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DuduGuimaraes

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Everything posted by DuduGuimaraes

  1. I’ve been with 4.5 since it came out. After all this time, I’ve had maybe 3-4 CTDs. As Ray suggested, I want to try out v5, but I have so much stuff installed that I keep postponing it. Yes, some add ons are outdated, but I can live with that.
  2. It would be nice if someone could create an afcad with the new runway/taxiways for this one.
  3. Hi Ray do you like it better than FSHUD ?
  4. Thanks for the answers guys. I will look into it
  5. Hello Is anyone using FSHUD with AIG ? I’m considering buying it, but I have some concerns: 1. How does the integration with AIG work ? Does FSHUD ignore AIG bgls and injects its own schedule into P3D ? 2. Does FSHUD provide good AI traffic management (separation and everything else) ? I’ve been using AIflow and AIground for a long time. Is FSHUD better ? thanks Eduardo
  6. Thanks ! Do you know where can I change the % setting in STB ?
  7. Or it could be super traffic board. I’ll test it with airflow and see if it still happens.
  8. I don’t think so. The aircrafts being deleted don’t even start to taxi, they are being deleted at the gate.
  9. Hello guys. I use AIG with P3D, and thanks to Lossless Scaling and a very good machine, I´m able to set Ai Traffic to 100%. I also use Super Traffic Board, and I noticed that, at large airports, when there are multiple departures scheduled to depart at a certain time, one flight requests taxi and all the others show as "cancelled" on Super Traffic Board with a message that "due to excessive schedule delay, flights XXX were deleted." So I´m wondering if it´s P3D deleting the flights or Super Traffic Board. Thanks Eduardo
  10. Thanks for the reply. I have searched, but it envolves creating the textures. That’s way beyond my capabilities …
  11. Hello. I'm trying to enhance an airport that a friend of mine made using ADE. I want to add more realistic grass textures to replace P3D's default grass textures. I know that I can do this through ADE by using the custom ground poly option, however I have zero knowledge on how to use Photoshop to create my texture. I was wondering if someone who's done this before would have a more realistic grass texture that I could just add to ADE and use with the ground poly. Thanks Eduardo
  12. Great ideia. I´d also like to acquire Caracas.
  13. For those who have PKSIM SVMI P3Dv5: do you guys have elevation issues with this scenery ? Thanks Eduardo
  14. Understood ! Thanks !
  15. Hello guys. Simple (?) question: I have some .bgl scenery file for taxi lights for some airports (created by myself). Is it easy to "convert" the .bgl to a sode file ? Thanks Eduardo
  16. Hi Ray we have a very similar setup. I’m using Lossless Scaling, got my AI at 100% as well. However, even with 60 FPS, in JFK for example I get 330+ planes which cause me some stutters, so that’s why I asked the question. Thanks Eduardo
  17. Hello guys. I was wondering what are the best settings in the FSUIPC traffic tab to prevent FSUIPC to delete AI traffic from the origin/destination airport (considering a flight plan is loaded in P3D). I have read the documentation a lot of times but couldn’t quite figure it out. Thanks Eduardo
  18. I’m using x3. Limiting FPS with NCP. Thanks for the info !! Thanks Eduardo
  19. This is indeed impressive. The only issue I’m have is a lot of flickering of distant objects (when making turns taxing) and heavy flickering of the ground night textures when flying at night (at crz level). Are the any settings that reduce the flickering ? thanks Eduardo
  20. Standard HDMI. Will try with the display port.
  21. This is the craziest thing. So, I have reset the NCP settings to default. Set my monitor to 30Hz. In P3D, Vsynch ON TB ON and I’m locked at 15 FPS. Tried to turn it off and on again, same results. However, if I switch both Vsynch and TB OFF, I’m locked at 30 FPS with butter smooth performance. 🧐
  22. Interesting. Will try to do that once I get back home. Thanks Eduardo
  23. Thanks Ray. I will try to reinstall the drivers as soon as I get back home and will report back.

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