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Superdelphinus

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Everything posted by Superdelphinus

  1. Open question: when testing a new flight simulator, which of these tester groups are you most interested in: a) people who take flight simulators very seriously, to the extent that they do little else (in terms of entertainment). They own both of two leading simulators, and the one where they became a student again, and there is nothing they don’t know about any of them. b) people who have broad video game interests and have played most current games across a range of genres and platforms c) real pilots IMHO c - get feedback on how planes really feel, how systems really work, and what the aviation environment really feels like when you’re in the midst of it b - what works well in other genres. How to make things fun, immersive and addictive. What are acceptable levels of audio-visual in the current and likely future zeitgeist. How to market to a broader audience c - like c but the virtual versions. What shortcuts and ways of doing things work well on other sims, and which don’t. My point (hurrah) is that all of these groups are, at the very least, equally useful. The dare I say, slightly pompous, worries about who makes up beta testing teams if it isn’t people who were suckled on the MSFS teat are misplaced
  2. Why would they bother using photoshop when nothing in that screenshot is anything that hasn’t been done in many other modern game engines before? It’s not 1995. i honestly don’t know why people are so desperate for this to be word not allowed. What is the root?
  3. Cool. One of my favourite games ever was DiD’s ef2000 because (apart from the amazing graphics at the time) it had a perpetual ground and air campaign that you join in with - it kept going whether you did or not. A bit like a rogue-like I guess but with military aeroplanes.
  4. I’d bet my house this will have volumetric clouds. In a world where games that have no flying in them have volumetric, dynamic clouds, there’s no chance this won’t.
  5. The best one I’ve used was in a ps4 game - horizon zero dawn. It essentially gave you a pretty well specced slr camera to play around with. That game was an hdr masterclass too so I spent hours snapping the scenery.
  6. If you do a google image search of the screenshot it takes you to a list of real photographs taken in a similar, shallow depth of focus way.
  7. I know it’s not that important in a Serious Simulator, for Serious People - but a proper photo mode with a good range of adjustments would be really nice to have in this sort of game. Seems to be a common feature in games that know they are pretty these days.
  8. Ah, get it. Christ that screenshot looks good! I actually wondered where the screenshot was when I saw it on their website, thought that was some sort of arty photo.
  9. Good to hear from you, and good luck with it all. Ps it needs weeds.
  10. This is caused by the 2080 ti causing cpu bottle necks at 1080p, look at the difference at 4k. Still a good card for the money, though I’ve read it runs like the sun.
  11. I’m not sure what I’m more intrigued about - the way the world will be modelled graphically, or the extent of the new AI elements (although if I’m understanding things correctly, there may be some crossover there somewhere, anyway). I was looking at all of the things the azure AI packages can do and it doesn’t take a lot of imagination to see what the potential could be in a flight simulator setting. I’m trying to keep my feet on the ground, but imagine interacting with an AI atc that appears almost human. Maybe it’s too early for that sort of thing yet, but it can’t be that far off?
  12. Apropos to nothing, but there is an ignore function in this forum guys. It allows you to see a world where everyone has the ability to engage in human interaction (whatever their view) without irritating everyone else, and in that sense, is magic.
  13. Though I imagine that could have been for the planes in the crew 2
  14. Yeah those were the listings that confirmed to the “hive mind” that asobo were involved, after the dodgy polish translation article
  15. I don’t think that is strictly true. I think asobo are part of it, but Microsoft clearly have an in-house team in redmond too (see the job advert I posted) - though that may be ‘just’ for all the backend/ azure stuff.
  16. I’m sure they will eventually. PMDG initially said they weren’t going to have anything to do with p3d didn’t they until a whole load of people decided they couldn’t understand a basic EULA and flocked over there, then suddenly PMDG wanted everything to do with it. Will be the same here, unless it’s an unmitigated disaster, which I would have thought is incredibly unlikely.
  17. The best thing a subscription would bring I think is a regular stream of updates. That’s what I like about the current adobe model - there is regularly new stuff being added and performance tweaks. I guess this is what comes with a more regular revenue stream.
  18. So are planes to be fair, outside of systems at least.
  19. What do you mean “tolerate”. It’s basically a running joke how much it would cost to add all the dlc for train sim, and is it really that much different from the current state of flight sims? Flight ‘simmers’ seem to tolerate paying money for extremely limited ‘features’ which would never fly in the broader gaming market (the oblivion horse armour fiasco put paid to that). If I was looking at the flight sim market I’d be thinking, bloody hell, they’ll pay for anything - quids in boys! unless I have missed your point.
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