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Juicehead

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Everything posted by Juicehead

  1. Has anyone used this for P3D? Is it worth the price instead of the standard GTN750 gauge? http://www.flight1tech.com/products/avionicssimulations/g750simulator.aspx
  2. Does anyone know if there is a list of P3D graphics settings that explains a specific feature being either GPU or CPU driven/limited. i.e. If I move the vegetation slider full right, that affects GPU performance. I do have an idea of some, but I would like to be able to tweak my settings for my GTX 1080.
  3. DCS was released over 10 years ago though, if you count LOMAC.
  4. Without starting a huge 30fps is perfectly fine argument, I have a question for those of you who know more about programming than myself. As some of you know, DCS World 1.5 dropped yesterday. I was on the hoggit subreddit and there is a thread posted on average framerate improvements people are seeing. I have say, the results are spectacular to say the least! https://www.reddit.com/r/hoggit/comments/3n5fsu/performance_thread_post_your_specs_quality/ Looking at the data, I am curious what DCS did that LM did not.
  5. Juicehead replied to a post in a topic in The Prepar3d Forum
    In Bobs defense... Before recently upgrading, I had Core i7-2600k @ 4.6 GHZ 8GB Ram 2X GTX 780ti Classified (OC'd) video cards In this day and age, a 60 fps minimum is what I should see, otherwise, it is just sloppy coding and resistance to change. There is not another title that exists that I can't run at least 60fps in 1920x1080 so tell me again why I need a more powerful machine? It will be interesting when DCS 1.5 drops to see average framerate results. I can guarantee you they will be over 60 fps...
  6. Juicehead replied to a post in a topic in The Prepar3d Forum
    Meanwhile at P3D Should we improve FPS or stutter issues? No, we will just add trees that look like a 70mph wind is hitting them. We will call them speed trees and profit!
  7. Juicehead replied to a post in a topic in The Prepar3d Forum
    I would say no this day and age, especially if they are moving past 2.6 right to 3.0. IMO, if there is not a significant performance boost, this is just a money grab from Lockheed Martin, following in the footsteps of EA and Ubisoft.
  8. Juicehead replied to a post in a topic in The Prepar3d Forum
    Anyone know if there is any framerate improvement? Rob seems to lock his at 30fps, i'd like to see if it can be locked at 60fps.
  9. It's humorous how other members say nope, DX-12 not going to happen in 3.0. Just curious, are you guys Lockheed employees?... Or maybe you have super secret cameras set up in their offices?... Or perhaps a backdoor to their servers?...
  10. I agree, it would. This is all we can deduce/hope for with them going from 2.5 -> 3.0
  11. There would probably be no reason for anyone to upgrade to v3 unless they plan on updating to Windows 10. As jabloomf1230 said and I agree, this will be a 32bit update with DX12 integration. From what I have read of DX12, this should help immensely with draw calls and help move most all the processes to the GPU. I would hope we will see at least a 60fps average now with better than average hardware. I know this has nothing to do with P3D, but it is amazing nonetheless (DX12 Demo) https://www.youtube.com/watch?t=28&v=SN2ayVd9-3E
  12. Hopefully we will finally see a stable 60fps...
  13. I was running GMapHD on my Android a while back with P3D. I recently picked up a Surface Pro 3 and would like to run the same type setup on it. Does anyone have any experience with their EFB for FSX? I am really only looking to stream a moving map overlay onto a sectional chart. Will their EFB perform this? Or is their any other software I should take a look at? thx
  14. It isn't rude when it's the truth. I am in the same type of business where many of my milestones are dependent upon when my customers can get me parts/raw material. If my projections are wrong, I take the heat. It seems like software companies these days have never even heard of setting milestones or even setting release dates for projects. I mean, even though P3D does not have a working SLI profile, the least they could do is allow us to leave the feature enabled with P3D crashing and/or bad framerate.
  15. IMO, this excuse from P3D is no longer valid. This little game worked for the last 2 releases, but now we are on 2.5 and it is no longer valid. I highly doubt they even followed up with nvidia at this point.
  16. hey look, no sli.... big surprise :rolleyes:
  17. This is why I think DCS with EDGE (2.0) will begin to surpass P3D if they do not get their act together. At the moment, I realize it is only a combat simulator but from what I understand, it will start to expand as more and more 3rd party devs come online. I already get much better framerates with DCS. When EDGE drops, it will only get better!
  18. I, for the most part consider myself "familiar" with most of the current gaming titles. Funny thing is, the only one on this list I have heard any sort of buzz on is "Elite Dangerous" and from what I understand, it is still in Beta! So don't tell me this is a numbers game. This is why I have come to the conclusion that the "ball" is not totally in nvidia's court. There have been ramblings on SLI ever since P3D 2.0 and still nothing.
  19. From what I understand, P3D has already stated they were in communication with nvidia. I just think P3D has other, more pressing issues and being able to obtain 60fps with sliders maxed is not one of them. You know, like.... cloud shadows.... <sigh>
  20. Because LM is dragging their feet....
  21. I know Oculus has been working with Samsung. Maybe they will pull one out and hit 4K... On the flip side, if they do implement 4k for CV1, I am not even sure there is enough horsepower these days to push a 4k display 75fps. Especially in P3D...
  22. Is the team of P3D developers just small? If this is the case, then I understand. Other than that, all I hear is excuses of why things are not getting done or not performing as expected. 1. Still no SLI. 2. Still have horrid framerate of populated areas - yes, 30fps is horrid these days. 3. Still lacking decent Oculus Rift Support - IMO, this will never be implemented (correctly) due to number 2 above. Oculus requires at minimum, 75fps to provide smooth rendering. If not, the judder is bad enough to bring on motion sickness.
  23. well, I sold my oculus guys... I thought I would use it more but the 1080P resolution just isn't good enough. It started giving me headaches from eyestrain when I would fly. Everything else was great, resolution was the only drawback. I will just wait until the consumer version is released.
  24. Not quite what you were looking for but close...

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