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glider1

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Everything posted by glider1

  1. Hi Dave At the time of reporting this bug "phrases to say" did not show up even with clicking and it did not turn to aqua. At the time of the bug P2A could not file a simple VFR flight plan. It could validate it but not file it. At the time of the bug P2A would spend nearly five minutes creating an auto-plan for a simple VFR flight and task manager reported it not responding then responding again. So I restarted P2A a day later and now trying again all these problems have been solved but I did nothing other than to reduce the volume of my mic because I noticed my voice was distorted. I noticed that for the last few days this issue has been present but something has caused P2A to fix itself and it is now working.
  2. Hi there On P2A version 2612 Situation: Open grammar helper, enter ICAO codes then select center->request->VFR Flight Following Problem: "Say this" box is empty so you cannot practice the phrase(s) listed in the "Phrases to Say" box. Notes: It also applies to other phrases like request current altitude, arrival runway request and more Without this functionality it is hard to debug why ATC doesn't work properly when connected in flight when distinguishing between recognition problems and phrase sequencing problems.
  3. I don't speak for all VFR pilots but I won't be moving to MS2020 until A2A does. Accusim is important technology for me.
  4. Sounds like it is going to be on WMR software at launch so Microsoft are going to need to do a lot of work to make sure it even close to the quality of Oculus. I'm using WMR at the moment on the Reverb and it is ok. You can even bring desktop windows into the sim but compared to Oculus it is pretty rough.
  5. I still get device hung on a 2080TI HF2 when switching back from avatar mode into an A2A aircraft. Happens every time but not when using a Chaseplane view for the avatar. Shows that device hung can be caused by software bugs not just that the "device has hung". I'm not on Win2004 yet.
  6. Exactly. The need for the monitor shows that the way VR is implemented is still primitive. I think P3D uses one because it maps the position of the mouse in VR to where it is on the external monitor. I wonder if MSFS will also need to render to an external monitor when they introduce VR? Hope not.
  7. In P3D using VR you need an external monitor connected. Do you think that connecting a 4K monitor means the GPU has to work harder rendering to it as well as the headset? If you switch the monitor to 1K resolution is the GPU actually only processing 1K worth of pixels which leaves more headroom for the VR headset or is it still processing 4K worth of pixels internally? Thanks
  8. Scenario: At parking bay avionics on default airport P3Dv5 tuned into ground or tower, no flightplan loaded intending to do touchngos Symptom: The option Request DepartRunwayRequest doesn't show what to say in the speech assistant window. This also applies to Request ArrivalRunwayRequest I think. Other options do show like Request EngineStart P2A version 2.6.1.2
  9. Big question is when will NV linked cards work for VR one for each eye!
  10. Yeah if I was on unlimited I probably wouldn't bother either but that isn't an option for gliding and GA flying I do. I need to lock it internally and keep the fps higher preferably 45. Gliders in VR push the sim to the limit graphically because they turn turn at high bank angle, take off and land close to the ground, fly up close to cloud base and often find themselves with a major town/city/airport coming in and out of view through every rotation. Unlimited frames falls apart in those scenarios it produces a stutter-fest.
  11. EDIT: Sorry don't know about Rift-S but know about comparing Reverb G1 to G2. G2 will have better sound than G1, brighter display and the barrel lens distortion should be fixed. Basically G2 is like a refresh version of G1 so if you are really keen no need to wait since res and FOV will be the same.
  12. The point about A2A is that it is the best value for money in flight sim if you divide flight hours by purchase cost they win because the flight model keeps you motivated.
  13. How do you get voice attack not to listen to you while you interact with ATC by voice? Do you use the PTT button to mute voice attack?
  14. Both Oculus and WMR allow you to bring windows inside VR with very little overhead. I then use the W10 keyboard "%windir%\system32\osk.exe" not the keyboard you see in the taskbar. The osk.exe version is much better. With osk.exe you can do anything you can do with a real keyboard. I also use Rewasd (great app) and an xbox controller for extra functions.
  15. You interact with the cockpit like you do on flatscreen with the mouse except that it is all in 3D. If you need to type you bring in the desktop as a window inside the plane (almost the same as if you had your flightsim computer as a laptop inside a real plane). If you don't want to use your physical keyboard, you can use virtual keyboard and mousing the keys. I don't recommend any resolution less than a Reverb because you can't read the text in desktop windows inside the plane very well. For example I read all PDF's and write up my logbook sitting in the pilots chair using a desktop window inside VR. You have full access to your computer inside the plane even watch a movie if you want. Rift-S might be good enough if you are on a budget.
  16. If you can wait the HP Reverb 2 is coming out later this year should be good for simulation. If you can't wait then HP Reverb 1 now since the resolution is the same. You should consider at least a 2080 GPU to give it proper power. Don't buy a headset with less resolution you will not be happy. Reverb runs well on P3D because it uses steam interface and the badly designed controllers are not needed. Software quality should continue to improve because of Microsoft/steam collaboration.
  17. I'm on a Reverb in P3Dv5 on a 8 core laptop with a 2080. It has been fluid in all directions at any height. I'm not on SteamVR beta and not on W10 2004. Just P3Dv5hf1. I do have this line turned off in C:\Steam\steamapps\common\MixedRealityVRDriver\resources\settings\default.vrsettings "motionReprojectionIndicatorEnabled" : false, I internally lock to 45fps. I'll see if I can check and report back.
  18. The whole issue is statistical and so difficult to prove. I'm in VR too. I go a different route. I internally lock to 45fps (1/2 90) and allow the sim to build frames in the background this way which keeps it smoother for me for the types of flying I do. With DFFTF there is a reduction in long frames I feel, but it is not a bullet proof solution.
  19. yeah I also had an issue with A2A windshield rain effects that were causing a device hung randomly in v5 not v4. Definitely have to wipe the shaders and let them rebuild every time there is a CTD of this kind. Old corrupted shaders will give a "device hung" too.
  20. true it depends on the flying. Internally limited is there for a reason. It pregenerates frames ahead of time so that they are ready to go. This is expensive CPU wise but gives highest chance of not getting dropped frames with modest settings especially during rapid scenery transition processing. FFTF should decrease the chance of dropped frames even more because you can slow down CPU scenery loading processing and keep the benefits of internal frame limit which "should" give more headroom for other types of processing that are needed in fast scenery transitions.
  21. Hi Bruce "smoothness" might not be an issue in your scenario. If you are flying in a straight line or sitting on the tarmac the scenery beneath is transitioning gradually so there is already a good balance between processing and scenery loading and no need for a dynamic FFTF. Put the plane into a tight bank now look at the scenery rotating with the bank then test smoothness. I "used" FFTF in v4 precisely because I needed smoothness in a steeply banked aircraft over ORBX scenery. That is where the low FFTF number like 0.1 or 0.01 helped because all CPU was dedicated to processing and not being diverted into scenery loading jobs as well. Then once the plane is flying in a straight line more FFTF (eg 0.33) can be dedicated to scene loading because in a straight line the CPU doesn't have to process scene as much. It seems from reports that this is still the same in V5.
  22. Thanks bruce nice to have numbers. FFTF is about controlling smoothness not just frames ie) allocating time slice as in how much time is spent on rendering - so it might not be zero sum.
  23. Thanks for this Harry. This sound bug in windows has been really annoying. I found that your manual fix works but I couldn't get your bat file version to work. The bat file version does do the switch in the dialog box but it doesn't change the sound. Seems like it needs an actual mouse click to trigger it. Never-the-less the manual method works so thanks.
  24. Here you go, a product written by a developer who is regularly on this forum: https://aitrackerx.weebly.com/
  25. There is so much you can do in P3D because of the huge numbers of addons it is simply incredible. MS2020 is not going to able to compete with that for a long time. At the end of the day it will have somewhat better graphics and somewhat better weather but at the expense of functionality. If P3Dv5 breaks backward compatibility it will take a lot to shift me from P3D 4.5...4.6 though.
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