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emersonbattle

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  1. I know this thread is nearly two years old, but I'm also having RAAS volume issues after moving to a Windows 11 PC. What PMDG volume slider are you referring to? I know there are volume settings within P3Ds settings, but where are the PMDG ones?
  2. Did you do anything special to get it running? I tried installing it but it just isn't happening. I get either no buildings at all or default buildings.
  3. The AILRP interface was where I saw the error. It was scrolling along the bottom. Can you tell me anything more, for example should I try to reinstall sim connect or reinstall AILRP to try to fix this issue? I’m out of town until Tuesday, so unfortunately I can’t gather any additional information for you until then.
  4. I read the manual... Especially if I paid for the software... 😠 Can someone tell me what "Exception Received: 3" means? I can't seem to get my sim to accept any changes and I think that has something to do with it. Is there a list of exceptions anywhere? I don't understand... what sense does it make to utilize exception codes if there is no place to look up those exceptions and see what they mean?
  5. So what does all this mean? When should a new installer be released? Are P3Dv4 customers ok to just use the existing installer? I don’t understand some of the technical terms previously mentioned… I just want to get this up and running in my sim soon.
  6. Do you all have any intentions of releasing an FS2Crew product compatible with PMDG's updated 777 product? If so, will it be released for P3Dv4 as well?
  7. Because some textures are only available for the NGX. I was in that boat for awhile. I finally cut the cord about 2 months ago. In any case, I submitted a trouble ticket to PMDG to try to correct the file structure by adding NGXu into the BBJ title. We will have to see if they can/will do so. I have no idea what other changes that drives for them as far as the Ops Center etc. If others are interested in seeing this change too, they should submit a ticket. Greater numbers might tip them off to the impact that change could make.
  8. I can't get this to work for some reason. I still see the new item listed in the aircraft selector, but it constantly reverts back to *FSX Default every time I try to select Sync To Sim. I also notice that all my button mappings for the newly created module are blank. On a positive note, it does seem to carry the author, version and date over from the copied NGXu module.
  9. Why a headset effect?? You guys had a pretty good thing going with all your other crew sounds, why change it up now? Especially in a fairly quiet aircraft... most conversation between pilots in a 787 flight deck is just person to person without the headset. Could the headset effect maybe be an option instead of the standard? That way those who are used to your other products can stick with that if we prefer.
  10. I have the same problems your having with Lights Reborn. Some of my aircraft, including the AIG 757s have double lights and others, including some of my OSP ATRs have lights trailing a few feet behind the aircraft themselves. The replies posted in your topics seemed to basically state that the problem wasn't Lights Reborn's fault, but never actually explained how to solve the problem. Were you ever able to solve the problem? If so, can you share what you did with me?

     

    Thanks,

    Emerson

  11. Hello, When I assign keys to ChasePlane functions, if I use a shift or control key to do so it currently distinguishes between the left or right shift/ctrl key. Is there any way to get ChasePlane to just see this as "Shift" instead of "L Shift" or "R Shift" (or in the Ctrl key case, "Ctrl" instead of "L Ctrl" and "R Ctrl"? The reason I ask is because FSUIPC only reads these as "Shift" or "Ctrl". It doesn't distinguish between left or right keys. When trying to map a joystick button to a key press for ChasePlane, I'm unable to trigger any action mapped to a Ctrl or Shift function. This essentially cuts down on the available mapping options and forces me to use only A-Z, 0-9 and a few more keys. This becomes a problem if I want to type text into an FMC for example. I know there are other things I can do to work around this, but most work-arounds have limits of their own. To name a few... - Mapping joystick keys directly to FSUIPC only works for one specific joystick. I can't, for example, have a toggle view button on both a joystick and a yoke. - Using programs like SimServer allow me to enter data via a tablet, but that can sometimes be clunky, and such software isn't compatible with all aircraft. I think a much simpler solution would just be having Ctrl and Shift key functionality that works in ChasePlane the same way as it does in virtually every other program that runs in Windows. It's not like Left Ctrl-C and Right Ctrl-C have different functions in Microsoft Office... regardless of which Control key you hold down, if you press "C" it copies the selected field. I can't see any instance other that "flying with your keyboard" in which differentiating between the left and right would offer any benefits. Emerson
  12. Can you share your AFCAD file for it please? Mine seems to be clearing all AI to decend to flight level "0" to intercept the ILS. I've just posted to Alpha India Group to try to find a fix. https://www.alpha-india.net/forums/index.php?topic=31443.0 Thanks, Emerson
  13. Thanks! I know it’s been a while, but somehow I missed this reply. I eventually found LINDA and used that to solve my problem, but this teaches me how to use a useful feature of FSUIPC. This helps me out a lot!
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