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4L0M

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Everything posted by 4L0M

  1. You do have the Steam client installed on the pc in question, and are not visiting steam through chrome or Firefox etc? You need to download the steam client to your pc, install it. Run it, login using your steam name and password, then click on the "Library" tab, and all games that you have ever purchased through steam will be shown there. Games that are currently installed on your pc show up in white, and games that you have purchased, but have not installed show up in grey.
  2. Download onto your laptop via steam. As stated above, steam installs the game automatically,but once you have an install on your laptop, right click on fsx : se edition in your steam library, choose "Backup game files", choose "custom size" and make the custom size a couple of m/bytes bigger than your FSX se folder (sorry, but I can't remember how big it is off the top of my head), and choose where you want to back it up (you could back it up to a 32gb memory stick for example) or onto multiple dvd's. You can then pop the memory stick into your sim rig at home and there will be an installer.exe in the backup folder that you can run to install it onto your sim rig without ever having to download it ever again.
  3. I don't know what shader mods you have used before for this to happen, but I use reshade/sweetfx 2.0 in FSX, and all it does is add a .Dll file (in my case it adds dxgi.Dll) to your main FSX directory and a folder called sweetfx which contains your shader settings. If you want to get rid of shader mod, you just have to delete the dxgi.dll file. That's it. Nothing else is touched.
  4. My findings above were with 4xSGAA. Performance seems slightly smoother than ASN with same settings.
  5. Jim, I took the screen shots in question, not this npole guy. The shots are totally unedited. As stated above, I also posted shots in this thread that look great. Due to the nature of ASCA being dynamic, sometimes it's going to look great, sometimes not so much. As I spent over £80 this morning on upgrades for FSX and P3D, and ASCA I personally would love it be the greatest thing ever. If I'm brutally honest, I think the price is too expensive as it is, I also think that making FSX and P3d versions separate is also wrong. At the very least I personally think it would have been fairer to the community to have offered a bundle deal for a slightly lower price if you wanted to buy all 3 products at the same time, but as I wouldn't have had half the enjoyment flying without their weather engines over the years, hifi are probably the one company that I would have shelled out this much price wise. It's only day 1, I'm sure hifi will tweak it and make it better over the coming months like they normally do with their products. The actual AS16 itself is excellent.
  6. AS16 so far appears to be very good. Performance (only tried in FSX so far, but I did also buy it for P3d), compared to ASN seems to be better, it's definitely no worse, but I do feel it runs weather depiction, especially in rain and stormy weather smoother.
  7. I took the screenshots in question, there was Nothing "wrong" about them. I DO use sweetfx, but they looked equally hideous without sweetfx, as I also disabled it to test. Now, I also posted a few shots in this thread that DO look good. The nature of "dynamic" texture generation leads to the fact that sometimes ASCA will look awful, sometimes it's going to look spectacular. My mine gripe is more with the sky textures, some of them are plain odd, but the sky texture generation can be turned off, but you can still have the clouds change dynamically, so that's not too much of a problem. The cloud sets maybe better if they were labelled into areas, such as a Europe set, Caribbean set etc, as the "wrong" shots in question were taken over Heathrow and the sky certainly didn't look anything like that in the UK today, it was far more grey than those super white fluffy clouds depict. The actual AS16 itself is excellent, performance is really good, even compared to ASN. One question, is there any way to stop ASCA loading up automatically everytime I run AS16? Regards!
  8. Have you updated your graphics card drivers recently? After a Nvidia driver update, your graphics card output will always default itself to "Limited" dynamic output range, this definitely makes the colours more "muted" than normal. You have to manually go into Nvidia control panel and turn the "Output Dynamic Range" setting back to "FULL".
  9. AS16 ASCA : AS16 & Rex Soft Clouds : Started flight with AS16 & Rex Installed, took shots, paused flight, started ASCA which then injected texture set into same flight. To be fair, I don't think ASCA looks too bad on these, but I still prefer Rex personally. The actual AS16 weather engine itself seems be be pretty good in itself, but whether its a $29.99 worth of Upgrade is debatable.
  10. I bought for FSX, P3D and the Active Sky Cloud Art as upgrades to ASN, cost me over £80, which in my opinion is a complete joke. So far only tested in FSX. Pro's : Easy to setup, Performance seems ever so slightly better than Active Sky Next, definitely no worse. Didn't need to uninstall ASN, this made the upgrade process easier as AS16 automatically found my ASN key when installing. Only tried the "Global" configuration so far, where AS16 uses ASCA to inject texures on the fly. Cons : Clouds so far, look pretty unnatural to me, they look, too clean possibly? If that makes sense. I do use sweetfx if that has any bearing, although sweetfx looks great with Rex Clouds. Another BIG con so far. My FSX has crashed to desktop twice this morning, once when I was going into cloud and the cloud textures started to flow over the front of the Aircraft ( which did look pretty cool ) and once on runway a second after ASCA had finished injecting textures. My FSX has NEVER ever crashed since it has been installed for months with ASN and REX soft Clouds, yet 2 crashes in the space of an hour this morning after installing AS16 and ASCA. Shots in FSX, Haven't had time to install into P3D yet. Regards ! EDIT : For clarification, FSX was set to Max cloud coverage, 90N/M, AS16 settings were all default and I HAVE installed the additional 1GB+ HD Texture pack.
  11. In your FSX folder, there should be a folder called Dlc. Inside this folder will be folders incredibly inconveniently named as numbers. Have a look in one of them ( You will only have multiple folders if you have bought multiple dlc's, if you have only bought rex, then you will only have one numbered folder). It should be in there somewhere.
  12. Thanks petkez, but I already own a 55" 4k HDR 3D Sony BRAVIA android TV, and I already run P3D in sli, I just wondered if I would get any performance gain by chucking my other 970gtx into my rig for Three way SLI.
  13. Thanks for the explanation. Are the figures in your graphs using sli or 1 card out of curiosity? I saw an old thread that you posted Rob about sli performance, but i think that was before P3D had a proper sli profile. I have 2 MSI 970 gtx overclocked running with 16gb ram and a i7 4770k@4.4ghz. I have an Asus strix 970gtx in another pc upstairs, just wondered if you thought I could get any performance benefits from tri sli for 4k? I have a Maximus Hero VII motherboard which supports tri sli. cheers!
  14. Hi Rob, I just want to start by clarifying that I'm not trying to be argumentative at all, I love discussing nerdy stuff and trying to learn stuff as hopefully it benefits all of us. :smile: Surely you should ALWAYS run your monitor/TV's at the highest refresh rate available that it can manage at the resolution desired. Running a 4k TV or indeed any monitor at it's native resolution can't induce stuttering. Using SLI can, All of us trying to get epic looking flight sims with hundreds of add-ons on our crazy powerful pc's that are trying to run Sims based on 20 year old code bases can too. I don't really understand what you mean by a "long frame" above. The Hz in reference to our TV/monitor are all the same speed, one can't be longer than another. If you are referring to frame pacing, then I agree that this varies, but your TV or monitor still doesn't care. If your panel has a native refresh rate of 60Hz@UHD resolution, your monitor/TV doesn't care that you are only outputting 20 fps, 30fps or 40fps etc. Hz don't equate to fps. Hz is a measurement of how many still images it can render per second NOT how many fps your graphics card(s) frame buffer can output per second (fps). The only time your monitor or TV will run into problems is when your graphics card outputs MORE frames per second than your panel can render, which can cause screen tearing and that's why have v-sync to counteract the tearing. Unfortunately V-sync also adds input lag. The problem with lowering your 60Hz panel to 30Hz is that you have instantly doubled your input lag and doubled your motion blur for 0 gains. If dropping the refresh rate of your TV to 30Hz could combat stutters at 30fps, then why do Sony and Microsoft for example output the PS4 and Xbox One at 1080p@60Hz when display output is set to auto, when probably 75% of console games all run internally locked at 30fps? They don't as all it would do is add input lag for zero gains.
  15. Yes, Project Cars is awesome in 4k ! I do use wide view now, although it took me a long time to get used to it. Enjoy your UHD gaming mate ! Regards. Edit : I was one of the people who crowdfunded Project Cars, so thanks for buying it !
  16. HDMI 1.4 cable should do 2160p@30Hz no problem mate. The HDMI 2.0a cables I use are relatively cheap from Amazon, they are about £7 for 3 meters. We have found these to be one of the best on the Sony 4k TV Forum : https://www.amazon.co.uk/gp/aw/d/B002U38E9O/ref=mp_s_a_1_1?ie=UTF8&qid=1467300376&sr=8-1π=SY200_QL40&keywords=hdmi2.0+cable&dpPl=1&dpID=51WQJk7Jd8L&ref=plSrch Hope you enjoy your new TV!
  17. Just one question if I may as the OP has already bought his TV, so that's all good. I love gaming in 4k and I couldn't go back now, but one thing that annoys me beyond belief is UI scaling of some games at UHD resolution. RTS Games are usually the biggest culprit. P3D is pretty good at this apart from 1 thing : The ATC Window ! The ATC window text is miniscule at 4k. I sit on a sofa about 2m away from my TV and it makes the ATC text impossible to read. Does anybody know of a way to scale the text of the ATC UI window larger at all? I know I can drag the ATC window around and make it larger, but that doesn't increase the size of the text at all. All other menu's in P3D scale perfectly and are easy to read apart from this. Any ideas anyone? Thank you.
  18. Great Videos Rob, But a few points. 1 : On some 4K TV's you DO need to label your input from PC HDMI to TV as "PC" for it to enable the ability to change colour modes through Nvidia Control panel. Not on all TV's, and it also differs from TV set to TV set from the same manufacturer depending on cost and feature set etc. 2 : YCbCr at 60Hz with 4:2:0 (limited) is designed for DVD/Bluray video playback as there was not enough bandwidth on the old HDMI standard to be able to encode all of the colour gamut. Some older 4K TV's/Monitors can ONLY run 3820x2160p@60hz YCbCr at 60Hz with 4:2:0 (limited) as a limitation. This is NOT a problem for a decent HDMI 2.0 enabled graphics card and a decent UHD TV. "Enhanced" colour such as deep colour on TV's like Sony's 4k which has Triluminous, or Samsung's SUHD TV's which have The NanoCrystal Matrix screens etc etc are able to output a way better colour margin than YCbCr at 60Hz with 4:2:0 (limited) which is the old REC .709 (16.7million colours) colour gamut standard specifically for movie viewing. New HDMI 2.0a enabled TV's should be able to use the new REC BT2020 Colour gamut which if you have a decent deep colour display can render billions of colours at once ( this standard is required for HDR enabled displays, although this is slightly redundant at the moment as the only PC game currently available with Deep Colour enabled as far as I'm aware is Alien Isolation ). No pc game is limited by the YCbCr at 60Hz with 4:2:0 (limited) standard, that is solely a video limitation that creates a compressed colour space and can also create a slighlty blurred picture ( especially on some text items ) obviously your mileage will vary depending on how good your panel is. If you have a decent enough 4k panel then you definitely want to be using uncompressed YCbCr 4:4:4 or preferably RGB 4:4:4 as your output in Nvidia Control Panel. The difference in how your games/sim look will be instantly noticeable, It can also improve banding on stuff such as Sky blending etc. Regards !
  19. Unless you are going to pay for a REALLY high end 4k TV, then newer 4k Tv's will 99% all be 60Hz outputting PC at 4K. A lot of the Older 4k models can only mange 3840x2160p@30Hz. There is zero difference in the case of the TV you have listed as to Video and PC input. To achieve 3840x2160p@60Hz be it Video or outputting your PC, the requirements are the same. The only real difference is that your PC is likely to be the only thing that you own that you will want to output at such a resolution@60Hz. Some TV's only allow you to ouput 3840x2160p@60Hz on 1 of the 4 HDMI slots, but thankfully, newer TV's are getting better at supporting it on all HDMI channels. First question, is what graphics card to you use for P3D? The only cards that currently support 3840x2160p@60Hz are Nvidia 9 series cards and the 1070/1080 GTX. No current AMD cards support this resolution, Current AMD cards can only manage 3840x2160p@30Hz, although the new yet to be released AMD cards will support 3840x2160p@60Hz and support HDR rendering. The graphics card has to be HDMI 2.0 capable like the 9 series Nvidia and above cards. HDMI 2.0a is a requisite to support HDR rendering. The only cards on the market that support HDMI 2.0a HDR are the Nvidia 1070/1080, although the TV you have listed doesn't support HDR anyway, so It's a moot point, and from a technical standpoint I couldn't see why 9 series Nvidia cards couldn't support HDR with a firmware upgrade. HDR is not to be confused with the hdr settings that are actually in P3D, they are not the same thing, Have a look around and see if you can find the input lag of the TV listed somewhere in a review possibly. Input lag isn't going to make too much of a difference in P3D, but if you play any other games it will. Some 4k TV's have horrendous input lag compared to their 1080p counterparts. The TV will ideally need to support 3840x2160p RGB 4:4:4 Chroma subsampling otherwise, you will lose the full colour gamut available from your PC to your TV. Try and look for reviews to see if the TV can do this. A lot of UHD TV's that say they can output 3840x2160p@60Hz can only output at 4:2:0 YCbCr which is a limited colour output ( The colour is compressed ). I hope this isn't too confusing for you. If there is anything that you don't understand, then please ask and I will try and help. Their is a lot more technical stuff I could add to be honest about what I think people should be looking for when buying a UHD TV, but I'm not sure that would help you. For information I game on a 55" 4K Sony Bravia 3D HDR Android TV and I love it, but I've been gaming using HDTV's for the last 10 years. I genuinely don't remember the last monitor that I owned.
  20. Just curious as to why admins deleted my post, when it was by far the easiest solution and actually works?
  21. @saywhuut0627 At what resolution? 1 Asus Strix 970 is enough to handle dense clouds for me @4x SGSSAA@1080p paired with 16gb Ram and an i5 4690k@4Ghz. I lock the framerate to 30fps with dxtory. Smooth as silk. My 2xMSI 970 in sli paired with 16Gb Ram and an i7 4770k@4.4Ghz outputs @3840x2160p to a 55" Sony Bravia 4k HDR tv and I only use 2xmsaa at this resolution as anything more Antialiasing wise isn't really required. I use unlimited frames in the sim as it seems to stop any stuttering and don't use an external frame rate limiter when using sli. Frames are at worst 25-30 and normally around 45-60+ depending where I am in the world. This is with a LOT of addons and active sky next running with maximum cloud coverage and rex soft clouds in sim. Both the above were both obviously running from ssd, I use the awesome traffic optimizer that is here in the avsim forums to give me 5-10fps back when using mytraffic. The only tweak to my .Cfg file on both the above is FIBER_FRAME_TIME_FRACTION 0.01
  22. FIBER_FRAME_TIME_FRACTION=0.01 is the only tweak I actually make to my .Cfg I never get blurries running p3d on a ssd.
  23. I have 2xMSI overclocked 970gtx in SLI and render P3D@3840x2160p and I run unlimited frames in the sim and also use dxtory to limit frames to 30fps. Dxtory for me personally does give me the smoothest most consistent frames compared to the internal limiter or NVI etc. I used to use it in FSX too.
  24. I just wanted to say thank you for this great tool! It works exactly as described. A fantastic addon that I don't think that I will be able to do without from now on. I run P3D at 4k unlocked frames in sim and use DXtory to externally limit my frames to 30fps. At Heathrow with Mytraffic 6 at 40% Commercial and 25% GA settings, I'm usually getting around 22fps on Runway....Wait 60 secs for the Tool to work it's magic and I get 5-10fps back with this tool. Fantastic stuff. With all of the money that we can all spend on our hobby, it goes to prove that sometimes the greatest additions come from a simple, yet very effective idea!
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