Grand_Pubah

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About Grand_Pubah

  • Birthday 10/18/1961

Contact Methods

  • MSN
    lacellek@hotmail.com

Profile Information

  • Gender
    Male
  • Location
    Sacramento, CA

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  1. May I please be so bold as to ask what's the status of the water shader error fix?
  2. Have we heard anything more about the water shader error fix?
  3. Thanks for all your hard work. Merry Christmas Matt. Best of everything to you. Enjoy the Holidays.
  4. My bad. Thanks. Best of everything to all this Holiday!!
  5. Is there a link to v15? Best of every to all this Holiday!!
  6. Thanks Matt! The best of everything to you and yours this Christmas and Happy New Year.
  7. I keep getting the same error "I/O Error 103" pooping up when I try to exit PTA.
  8. Grand_Pubah

    FS2Crew QW787

    Is there any word if there will be an FS2CREW for the 787?
  9. Grand_Pubah

    PROATC 737FMC PMDG

    Installed the latest PMDG updates for the NGX, version 1.20.8885. All seems alright with the world once again. Thank you all.
  10. Grand_Pubah

    PROATC 737FMC PMDG

    I'm having a similar issue with PATC and PMDG since the NGX update. I always use routes from FlightAware and inport them into PFPX and PATC. After calling clearance the flight plan is imported into the correct location, but the FMC will not open it or even register it. It's there, I can see it. KSLCKDEN, but it doesn't open it. It's obviously an issue with PATC because I can open my plans made in PFPX. I've posted this on the PATC forum also.
  11. Grand_Pubah

    FS2Crew QW787

    +1
  12. For some reason 2.61 isn't working for me. I keep getting the following errors: ERROR: shader file D:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx is not original Prepar3D shader and can't be used ERROR: shader file D:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx is not original Prepar3D shader and can't be used ERROR: shader file D:\Lockheed Martin\Prepar3D v4\ShadersHLSL\FuncLibrary.fxh is not original Prepar3D shader and can't be used ERROR: shader file D:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fxh is not original Prepar3D shader and can't be used ERROR: shader file D:\Lockheed Martin\Prepar3D v4\ShadersHLSL\PostProcess\HDR.hlsl is not original Prepar3D shader and can't be used ERROR: shader file D:\Lockheed Martin\Prepar3D v4\ShadersHLSL\PostProcess\FXAAResolve.hlsl is not original Prepar3D shader and can't be used I ran a repair on the client to rebuild the ShadersHLSL file, after deleting the shader folder in appdata/local. everything is run with administrator. Here's what PTA shows in setup info: PTA version : 2.61 Prepar3D main directory: <D:\Lockheed Martin\Prepar3D v4\> Target Prepar3D version: <4.2.21 build 24048> Prepar3D main config file: <C:\Users\lacel\AppData\Roaming\Lockheed Martin\Prepar3D v4\Prepar3D.cfg> Shaders cache directory: <C:\Users\lacel\AppData\Local\Lockheed Martin\Prepar3D v4\Shaders\> Shaders backup directory: <E:\FS-Addons\Graphics\PTA\SHADERS_BACKUP\> Unfortunately I still can't figure out how to post a screenshot. Never mind (as he sits shaking his head), I fixed it. I didn't realize that I should have deleted the ShaderHLSL folder before running the Client to repair. "DOH!!"
  13. Grand_Pubah

    Aurasim

    Well I guess it's only $4.99, but I know the site is still active so I don't know why no one is getting back to me. Guess I'll just stick with PFPX for now. Kind of aggravating though. I should have known better. Thanks Jack