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  1. You should be aware that the rules for object replacement are different for the Asobo hand crafted airports (premium content). As I understand it with these, you need to totally replace the airport (i.e. remove the corresponding BGL file) and cannot simply replace pieces. Otherwise, you can use exclusion rectangles to remove default scenery objects and add your own.
  2. Thanks guys. You put me on the right track. The trick (to me) is that you need to bind a 'load custom camera n' command to a numpad key. Then you enter the cockpit and re-adjust your camera and press 'left-ctrl/left-alt n' to map the camera to be custom camera 'n'. Now, if you press the numpad key, it will load custom camera 'n' which has the correct view associated with it. For example, I mapped 'load custom camera 0' to 'numpad /'. I then set the cockpit camera view to the overhead panel and pressed left-ctrl/left-alt 0 to bind the overhead view to custom camera '0'. Now when I press '/' on the numpad, it invoked custom camera 0 which is the overhead panel. Yay! Now i can map views like I have them set in Chaseplane and not have to learn a second set of muscle movements.
  3. I have been trying to get custom views mapped to my numpad number array vs the top row number set with no luck. This is where you do left-ctrl/left-alt and then a number to store the view and then left-alt number to set the view. I can map the views to the top row of numbers on my keyboard, so I know that this is working but I cannot map the views to the numpad array. Is this expected behavior? I have tried with NumLock set and NumLock not set and it makes no difference. Is there some configuration setting I need to check to accept the numpad values? Any suggestions on making this work would be great. Thanks -david-
  4. This would probably not be feasible due to the restrictions some creators place on their offerings. For example, there are, by my count, 27 aircraft that must be downloaded directly from the creator's sites. Even if AIG wanted to distribute a large bundle, they would have to remove any flight plans that included these aircraft. Equally, some people use 'pay-for' aircraft that would have to be incorporated somehow into the existing BGL/SimObject structure. That being said, I think Kaiii3 mentioned that AIG is looking at creating a program/package specifically for online-only users. i.e. one that only distributes the aircraft and repaint files. So there may be hope on the horizon for you.
  5. You can close this one out. I did a de-install/re-install and accepted the update and everything is working again. I suspect something was corrupted on my system. Thanks for your help.
  6. Wait... Just to be clear. Do you mean antivirus or firewall? Firewall makes more sense to me when you say 'exceptions'.
  7. OK Are the required antivirus exceptions documented anywhere?
  8. I am using Zone Alarm. I disabled it to test and I am still getting this exception. I also tried running as Administrator with no change in behavior.
  9. Is anyone else having an issue with 1.22.0 throwing a .Net exception? Here is what I am getting: ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at FSRebornAILightsConfig.AIModelsLightsConfig.Load(Boolean LoadStats) at FSRebornAILightsConfig.Configuration.F6Hoao9TIi(Object , EventArgs ) at System.EventHandler.Invoke(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: Win32 Version: 4.8.4250.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- AI Lights Reborn Professional Assembly Version: Win32 Version: CodeBase: file:///P:/Program%20Files/AI%20Lights%20Reborn/AI%20Lights%20Reborn%20Professional.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: Win32 Version: 14.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: Win32 Version: 4.8.4200.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Assembly Version: Win32 Version: 4.8.4220.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Windows.Forms Assembly Version: Win32 Version: 4.8.4250.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- FSRebornUIControls Assembly Version: Win32 Version: CodeBase: file:///P:/Program%20Files/AI%20Lights%20Reborn/FSRebornUIControls.DLL ---------------------------------------- Syncfusion.SfDataGrid.WinForms Assembly Version: 18.1460.0.52 Win32 Version: 18.1460.0.52 CodeBase: file:///P:/Program%20Files/AI%20Lights%20Reborn/Syncfusion.SfDataGrid.WinForms.DLL ---------------------------------------- Syncfusion.Shared.Base Assembly Version: 18.1460.0.52 Win32 Version: 18.1460.0.52 CodeBase: file:///P:/Program%20Files/AI%20Lights%20Reborn/Syncfusion.Shared.Base.DLL ---------------------------------------- Syncfusion.Data.WinForms Assembly Version: 18.1460.0.52 Win32 Version: 18.1460.0.52 CodeBase: file:///P:/Program%20Files/AI%20Lights%20Reborn/Syncfusion.Data.WinForms.DLL ---------------------------------------- Syncfusion.Core.WinForms Assembly Version: 18.1460.0.52 Win32 Version: 18.1460.0.52 CodeBase: file:///P:/Program%20Files/AI%20Lights%20Reborn/Syncfusion.Core.WinForms.DLL ---------------------------------------- Syncfusion.GridCommon.WinForms Assembly Version: 18.1460.0.52 Win32 Version: 18.1460.0.52 CodeBase: file:///P:/Program%20Files/AI%20Lights%20Reborn/Syncfusion.GridCommon.WinForms.DLL ---------------------------------------- Syncfusion.SfInput.WinForms Assembly Version: 18.1460.0.52 Win32 Version: 18.1460.0.52 CodeBase: file:///P:/Program%20Files/AI%20Lights%20Reborn/Syncfusion.SfInput.WinForms.DLL ---------------------------------------- Syncfusion.SfListView.WinForms Assembly Version: 18.1460.0.52 Win32 Version: 18.1460.0.52 CodeBase: file:///P:/Program%20Files/AI%20Lights%20Reborn/Syncfusion.SfListView.WinForms.DLL ---------------------------------------- Syncfusion.DataSource.WinForms Assembly Version: 18.1460.0.52 Win32 Version: 18.1460.0.52 CodeBase: file:///P:/Program%20Files/AI%20Lights%20Reborn/Syncfusion.DataSource.WinForms.DLL ---------------------------------------- LockheedMartin.Prepar3D.SimConnect Assembly Version: Win32 Version: CodeBase: file:///P:/Program%20Files/AI%20Lights%20Reborn/LockheedMartin.Prepar3D.SimConnect.DLL ---------------------------------------- Accessibility Assembly Version: Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- System.Data.SQLite Assembly Version: Win32 Version: CodeBase: file:///P:/Program%20Files/AI%20Lights%20Reborn/System.Data.SQLite.DLL ---------------------------------------- System.Data Assembly Version: Win32 Version: 4.8.4261.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- System.Transactions Assembly Version: Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll ---------------------------------------- System.EnterpriseServices Assembly Version: Win32 Version: 4.8.3752.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll ---------------------------------------- MadMilkman.Ini Assembly Version: Win32 Version: CodeBase: file:///P:/Program%20Files/AI%20Lights%20Reborn/MadMilkman.Ini.DLL ---------------------------------------- Any suggestions for next steps? Thanks
  10. My preference for VATSIM would be to use the FLAi Operations Center aircraft simobjects and not run any other AI traffic.
  11. As I understand it, there are two methods of adding AIM traffic to the sim. One is the older method where AIM generated a BGL file. Flight plans are made available to the sim via the add-on.xml method which is set up when you first run and configure the AIGTech AI Manager application. The second method uses AIM to generate an AIGFP file. These are currently being used for the various GA flightplans and require the AIGTech Traffic Controller application to be run in order to be injected into the sim. When you install the Traffic Controller application, it sets up an add-on.xml file to start the application when the sim starts. The best way to see if the programs are working is to disable the default AI traffic BGL in your Prepar3D v5\Scenery\World\scenery folder and then start the sim. You should see AI traffic at any major airport.
  12. The AI Traffic Manager (link to Forum Page) has GA traffic support for small jets and some turboprops. FSUIPC is available from http://www.fsuipc.com/
  13. I have sent the log files to you via email.
  14. I am confused about installing Linda with the P3D add-on methodology. I am using the version 6.0.9 FSUIPC and the version Linda programs. I installed Linda into the ..\Prepar3D v5 Add-ons\FSUIPC6 directory. When I start FSUIPC, the log shows the following: I am confused as to why FSUIPC is looking for Linda in the modules directory and not in the FSUIPC directory. Is there some configuration step that I missed?
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