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vbazillio

Still no SLI support in nvidia 344.65 ;-)

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Can I have a dream ? ;-) A GeForce Game Ready but still no-Prepar3D-ready ;-)

 

 

The new GeForce Game Ready Assassin's Creed Unity 344.65 WHQL drivers are now available to download automatically through GeForce Experience, and from GeForce.com. With performance enhancements and a SLI profile, the new GeForce Game Ready Assassin's Creed Unity drivers are a recommended update for players of the highly anticipated third-person action adventure game.

In addition to Assassin's Creed Unity support, our new drivers include all of the optimizations and improvements from our recent GeForce Game Ready Civilization: Beyond Earth & Lords Of The Fallen 344.48 WHQL and Call of Duty: Advanced Warfare 344.60 WHQL drivers, and of course, support for Dynamic Super Resolution (DSR) technology on GeForce GTX 400, 500, 600, 700 and 900 Series GeForce GTX graphics cards.

As always, we’ve worked closely with a number of developers to enable SLI in their games and game engines, and we continue to work with Monolith on Middle-Earth: Shadow of Mordor. Please note, profiles require the latest game update in addition to the latest driver, so please ensure you have automatic patching enabled in Steam.

  •  
  • Elite Dangerous – Added SLI profile
  •  
  • Escape Dead Island – Added SLI profile
  •  
  • Lichdom: Battlemage – Added SLI profile
  •  
  • Lords of the Fallen – Added SLI profile
  •  
  • MechWarrior Online – DirectX 11 Added SLI profile
  •  
  • Monster Hunter Online Benchmark – Added SLI profile
  •  
  • Ryse: Son of Rome – Added SLI profile
  •  
  • Sleeping Dogs: Definitive Edition – Added SLI profile
  •  
  • The Vanishing of Ethan Carter – Added SLI profile

     

Source : http://www.nvidia.com/download/driverResults.aspx/79527/en-us

and

http://us.download.nvidia.com/Windows/344.65/344.65-win8-win7-winvista-desktop-release-notes.pdf

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Have you thought why Nvidia hasn't released it for Prepar3D?

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Have you thought why Nvidia hasn't released it for Prepar3D?

 

Because LM is dragging their feet....

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Maybe they dont know how to make it any better for P3D - could be folks

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Monster Hunter Online Benchmark? I guess, I'm too old to understand why all this crap get's nVidia's attention but Prepar3d doesn't. Yes, yes. Don't start beating me. I know, it's all about sales... ;-)

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Because LM is dragging their feet....

 

No.

 

There is a thread titled "Will nVidia Ever Support and/or Create a Profile for Prepar3D?" in Nvidia's forum  dated 4 September 2014

 

https://forums.geforce.com/default/topic/771767/will-nvidia-ever-support-and-or-create-a-profile-for-prepar3d-/

 

Nvidia's response was:

 

We determine which games to focus development efforts on based on how popular the games are among our user base. If you want to see a specific game supported, it's best to just continue playing it and to submit feedback requesting it through GeForce Experience, as this helps us prioritize support.

 

Perhaps Prepar3d isn't popular enough?

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No.

 

There is a thread titled "Will nVidia Ever Support and/or Create a Profile for Prepar3D?" in Nvidia's forum  dated 4 September 2014

 

https://forums.geforce.com/default/topic/771767/will-nvidia-ever-support-and-or-create-a-profile-for-prepar3d-/

 

Nvidia's response was:

 

 

Perhaps Prepar3d isn't popular enough?

 

 

 

From what I understand, P3D has already stated they were in communication with nvidia.  I just think P3D has other, more pressing issues and being able to obtain 60fps with sliders maxed is not one of them.  You know, like.... cloud shadows.... <sigh>

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We as flight simmers are not very big comunity aka not that popular in gaming world, and I am sure it will be a while before we see anything from nVidia. It's just bussines, no hard feelings.

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From what I understand, P3D has already stated they were in communication with nvidia.  I just think P3D has other, more pressing issues and being able to obtain 60fps with sliders maxed is not one of them.  You know, like.... cloud shadows.... <sigh>

Sorry but WHY do you keep dumping this in LM's lap? THEY have already stated that they've given all they can to NV and it is now in their court. Either NV will deem it important enough to devote resources to it or not.

 

Simple - but there is NOTHING that LM can do to force NV to provide the profile.

 

Vic

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Sorry but WHY do you keep dumping this in LM's lap? THEY have already stated that they've given all they can to NV and it is now in their court. Either NV will deem it important enough to devote resources to it or not.

 

Simple - but there is NOTHING that LM can do to force NV to provide the profile.

 

Vic

 

I call BS on that... 

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I call BS on that...

Fine. Now tell me EXACTLY what LM can do to FORCE NV to make a profile?

 

Send one of their a/c to bomb them?

 

This is BUSINESS Dude, plain and simple and no matter what you think LM does not have ANY leverage in the video card arena.

 

YOU have about as much chance of swaying NV as LM does. The profile is done by NV not LM - after supplying their specs they (LM) can do nothing but wait and keep asking.

 

Unless you have a better realistic suggestion.

 

Vic

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I also have a feeling that most flight simmers are a little more savvy than the average goat simmer, and do a custom install without installing Geforce Experience...which may seem to be hurting the cause  :P

 

Edit: Just installed it with the new drivers - there is a "send feedback" icon which opens up a dialog to suggest games Nvidia should create profiles for. I'm guessing the more of us that create a stir the better.

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I also have a feeling that most flight simmers are a little more savvy than the average goat simmer, and do a custom install without installing Geforce Experience...which may seem to be hurting the cause  :P

 

Edit: Just installed it with the new drivers - there is a "send feedback" icon which opens up a dialog to suggest games Nvidia should create profiles for. I'm guessing the more of us that create a stir the better.

THAT is a big issue, thanx for bringing it up. I am also one of tose that doesn't install any bloatware that doesn't help performance. I only install NV drivers, no PhysX, no GF Experience, etc. 

 

BUT as you said - they are using GF Experience to quantify which title to work on next.

 

Tough call

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Good idea to use the :send "feedback" icon.

Let them know we exist....    

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I am also one of tose that doesn't install any bloatware that doesn't help performance. I only install NV drivers, no PhysX, no GF Experience, etc.

Why do you think that's bloat ware?

Spirit

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just sended feedback to NVIDIA, maybe if all simmers could do this Daily :P . Or maybe Avsim could make a sticky for this .

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I am also one of those that doesn't install any bloatware that doesn't help performance. I only install NV drivers, no PhysX, no GF Experience, etc.

 

BUT as you said - they are using GF Experience to quantify which title to work on next.

 

Tough call

I think you are wrong about GeForce Experience. Updating drivers has never been so easy. We are informed as soon as a new driver is available, we have the option to perform a clean install AND we can select what to install. Even the virtually brain dead can update successfully and without anxiety. In addition, I believe there is automatic detection of Notebooks but I always pop over to NVIDIA to confirm that a new driver is Indeed Notebook ready:

 

http://www.nvidia.co.uk/Download/index.aspx?lang=en-uk

 

It is completely hassle-free and certainly doesn't affect system performance one jot.

 

Mike

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I'm quite sure Nvidia actually knows how many users of PreparD there are - especially compared those of  other games - and will make up its own mind. Flooding Nvidia site with  spurious daily posts won't help.

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I'm quite sure Nvidia actually knows how many users of PreparD there are - especially compared those of other games - and will make up its own mind. Flooding Nvidia site with spurious daily posts won't help.

Maybe not, but experience has demonstrated very clearly that quiet reasoned persuasion has had no effect. Perhaps now we need to start making a noise which will only be silenced by NVIDIA's cooperation in this matter. After all that has been said, I would hate to think that NVIDIA are laughing at our expense. I think we should now seriously consider becoming that intolerable itch under their skin and if they want it to go away then they know what they need to do.

 

I don't buy into this numbers nonsense. Prepar3D now qualifies as a VERY significant product deserving of NVIDIA's attention. Their excuses to date are unconvincing and suggest to me that there may be more to this than meets the eye. Another poster has suggested that perhaps the creation of an SLI profile for Prepar3D is proving too difficult, much more so than your average RPG/shooter/goat simulator, etc. This may be correct. Without really knowing what is actually involved, we applaud them for creating, with apparent ease, multiple profiles for these other titles . NVIDIA, of course, will deny it, or simply remain silent which seems to be standard practice these days when an organisation has been found wanting. Okay, let them prove us wrong!

 

As a business NVIDIA are extremely successful. There is only one significant competitor in the market. Accordingly! they can certainly afford to show us a bit more respect and agree to allocate some of their huge resources to the creation of an SLI Profile for Prepar3D.

 

Use GeForce Experience to point NVIDIA to this and similar threads. No point reinventing the wheel. Everything that needs to be said is being voiced here. Perhaps then they will begin to sense the immense passion felt for Prepar3D.

 

Oh, and one other thing: How many Gamers out there have pockets deep enough to invest in SLI? The costs are not insignificant. Are there any published figures? The results may be surprising as the relative percentages could be similar when compared with Prepar3D. This could shed a different light on NVIDIA's assertions that decisions to implement SLI are driven by the popularity of a title. Yes, the actual physical numbers will likely be greater, probably much greater, but then does NVIDIA really want to be known as the company that panders exclusively to the gaming world important though that may be? Perhaps therein lies the problem; Prepar3D, unlike FSX and FS2004 is not a 'Game' and the latter titles do have SLI profiles.

 

Mike

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Prepar3D now qualifies as a VERY significant product deserving of NVIDIA's attention.

 

Then you can tell us how many copies of Prepar3D have been sold - compared with other games? also, shouting won't alter the facts.

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Then you can tell us how many copies of Prepar3D have been sold - compared with other games? also, shouting won't alter the facts.

Hi Gerry,

 

I have no idea, nor do I see it as being relevant. Equally, I have no clue as to the number of Prepar3D licence holders who are running with an SLI configuration. Can I ask, do you have an SLI setup? Would you like to see NVIDIA produce a profile for Prepar3D? Let's all try to get on the same page and find a way to encourage NVIDIA to do what is needed. There does seem to be an upwelling of interest in this topic - we should be doing all we can to turn this to our advantage...while we can.

 

I think we are singing in the wind by expecting the Prepar3D Developers to apply further pressure on our behalf. I'm guessing their parent company's policy is tying their hands in this respect. However, we are not bound by such policies and I believe we have every right to expect NVIDIA to give this matter their urgent attention.

 

Also, I make no apologies for shouting as I do consider Prepar3D to be a very significant product in the history of simulation software and flight simulation in particular. If NVIDIA fail to recognise that fact by continuing to deny licence holders the much needed SLI optimisations, only they can provide, then this failure will come to be regarded as a grave misjudgement and will never be forgotten... or forgiven. Too strong? Maybe, but reflects quite accurately the way I feel.

 

Follow Vincent's lead, explained helpfully at:

 

http://forum.avsim.net/topic/455404-prepar3d-sli-support-i-have-a-dream-let-our-voice-be-heard/

 

Regards,

Mike

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I have no idea, nor do I see it as being relevant. Equally, I have no clue as to the number of Prepar3D licence holders who are running with an SLI configuration.

 

Then you really have no idea if "Prepar3D now qualifies as a VERY significant product deserving of NVIDIA's attention."  Surely fthe act that Nividia doesn't offer SLI suggests that it isn't a very significant product in Nvidia's terms - regardless in all the huffing and puffing in these forums.  Nvidia will do what it wants.

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In a sense, if your games don't take advantage of PhysX and you don't need the marginally useful convenience of GeForce Experience (which is adware) then why bother with all that? It's not as much of an intrusion as the bloatware on smartphones, but it's still largely unneeded.

 

https://forums.geforce.com/default/topic/532913/sli/geforce-sli-technology-an-introductory-guide/

 

This guide to SLI technology is worth reading, especially the section on scaling. Basically, the present nVidia profile for P3d yields about a 25 to 30% improvement for dual SLI. That was my experience, but others here have seen either a bit better performance or even no improvement.

 

My guess is that the lack of a new profile is not anything to do with either LM's or Nvidia's priorities, but rather that the present P3d code base just doesn't lend itself to much better scaling. I have faith that at some point, the two companies will find the "sweet spot" in scaling, although it still may not be that great.

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Then you really have no idea if "Prepar3D now qualifies as a VERY significant product deserving of NVIDIA's attention."  Surely fthe act that Nividia doesn't offer SLI suggests that it isn't a very significant product in Nvidia's terms - regardless in all the huffing and puffing in these forums.  Nvidia will do what it wants.

 

Pretty much have to concur. It explains why War Thunder got SLI long ago. The size of the market is a huge determinant, and the simple fact, is that civilian flight simming is barely a drop in the bucket comparatively.

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