responding". I've tried everything above. Any new ideas?
  13. Hi, I followed your suggestions. In addition since all of this trouble started with one of two things (spanning my display on a surround set up with three monitors and or installing Orbx NA) I also turned off Orbx NA using Lorby Add-On manager. I just completed a flight from KHOU to KBNA with no problem. I'll try a couple of more legs before declaring victory and working on re-installing or giving up on Orbx NA. It may not be the problem as it could be the other suggestions you made. Thanks for the help. Doug
  14. Update. I tried to fly KHOU to KBNA. Made it to the approach and...crash. I'll go through your steps. Arrghh. Never had this problem before. Should I reload the 4.4 client? Version=1 EventType=APPCRASH EventTime=131949278436313381 ReportType=2 Consent=1 UploadTime=131949278449724426 ReportStatus=268566528 ReportIdentifier=98aa8815-df5d-40f0-b53e-62b05622484c IntegratorReportIdentifier=bb560dc9-9adb-46d9-89fc-b9586f3e3335 Wow64Host=34404 NsAppName=Prepar3D.exe OriginalFilename=Prepar3D.exe AppSessionGuid=0000265c-0001-0008-67ce-fd501fc7d401 TargetAppId=W:00000fd8e1548ddc258b3ce94ed3d6130ca000000904!0000f4a6d227777f5de7b2e85c3afb498a6b55cc49a0!Prepar3D.exe TargetAppVer=2018//11//27:21:46:29!2d2651!Prepar3D.exe BootId=4294967295 TargetAsId=809 UserImpactVector=858796816 IsFatal=1 EtwNonCollectReason=1 Response.BucketId=dd182ca156dcb874d83be5a5075e56cf Response.BucketTable=4 Response.LegacyBucketId=1746241777492186831 Response.type=4 Sig[0].Name=Application Name Sig[0].Value=Prepar3D.exe Sig[1].Name=Application Version Sig[1].Value=4.4.16.27077 Sig[2].Name=Application Timestamp Sig[2].Value=5bfdbb35 Sig[3].Name=Fault Module Name Sig[3].Value=KERNELBASE.dll Sig[4].Name=Fault Module Version Sig[4].Value=10.0.17763.292 Sig[5].Name=Fault Module Timestamp Sig[5].Value=b51bba8e Sig[6].Name=Exception Code Sig[6].Value=c0020001 Sig[7].Name=Exception Offset Sig[7].Value=0000000000055549 DynamicSig[1].Name=OS Version DynamicSig[1].Value=10.0.17763.2.0.0.768.101 DynamicSig[2].Name=Locale ID DynamicSig[2].Value=1033 DynamicSig[22].Name=Additional Information 1 DynamicSig[22].Value=f250 DynamicSig[23].Name=Additional Information 2 DynamicSig[23].Value=f250b6f844b895bd26f6fc5911f907eb DynamicSig[24].Name=Additional Information 3 DynamicSig[24].Value=e780 DynamicSig[25].Name=Additional Information 4 DynamicSig[25].Value=e7804619a4d09487886c7f3b09ea18bf UI[2]=C:\Program Files\Lockheed Martin\Prepar3D v4\Prepar3D.exe LoadedModule[0]=C:\Program Files\Lockheed Martin\Prepar3D v4\Prepar3D.exe LoadedModule[1]=C:\WINDOWS\SYSTEM32\ntdll.dll LoadedModule[2]=C:\WINDOWS\System32\KERNEL32.DLL LoadedModule[3]=C:\WINDOWS\System32\KERNELBASE.dll 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LoadedModule[42]=C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.17763.316_none_10dfcac86432709b\COMCTL32.dll LoadedModule[43]=C:\Program Files\Lockheed Martin\Prepar3D v4\atc.dll LoadedModule[44]=C:\Program Files\Lockheed Martin\Prepar3D v4\ai_player.dll LoadedModule[45]=C:\Program Files\Lockheed Martin\Prepar3D v4\controls.dll LoadedModule[46]=C:\WINDOWS\System32\SETUPAPI.dll LoadedModule[47]=C:\WINDOWS\System32\bcrypt.dll LoadedModule[48]=C:\WINDOWS\System32\OLEAUT32.dll LoadedModule[49]=C:\Program Files\Lockheed Martin\Prepar3D v4\acontain.dll LoadedModule[50]=C:\Program Files\Lockheed Martin\Prepar3D v4\demo.dll LoadedModule[51]=C:\Program Files\Lockheed Martin\Prepar3D v4\facilities.dll LoadedModule[52]=C:\Program Files\Lockheed Martin\Prepar3D v4\dis.dll LoadedModule[53]=C:\Program Files\Lockheed Martin\Prepar3D v4\flight.dll LoadedModule[54]=C:\Program Files\Lockheed Martin\Prepar3D v4\fe.dll LoadedModule[55]=C:\Program Files\Lockheed 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Files\Lockheed Martin\Prepar3D v4\d3dx11_43.dll LoadedModule[87]=C:\WINDOWS\SYSTEM32\OPENGL32.dll LoadedModule[88]=C:\WINDOWS\SYSTEM32\GLU32.dll LoadedModule[89]=C:\Program Files\Lockheed Martin\Prepar3D v4\librti1516e.dll LoadedModule[90]=C:\Program Files\Lockheed Martin\Prepar3D v4\mplEasyBlendSDKDX1164.dll LoadedModule[91]=C:\WINDOWS\SYSTEM32\DSOUND.dll LoadedModule[92]=C:\WINDOWS\SYSTEM32\MSACM32.dll LoadedModule[93]=C:\WINDOWS\SYSTEM32\MSIMG32.dll LoadedModule[94]=C:\Program Files\Lockheed Martin\Prepar3D v4\D3DCOMPILER_47.dll LoadedModule[95]=C:\Program Files\Lockheed Martin\Prepar3D v4\d3dx9_43.dll LoadedModule[96]=C:\Program Files\Lockheed Martin\Prepar3D v4\libfedtime1516e.dll LoadedModule[97]=C:\Program Files\Lockheed Martin\Prepar3D v4\audiere.dll LoadedModule[98]=C:\Program Files\Lockheed Martin\Prepar3D v4\D3DCOMPILER_43.dll LoadedModule[99]=C:\Program Files\Lockheed Martin\Prepar3D v4\OpenRTI.dll LoadedModule[100]=C:\WINDOWS\SYSTEM32\RTWorkQ.DLL 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  15. Thanks for the quick reply. I've been using trafficglobal. I tried deleting the cfg's before. I followed most the CTD document with the exception of a new user account. There was one more thing to try which probably should have been the first. I just tried moving some of the sliders back to the left, took off from KDEN and went 4X to the TOD then normal simulation rate. It was smooth sailing all the way to touch down. I read pushing the graphics too much can cause this so it may be that when descending it was getting to be too much although that wasn't a problem at TO. I didn't have them maxed out by any means but the current mix seems to be working. I'll make another test flight to confirm. Going to the three screen surround and 11520x2160 was probably too much for where I had the sliders. Thanks, Doug
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