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MCE vs IYP

Featured Replies

I'm seriously considering buying one of those voice control packages but I can't decide which one is better: "It's Your Plane" or "Multi Crew Experience". Both claim they're the best in the industry (of course) and their list of features looks very similar. Thr price tag is also the same. (I was considering VoxATC but it seems the AI stuff is a bit to cheesy for my taste.)I tried a few forum searches but couldn't find many posts about "It's Your Plane". Seems MCE has gotten alot more attention but from the feature lists IYP looks just as potent so I'd like to hear if anyone knows if there's any important differences between the two that should be considered. Cheers/Jonas

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i7 920 @ 3.6 GHz; 6Gb DDR3; Windows 7 Ultimate x64; Sim disk=300Gb 10,000rpm (VelociRaptor); OS disk=300Gb 7,200rpm

Radeon HD 4870 X2; Audigy 2 ZS; Dual monitors=24" Dell Widescreen (TFT) & 19" BenQ (TFT)

FSX Acceleration

I'm seriously considering buying one of those voice control packages but I can't decide which one is better: "It's Your Plane" or "Multi Crew Experience". Both claim they're the best in the industry (of course) and their list of features looks very similar. Thr price tag is also the same. (I was considering VoxATC but it seems the AI stuff is a bit to cheesy for my taste.)I tried a few forum searches but couldn't find many posts about "It's Your Plane". Seems MCE has gotten alot more attention but from the feature lists IYP looks just as potent so I'd like to hear if anyone knows if there's any important differences between the two that should be considered. Cheers/Jonas
I have gone through the same process over the past few months. I must say that the folks over at IYP are with out a doubt the best there is at the customer service game. I have kind of been watching their product for the last few months and it has developed into I think the finest voice add on out there. If you look through their forums I believe that you will see that their future is very bright and feature per feature they can not be beat, and their product is updated and upgraded every week or two. For my money, they can are the way to go at this point.SamPensacola, Fl

Sam

Prepar3D V5.3/[email protected]/EVGA 3080 TI/1000W PSU/Windows 10/40" 4K Samsung@3840x2160/ASP3D/ASCA/ORBX/
ChasePlane/General Aviation/Honeycomb Alpha+Bravo/MFG Rudder Pedals/

You should try both demos. They are free. Both products have outstanding support.What I really do not like about IYP its the spam. I've tried they demo few months ago. They are bombarding me with the unwanted mails until now, even I asked them not to.My path finished with the MCE. I am very satisfied. They even put my request to the features list in the latest build (v1.6).

Bartłomiej Ender

  • Author

I'm trying to avoid installing too much stuff that will later be uninstalled, all to keep FSX a slim mean flying machine! :( Seems some prefer MCE to IYP but does anoyone know about any important differences?Cheers/Jonas

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i7 920 @ 3.6 GHz; 6Gb DDR3; Windows 7 Ultimate x64; Sim disk=300Gb 10,000rpm (VelociRaptor); OS disk=300Gb 7,200rpm

Radeon HD 4870 X2; Audigy 2 ZS; Dual monitors=24" Dell Widescreen (TFT) & 19" BenQ (TFT)

FSX Acceleration

I have, and ejoy, IYP. Does all I want and then some. Perhaps a BACKUP of your system as it currently stands would permit you to try any "gubbins" and, when you have decided which, if any, solution suits you. A quick restore, add your chosen package, and "Bob's your uncle".Maurice.

Very Best Wishes,

Dr T. Maurice Murphy

  • Commercial Member
I have, and ejoy, IYP. Does all I want and then some. Perhaps a BACKUP of your system as it currently stands would permit you to try any "gubbins" and, when you have decided which, if any, solution suits you. A quick restore, add your chosen package, and "Bob's your uncle".
Actually IYP uninstalls pretty niftily when you want, and it's all pretty small, neat and tidy in any case -- most of it (all the checklists and so on) are left on the Server and downloaded when it recognises your aircraft, and of course the voices, being synthesised, take up almost no space in the product itself.RegardsPete

Win10: 22H2 19045.2728
CPU: 9900KS at 5.5GHz
Memory: 32Gb at 3800 MHz.
GPU:  RTX 24Gb Titan
2 x 2160p projectors at 25Hz onto 200 FOV curved screen

  • Commercial Member

You can add FS2Crew to your list of "voice control" options (in about a week's time hopefully).I know 'voice control' is a crowded market, but we're doing our own very unique take on voice control, which might appeal to some users who want something a bit different.

  • Author
You can add FS2Crew to your list of "voice control" options (in about a week's time hopefully).I know 'voice control' is a crowded market, but we're doing our own very unique take on voice control, which might appeal to some users who want something a bit different.
Are you supporting ATC in your upcoming product? Also, will it be focused on a specified airplane model or can it be used with any model?/Jonas

-----------------------------------------------------

i7 920 @ 3.6 GHz; 6Gb DDR3; Windows 7 Ultimate x64; Sim disk=300Gb 10,000rpm (VelociRaptor); OS disk=300Gb 7,200rpm

Radeon HD 4870 X2; Audigy 2 ZS; Dual monitors=24" Dell Widescreen (TFT) & 19" BenQ (TFT)

FSX Acceleration

  • Commercial Member
Are you supporting ATC in your upcoming product? Also, will it be focused on a specified airplane model or can it be used with any model?/Jonas
Nope, we're not doing ATC (at least initially). FS2Crew has been around forever, so it's really news anymore, but we focus on the flight crew aspect. That's our specialization.If you guys want ATC interaction, I suggest Vox ATC. ATC is their specialization. Basically if you want any real detail, you need specialized products for the job. That's FS2Crew angle at least.As for being focused on a specific plane, the answer is yes. And the reason is simple: In our first release which will work with the FSX default 737, we're modeling actual 737 procedures. So when you use the software, it's a fairly authentic 737 experience (at least in the context of the airline we based our procedures on).So basically we're providing the FS user base with a extra choice for voice control: Do you want something that can work with all planes, but in a very generalist, casual and loose way.Or do you want something that is specialist and much more technically accurate, but which only works with one plane.Some people prefer generalist, some people prefer specialist.It's up to the end user to decide which system works best for them and their needs.Hope that explains it.Cheers,
  • Commercial Member
Or do you want something that is specialist and much more technically accurate, but which only works with one plane.
Hi Bryan. I'm specialising in 737NG. I've read the details on your website, and it looks very interesting. But there are a few questions I have for you, please:1. Will it work on a Networked PC? My headsets and overhead speakers are connected to a Networked PC, not to the FSX PC. 2. Is is adaptable to translate voice commands to keypresses or similar for the likes of Radar Contact (a la IYP)?3. I fly a 737-700 or -800 using instrumentation provided by Project Magenta and a full overhead programmed in pmSystems. I note you support the default 737, which of course does not simulate many subsystems. I wouldn't expect my virtual "Crew" to operate these things -- the switches on a 737 overhead are toggles in any case and I have to operate them or they'll become unsychronised with the software -- but I would want the PNF to run through all the detailed checklists for me on request.I'm looking at IYP at present in the hope it will eventually fulfill all these requirements. I just wondered how far you think your program might do so?Best RegardsPete

Win10: 22H2 19045.2728
CPU: 9900KS at 5.5GHz
Memory: 32Gb at 3800 MHz.
GPU:  RTX 24Gb Titan
2 x 2160p projectors at 25Hz onto 200 FOV curved screen

  • Commercial Member
Hi Bryan. I'm specialising in 737NG. I've read the details on your website, and it looks very interesting. But there are a few questions I have for you, please:1. Will it work on a Networked PC? My headsets and overhead speakers are connected to a Networked PC, not to the FSX PC. 2. Is is adaptable to translate voice commands to keypresses or similar for the likes of Radar Contact (a la IYP)?3. I fly a 737-700 or -800 using instrumentation provided by Project Magenta and a full overhead programmed in pmSystems. I note you support the default 737, which of course does not simulate many subsystems. I wouldn't expect my virtual "Crew" to operate these things -- the switches on a 737 overhead are toggles in any case and I have to operate them or they'll become unsychronised with the software -- but I would want the PNF to run through all the detailed checklists for me on request.I'm looking at IYP at present in the hope it will eventually fulfill all these requirements. I just wondered how far you think your program might do so?Best RegardsPete
Hey Pete,1. Sorta yes. Sorta no. We're doing things a bit differently. We built the speech recognition system (SAPI) directly into a gauge. And the gauge gets loaded when the plane gets loaded via the panel.cfg.So technically, because it's a gauge, and because you can't load the gauge by itself on a 2nd computer outside of FSX/FS9, the answer is 'no' it's not networkable in that sense.However, if having your headset on the 2nd computer is an absolute must, the solution is to plug a 2nd microphone into your FSX PC and use that when you want to issue voice commands to the crew. So you'd have your headset for ATC, and a separate microphone for your crew.2. That's not currently in there, but I could add that functionality very easily. Tell me what key commands you need and I'll add them in. Please list them my forum. We're looking to release very soon, but I could add that to the initial release probably. If not, it can come in an update.3. Project Magenta integration. FSUIPC offsets for it are available, so it's very do-able, but it would have to be done as a specialized "custom" version of FS2Crew.But what do you do for the overhead? I didn't think PM had an overhead panel for the 737.But don't worry!When we release the 737, I'll give it to you FS2Crew Voice Commander 737 for free so you can try it out since you've done such much for the FS community over the years :( So your decision is not really an either-or!You can have both.
  • Commercial Member
1. Sorta yes. Sorta no. We're doing things a bit differently. We built the speech recognition system (SAPI) directly into a gauge. And the gauge gets loaded when the plane gets loaded via the panel.cfg.So technically, because it's a gauge, and because you can't load the gauge by itself on a 2nd computer outside of FSX/FS9, the answer is 'no' it's not networkable in that sense.
Ah, shame. That's the trouble with MCE as well, though the FSX integration is a little different I think. Well, never mind, it was only a thought. IYP is coming on fine. I'll concentrate on getting that sorted out.
However, if having your headset on the 2nd computer is an absolute must, the solution is to plug a 2nd microphone into your FSX PC and use that when you want to issue voice commands to the crew. So you'd have your headset for ATC, and a separate microphone for your crew.
No, the wiring for all the speakers and headset sockets is all rather built into the cockpit. Took me a while to do it all properly, with real aviation headsets and including a proper multi-way intercom system (three headsets -- captain, first officer, jump seat). The sounds from the FSX PC are all carefully routed to different (hidden) speakers. Also, really, I don't want extra load on the FSX PC -- I've moved everything off. There are no panels, gauges, nothing except outside views on that. And FSX of course! ;-)
But what do you do for the overhead? I didn't think PM had an overhead panel for the 737.
Of course it has. The pmSystems implementation of overhead logics is pretty complete and is user-enhanceable via its logic files. How do you think those professional full cockpit implementations work with PM? (Pacific Simulators for example).There are other suites too with pretty much all implemented, like Flight Deck Software.
When we release the 737, I'll give it to you FS2Crew Voice Commander 737 for free so you can try it out since you've done such much for the FS community over the years :( So your decision is not really an either-or!
Oh, thank you very much! I'll certainly evaluate it, see if it might have a place.Best RegardsPete

Win10: 22H2 19045.2728
CPU: 9900KS at 5.5GHz
Memory: 32Gb at 3800 MHz.
GPU:  RTX 24Gb Titan
2 x 2160p projectors at 25Hz onto 200 FOV curved screen

  • Author
Nope, we're not doing ATC (at least initially). FS2Crew has been around forever, so it's really news anymore, but we focus on the flight crew aspect. That's our specialization.If you guys want ATC interaction, I suggest Vox ATC. ATC is their specialization. Basically if you want any real detail, you need specialized products for the job. That's FS2Crew angle at least.As for being focused on a specific plane, the answer is yes. And the reason is simple: In our first release which will work with the FSX default 737, we're modeling actual 737 procedures. So when you use the software, it's a fairly authentic 737 experience (at least in the context of the airline we based our procedures on).So basically we're providing the FS user base with a extra choice for voice control: Do you want something that can work with all planes, but in a very generalist, casual and loose way.Or do you want something that is specialist and much more technically accurate, but which only works with one plane.Some people prefer generalist, some people prefer specialist.It's up to the end user to decide which system works best for them and their needs.Hope that explains it.Cheers,
Thanks for the information. I have yet to try out any of your products as I typically fly corporate turbos most of the time and your stuff seems more suitable for the heavy iron. I'm sure I'll get there eventually though.I've realized it's the ATC part I'm mostly interested in and IYP's support for Radar Contact sounds interesting so I think I'll go with that.Cheers/Jonas

-----------------------------------------------------

i7 920 @ 3.6 GHz; 6Gb DDR3; Windows 7 Ultimate x64; Sim disk=300Gb 10,000rpm (VelociRaptor); OS disk=300Gb 7,200rpm

Radeon HD 4870 X2; Audigy 2 ZS; Dual monitors=24" Dell Widescreen (TFT) & 19" BenQ (TFT)

FSX Acceleration

  • 8 months later...
  • Commercial Member

There is one way to find out.Both MCE and IYP have a free demo.Take an average machine. CPU 2.0 GHZ single core , 1 GB of RAM, and you will see which one turns your simulator into a slide show.MCE is very lean and mean with resources. It is written the hard way, in native C and C++.It does not require another layer of bloatware (.Net runtime) to run. It runs the speech engine efficiently. All speech commands directed to the sim, and no interference from Windows Vista or 7 trying to interpret "start engines" as "start wordpad" with random pop-ups as you experience using other apps.It has a "serious" interaction with FS built-in ATC. It doesn't just simulate keyboard key presses, "hoping" it strikes the correct ATC option in menu. IT KNOWS about the state of the ATC menu at any given time.Don't believe it. Just say "what are the ATC options", and see what the co-pilot saysIt has a more natural interfacing to radar contact. Use real ATC phraseology, and not "made-up" commands to work around limitations.It has a professionally designed installer, and not some sort of "in house recipe" to get things going.Finally, both have had AVSIM reviews. MCE won the coveted gold star award, the other did not... http://www.multicrewxp.comGerald Reilly.

  • 1 year later...

I am considering buying MCE, however, there are a few questions I have:- How well does it "blend" with PMDG's 747-400X? Because that's the aircraft I fly the most. By "blending", I mean how many of the custom functions of this aircraft can the co-pilot de/a-ctivate using voice commands.- I realise that for a good experience, you have to buy one or two additional high-quality SAPI5 voices (for example AT&T natural voices). However, I read somewhere that these only work in 32-bit OSes, and I am using Win7 64-bit. Will they work on my OS?- How good a headset do I need, for this job? Would something like this:http://www.microsoft...-00001#overviewdo the job?- Or even better, if you could suggest a decent (though not very expensive) USB microphone? (I never liked headphones very much) Preferably with at least a 3m-long cable.

Edited by cptawsom

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