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About KenVerburg

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  1. The FSLabs update is already here: https://forums.flightsimlabs.com/index.php?/topic/27304-a320-xa319-xa321-x-update-v501115-now-available-compatibility-with-p3d-v51/
  2. FSLabs just posted on their Discord: "@everyone with 5.1 out, please remember the A320 may need a patch to bring it up to standards. If you wish to continue to fly them please remain on 5.0."
  3. ASP3D beta has resumed Changelog: Open Beta #2 - May 9, 2020 - Improved registration process for OPEN BETA with ASP4 license eligibility, for easier automatic order lookup witout requiring order ID/order # - You will still need your VALID ASP4 license key - Test changes to isolate stability issues reported in some cases - Attempted fix for problem with clear weather after changing EA mode, previously you would need to manually refresh to see the changes in some cases, now it should automatically refresh accordingly - Added proper enforcement of P3Dv4.5 HF3 - Previously HF2 was allowed and causing potential compatibility issues
  4. Just purchased! Looks great, but the download of video 001 seems to point at the 004 Samos Final? And I don't know where to get the GSX files?
  5. Did you check https://forum.simflight.com/topic/80977-updated-modules/ ? It says 5.132 there.
  6. FSLabs A320 update for P3D 4.2 and 4.3 is also released: https://forums.flightsimlabs.com/index.php?/topic/17689-a320-x-for-p3d-v42-update-v201258-now-released/&tab=comments#comment-132999
  7. Also, if FSUIPC saves are impacting you and Windows Defender or other antivirus is active, make sure you exclude the P3D folder and the P3D folder in Documents where autosaves and route files are stored from Windows Defender: http://forum.simflight.com/topic/80097-problems-with-windows-10-autosave-the-answers/ I have set my autosaves to every 5 minutes by the way, if the sim would crash, then I don't really mind doing those 5 minutes again as opposed to the current minute.
  8. I have been experiencing a lot of bluriness around Amsterdam with the FSLabs A320 (frames are fine, with unlimited frames almost zero hickups, it's just this last area that's really blurry), I guess it's the last texture load before landing, just as you turn onto the ILS of runway 27. Have been playing a lot with the settings this weekend thanks to information in this thread and in the end locking frames at 21/22 seems to have fixed it where it will still pop up with unlimited frames (which is a lot smoother unfortunately, so I hope LM can fix texture loading times). To make this possible I had to reduce autogen and some other settings and can now lock it at around 22 frames with FSLabs, Flytampa Amsterdam, all applicable ORBX for this area, Active Sky with ASCA at 512, ChasePlane, UT Live real-time via PSXSeecon, with a 4790k overclock at 4.6, 1080ti and 3440x1440 monitor. I have not tried PMDG planes as this is my absolute worse-case scenario which I fly regularly, but I suspect I can sustain a higher fps. This mainly is an issue for arriving at EHAM, because when you leave the textures have enough time to load in before departure. So will probably end up creating a couple of sets of settings depending on what type of flying I do.
  9. After buying the new Skiathos and Louisville I got the issue back. With help of the P3D forum at http://www.prepar3d.com/forum/viewtopic.php?f=6312&t=126017 figured out that it seems to be related to the number of active sceneries or some other threshold that will cause the effect. Disabling all add-on packages not used for that flight (so basically only enabling what you need, like in the good-old 32-bit days) helps fix this. Hopefully LM will release a patch for it.
  10. RKSI already exists aswell (although somehow I can't find it at Simmarket anymore) and ZBAA is in production ;)
  11. I have the same issue with a few sceneries. I managed to isolate FSDG Mauritius and MK-Studios Fuerteventura in the add-on.xml which seem to be causing it for me. As soon as I switch those off the issue disappears. Btw, I also see a few transparent liveries om PMDG en FSLabs planes when the issue is there.
  12. John has just a few minutes ago posted some first alpha shots, it will be photoreal with every building in. I guess it's time for me to fix up my garden... https://orbxsystems.com/forum/topic/144036-ftx-eu-netherlands-photoreal-alpha-shots/
  13. As far as I know this KB never affected 4.0, so probably also isn´t an issue with 4.1.
  14. I did see it before when I had almost maxed out my graphics settings, smudged out ground textures and missing autogen. After I reduced a number of the settings it does not happen as often anymore, although autogen still seems to have an issue sometimes. Usually the .x update seem to disappoint from the description, but sometime they give the biggest improvements because of some underlying fix we can't really translate into how it would affect the sim. For me the biggest point is that a lot of developers were waiting for this update to release new stuff, so I'm mostly looking forward to it as a way to unlock this new stuff. And as always I will be waiting a few days until Active Sky and the likes are updated for 4.1.
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