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Sunay

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Everything posted by Sunay

  1. Indeed, regular users shall not need to tinker with content.xml file, but for those who has a scenery conflict issue, content.xml is still a working tool. In my case; Navigraph addon has some conflicting ILS height data with the SceneryTR LTFM scenery, so to implement the scenery ILS what I do is this: <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <Priorities> <Package name="fs-base-nav" priority="1"/> <Package name="navigraph-navdata-base" priority="2"/> <Package name="navigraph-navdata" priority="3"/> <Package name="scenerytr-airport-ltfm-istanbul" priority="4"/> </Priorities> So as "scenerytr-airport-ltfm-istanbul" line has a higher priority, LTFM is loaded last and ILS works correctly.
  2. Hello Bert, I made two tests this morning, in my case the content.xml edits are still very much working 🙂
  3. I haven't encountered this no AI traffic problem at LTFM so I made a new test to see the latest situation. Without other addons, with only default AI traffic, with Realtime AI settings, I got normal amount of traffic, not very dense but any way there was traffic: In my other system the result of the test with FSLTL models but using again default AI & Realtime AI setting: So I belive you have a conflict with another 3rd party addon. If you are willing you can test it with clearing your Community folder/other 3rd part addons and leaving only SceneryTR LTFM.
  4. There is also the "Package Reorder Tool" if you need to change the scenery priorities. Under "General Options>Experimental". And it is also possible to edit the "content.xml" file manually and define priority. In case of an evident conflict between packages this helps.
  5. I haven't tested it but I've seen videos of Prealsoft Istanbul with the previous freeware one, they don't interfere, due to the distance of the airport to the city, as Nassim stated. ... I now saw you already bought them, enjoy 🙂
  6. Istanbul city is available from Prealsoft independently, it you want to combine all. https://secure.simmarket.com/prealsoft-hd-cities-istanbul-fsx-p3d.phtml
  7. Thank you very much for the analysis and videos Rob. Just a note, there are ground poly (and 1 object, the hill south of RWY35) seasonal texture change and daytime low visibility ground lights activation scripts. And the rain puddle is one combined object, all around the terminal zone. Cheers, Sunay KILIC
  8. Hi everybody, For who is having the dynamic lights situation, there is a cfg setting fix explained in the Manual.
  9. Justsim LTBS is P3D v4.4+ only. You are not using V4.0-4.3, are you?
  10. I am not happy with Orbx LC EU also, too much green all year round, but replacing Orbx landclass beats me. The maestros in Fsdeveloper may be of help.
  11. It is all related to Orbx Open LC and Global, they are normally installed at top of scenery list and take priority so they mask your specific landclass and vector poly scenery, plus I think they change landclass definitions and textures, so it is more complicated to implement your landclass and vector poly, but still possible.
  12. Prepar3D has 60days refund policy, so actually you can buy the normal one and try it for 59days and decide to keep it or not.
  13. Visual advances like cloud shadows, dynamic reflections, dynamic lighting, PBR definitely take the immersion to a higher level, and off course no OOM.
  14. Default FSX/FSX SE of P3Dv2/3 library objects are compatible in P3Dv4 (they maintain the same GUIDs), any placement bgl file created using default objects in FSX/P3Dv2/3 still functions in P3Dv4. For custom object libraries if you have the custom object library and placement bgl in an active scenery folder together with the object libraries textures, everything works: /scenery (custom objects library bgl and placement bgl) /textures (all related textures of the custom objects library) Old FS2004 objects don't work anymore in P3Dv4, otherwise objects created with FSX SDK still function OK in P3Dv4. I still extensively use IS3 (do the placement in P3Dv3 and then fly in P3Dv4...), is a very practical and fun tool for object placements. I fear that with further P3Dv4 changes this method may cease to function, and still hope that IS3 is updated for P3Dv4 compatiblity.
  15. Thank you, great work! Wish you success with the rest of the Aegean islands.
  16. I don't have the XP Lear25 (my hesitation is still the incompatibility with P3Dv4 dynamic lighting, and I am not sure if I will get accustomed to the old style gauges after the Phenom300) but I love my Phenom300 with Mr.Piekes GTN mod which is great! I don’t have any problems with the Phenom300 and another plus for me is that in IVAO Phenom300 is categorized as “Medium” so I can fly the IFR tours with it :)
  17. Another interesting usage (sales?) statistic, shared in Aerosoft forum last week, as justification of AN-2 being P3DV4 only;
  18. I believe you have this problem with V4. This may help: Link Briefly, you have to run "IvAp v2 – External", in case of Prepar3d V4.
  19. I applied the previous GTN mod in P3DV4 and it seems to work :) . But I didn't make an extensive test flight so I am interested if a new mod is needed in V4.
  20. -Updated IVAO MTL -F1 GTN, Accusim, Phenom 300, Rex, Vector
  21. I don't have it installed, but being interested in 737 Classic I just noted that it says "Virtual cockpit, sounds, panel aliased from the default Boeing 737-800" ; so you will need to port the default FSX 737-800 to Prepar3D first.
  22. I have the same difficulty in selecting the IVAO MTL to represent the Phenom 300. Actually the IVAO MTL Catalog is dated in choices. There is nothing similar to 300, we have other generic types, like Citation X, C550, CL604, Learjet 45, Gulstream GIII, CRJ200, E135...
  23. Thank you Elaine :smile: Yes, it was from Accu-Feel. Changing the Vne setting it was resolved :smile:. Somehow I thought it was an incompatibility issue with v3.1 and forgot about Accu-Feel settings. Thanks again.
  24. I love this bird, although it has some shortcomings. I had been using it in FSX and recently I installed it in P3D V3.1 but I have a shaking & shaking noise problem I can't solve. In P3D V3.1 when I pass around 220knots an excessive shaking begins, so I have to throttle back. (In FSX I can accelerate up to beyond 240knots, till I hear the overspeed warning without shaking) I think this shaking over 220knots is not normal (or ist it?). Did any of you had this shaking behaviour? Do you have any suggestions, am I missing something? Thanks everybody, Sunay
  25. I have a similar system: -i7 930 @2.8 O/C to 3.4 -Asus P6X58D-E mobo -16GB DDR3 1333 But I changed the GPU from 560 to 970 after P3D V3 install. As a tweak I only did the "FIBER_FRAME_TIME_FRACTION=0.01" addition, I feel it helped with lessenign the slightly perceptible stutters. Also did the usual NVidia Inspector configuration. I have limited the FPS to 32 and can mostly get a fluid stable 30-32 FPS flight with high settings. I have FSX, FSX-SE, P3D v1.4, 2.5 and V3 on different SSD drives and V3 is now my overall favorite.
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