Capt. PERO

Commercial Member
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About Capt. PERO

  • Rank
    SIMstarter Developer

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  • Commercial Member
    No
  • Online Flight Organization Membership
    IVAO
  • Virtual Airlines
    No

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  • Website URL
    http://aviation.pero-online.de
  • Skype
    capt_pero

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  • Gender
    Male
  • Location
    Germany
  • Interests
    ...real life! ;O)

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  1. Version 1.6 brings compatibility with PREPAR3D v4.1 and other small bugfixes: --- 17.10.2017 - v1.6.2 [BUGFIX] MakeRwys - (P3Dv4) CTD if Scenery has no Layer --- 17.10.2017 - v1.6.1 [BUGFIX] RunManager - Clicking "Test" causes "file not found" message [BUGFIX] MakeRwys - Updated MakeRwys to Version 4.8.3.5 [CHANGED] MakeRwys - Logging improved [CHANGED] DebugPack - (P3Dv4) Add-On.xml files included --- 09.10.2017 - v1.6.0 [FEATURE] PREPAR3D v4.1 - Support for PREPAR3D v4.1 added [BUGFIX] Fileswitcher - A new SwitchSet will be auto saved before switching files [BUGFIX] Fileswitcher - If a .bgl and .offBySIMstarterNG file exists the file has been shown as green (not the case because there is a .bgl left) You can download version 1.6 on your shop. After install it will be AutoUpdated to version 1.6.2. Please post support requests to the official support forums at Aerosoft.
  2. You are right. Will be fixed with next update. Please the official support forum that will be monitored recently.
  3. SIMstarter NG Update to Version 1.5.1! Some nice and important features have been added: SimConfigBackup – Create backups of your most important configuration files and folders. A planned backup triggered by time and event is implemented as well Startposition – Shows the Airline Code based on the AFCAD file. Never miss the correct parking position on your favorite airport FileSwitcher – Added Compatibility Presets for ORBX Germany South Click here for some screenshots and the complete change log!
  4. Thanks for raising this question. The big advantage of the SIMSTARTER NG platform is to support multi file Codecs. It was always a bit difficult because nearly all platforms from FSX to P3Dv4 had their own files with different file Codecs. NG can handle this because each file has its own codec definition. So SIMstarter NG works like a charm. My older freeware won't be able to work but I think most of the users have been switched to NG already. But there are so many third party tools and installers out that I recommend making backups of all configuration files. Maybe SIMconfigBackup (FREEWARE) suites for you. Free download on my website. http://aviation.pero-online.de
  5. Thank you. You are welcome.
  6. You can either configure them to close or close the programs manually. See Chapter 3.3.3 of the manual. Running programs after the sim has been closed can be realized with the "CleanDesk Manager". AddOn Aircrafts in FSX shouldn't be a problem. P3D can cause problems because loading a saved flight from the beginning causes problems. Manual EN: http://aviation.pero-online.de/wordpress/?page_id=1249
  7. Users of SIMstarter NG will be able to configure these settings within a Simulator ConfigSet, see: This feature will be available with the next version of SIMstarter NG. More FSUIPC settings will follow. This allow you to use different FSUIPC settings for each ConfigSet (and Profile). Very useful. For feedback please use this post (I don't want to hijack this post).
  8. Hi, if you are using SIMstarter NG please use the official support forum: http://forum.aerosoft.com/index.php?/forum/757-simstarter-ng/ if you are using the Freeware - there is no longer support for it. Sorry... Hope for your understanding.
  9. Sure. It's still under development. I don't own X-Plane myself. But we can create a PRESET for X-Plane - no big deal. Take a look at "SIMconfigBackup_Presets.xml" located at the main directory. Looks like this: <?xml version="1.0" encoding="utf-8"?> <!-- Allowed Placeholders: %APPDATA% %PROGRAMDATA% %FS9-ROOT% %FSX-ROOT% %FSXSE-ROOT% %P3DV1-ROOT% %P3DV2-ROOT% %P3DV3-ROOT% --> <PRESETS> <PRESET name="PRESET - FS9.txt" sim="FS9"> <ITEM type="file" source="%APPDATA%\Microsoft\FS9\fs9.cfg"/> <ITEM type="file" source="%APPDATA%\Microsoft\FS9\dll.xml"/> <ITEM type="file" source="%APPDATA%\Microsoft\FS9\exe.xml"/> <ITEM type="file" source="%APPDATA%\Microsoft\FS9\Controls\Standard.XML"/> <ITEM type="file" source="%PROGRAMDATA%\Microsoft\FS9\scenery.cfg"/> <ITEM type="file" source="%FS9-ROOT%\terrain.cfg"/> <ITEM type="file" source="%FS9-ROOT%\autogen\default.xml"/> <ITEM type="file" source="%FS9-ROOT%\modules\FSUIPC4.ini"/> </PRESET> <PRESET name="PRESET - FSX.txt" sim="FSX"> <ITEM type="file" source="%APPDATA%\Microsoft\FSX\fsx.cfg"/> <ITEM type="file" source="%APPDATA%\Microsoft\FSX\dll.xml"/> <ITEM type="file" source="%APPDATA%\Microsoft\FSX\exe.xml"/> <ITEM type="file" source="%APPDATA%\Microsoft\FSX\Controls\Standard.XML"/> <ITEM type="file" source="%PROGRAMDATA%\Microsoft\FSX\scenery.cfg"/> <ITEM type="file" source="%FSX-ROOT%\terrain.cfg"/> <ITEM type="file" source="%FSX-ROOT%\autogen\default.xml"/> <ITEM type="file" source="%FSX-ROOT%\modules\FSUIPC4.ini"/> </PRESET> <PRESET name="PRESET - FSXSE.txt" sim="FSXSE"> <ITEM type="file" source="%APPDATA%\Microsoft\FSX-SE\fsx.cfg"/> <ITEM type="file" source="%APPDATA%\Microsoft\FSX-SE\dll.xml"/> <ITEM type="file" source="%APPDATA%\Microsoft\FSX-SE\exe.xml"/> <ITEM type="file" source="%APPDATA%\Microsoft\FSX-SE\Controls\Standard.XML"/> <ITEM type="file" source="%PROGRAMDATA%\Microsoft\FSX-SE\scenery.cfg"/> <ITEM type="file" source="%FSXSE-ROOT%\terrain.cfg"/> <ITEM type="file" source="%FSXSE-ROOT%\autogen\default.xml"/> <ITEM type="file" source="%FSXSE-ROOT%\modules\FSUIPC4.ini"/> </PRESET> <PRESET name="PRESET - P3Dv1.txt" sim="P3DV1"> <ITEM type="file" source="%APPDATA%\Lockheed Martin\Prepar3D\prepar3d.cfg"/> <ITEM type="file" source="%APPDATA%\Lockheed Martin\Prepar3D\dll.xml"/> <ITEM type="file" source="%APPDATA%\Lockheed Martin\Prepar3D\exe.xml"/> <ITEM type="file" source="%APPDATA%\Lockheed Martin\Prepar3D\Controls\Standard.XML"/> <ITEM type="file" source="%PROGRAMDATA%\Lockheed Martin\Prepar3D\scenery.cfg"/> <ITEM type="file" source="%P3DV1-ROOT%\terrain.cfg"/> <ITEM type="file" source="%P3DV1-ROOT%\autogen\default.xml"/> <ITEM type="file" source="%P3DV1-ROOT%\modules\FSUIPC4.ini"/> </PRESET> <PRESET name="PRESET - P3Dv2.txt" sim="P3DV2"> <ITEM type="file" source="%APPDATA%\Lockheed Martin\Prepar3D v2\prepar3d.cfg"/> <ITEM type="file" source="%APPDATA%\Lockheed Martin\Prepar3D v2\dll.xml"/> <ITEM type="file" source="%APPDATA%\Lockheed Martin\Prepar3D v2\exe.xml"/> <ITEM type="file" source="%APPDATA%\Lockheed Martin\Prepar3D v2\Controls\Standard.XML"/> <ITEM type="file" source="%PROGRAMDATA%\Lockheed Martin\Prepar3D v2\scenery.cfg"/> <ITEM type="file" source="%PROGRAMDATA%\Lockheed Martin\Prepar3D v2\terrain.cfg"/> <ITEM type="file" source="%P3DV2-ROOT%\terrain.cfg"/> <ITEM type="file" source="%P3DV2-ROOT%\autogen\default.xml"/> <ITEM type="file" source="%P3DV2-ROOT%\modules\FSUIPC4.ini"/> </PRESET> <PRESET name="PRESET - P3Dv3.txt" sim="P3DV3"> <ITEM type="file" source="%APPDATA%\Lockheed Martin\Prepar3D v3\Controls\Standard.XML"/> <ITEM type="file" source="%APPDATA%\Lockheed Martin\Prepar3D v3\prepar3d.cfg"/> <ITEM type="file" source="%APPDATA%\Lockheed Martin\Prepar3D v3\dll.xml"/> <ITEM type="file" source="%APPDATA%\Lockheed Martin\Prepar3D v3\exe.xml"/> <ITEM type="file" source="%P3DV3-ROOT%\autogen\default.xml"/> <ITEM type="file" source="%P3DV3-ROOT%\modules\FSUIPC4.ini"/> <ITEM type="file" source="%P3DV3-ROOT%\terrain.cfg"/> <ITEM type="file" source="%PROGRAMDATA%\Lockheed Martin\Prepar3D v3\autogen.cfg"/> <ITEM type="file" source="%PROGRAMDATA%\Lockheed Martin\Prepar3D v3\dll.xml"/> <ITEM type="file" source="%PROGRAMDATA%\Lockheed Martin\Prepar3D v3\effects.cfg"/> <ITEM type="file" source="%PROGRAMDATA%\Lockheed Martin\Prepar3D v3\exe.xml"/> <ITEM type="file" source="%PROGRAMDATA%\Lockheed Martin\Prepar3D v3\gauges.cfg"/> <ITEM type="file" source="%PROGRAMDATA%\Lockheed Martin\Prepar3D v3\scenery.cfg"/> <ITEM type="file" source="%PROGRAMDATA%\Lockheed Martin\Prepar3D v3\simObjects.cfg"/> <ITEM type="file" source="%PROGRAMDATA%\Lockheed Martin\Prepar3D v3\sound.cfg"/> <ITEM type="file" source="%PROGRAMDATA%\Lockheed Martin\Prepar3D v3\terrain.cfg"/> </PRESET> </PRESETS>
  10. Looks beautiful. Which simulator and scenery are you using?
  11. Please ask the guys of FlightSimStore or drop an email to support@aerosoft.de including your email/serial.
  12. SIMstarter NG (Payware) is now compatible with P3D v3.4 and HIFI Active Sky 2016. A lot of features, changes and fixes are included as well! You will get the new version from your shop. For more information see here. Release notes can be found here.
  13. Gentleman. P3D v3.4 has been released at the 19th of september (8 days ago). Please do not make things bigger then they are. The last Update for NG was availible within 14 days. Other addons may do not need to test as much as I need because NG is a Configuration Manager. In addition there have been done too many changes at v1.3 that does not allow me to bring the P3D v3.4 update sooner. I hope for your patience. If you have further questions to SIMstarter NG, please visit the official support forum.
  14. Yes. But we are in final testing. A lot of new features comes up with 1.3. Better to verify products quality than to let you find out common issues. :wink:
  15. Please try out the payware version. SIMstarter Freeware is not supported any longer.