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Has anybody tired fs9 in 3d?

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I was wondering :( if anyone has tired fs9 in 3d? If so was there a performance :( loss?

I was wondering :( if anyone has tired fs9 in 3d?
How would you do this?

Smooth Skies! -- Chuck B.

 

MACHINE 1:FS2004/WinXP Pro 64, Intel Core 2 Duo E8600 Clocked to 4.35 GHz, Corsair H50, Asus Maximus Formula, 4GB PNY XLR8 DDR2 @1067, ATI 4870 and 4650, WD Raptor 10K RPM 160 GB HD, Seagate 500 mgb 32mgb cache, 2 Analog 2HTGs w/ 3 19" I-INC flat panel monitors 1280x1024x32, and 1 17" at 1280 x 1024, PC Silencer 750 Quad, FSPassengers, FSUPIC, (Payware), WideFS

MACHINE 2: Dell Dimension, P4, WideClient, FDC Live Cockpit, Pro Flight Emulator, Active Sky v6.5

MACHINE 3: ASUS u81A Laptop, Windows 7 (what a joke!), WideClient, FlightSim Commander

If you have an NVidia card you can do it.I have tried it but it is not that great. All you need to do is enable it in the NVidia control panel and get a pair of those funky blue and red 3D galsses.Some games are better at than others. Fs9 is not one of them IMHO.

Al Stiff

The TV industry is looking at remote electronic shuttered glasses synchronized to a multiple field rate broadcast with alternating fields for left and right views. Is see no reason why you can't get that method on a PC. Three manufacturers have introduced three standards so we'll have to see who wins out. They were shown at the consumer electronics show a few weeks ago.The advantage of field switching is you get it with one screen the full size. You will not notice any flicker at this high refresh rate.Regarding the mentioned product, the application must be designed for 3D as far as I interpret the product description. I don't see FS9 and FSX as designed for 3D no matter what technology is used nor do I see a way of turning its 2D output into 3D as all 3D modeling is rendered to a 2D view.

If you have an NVidia card you can do it.I have tried it but it is not that great. All you need to do is enable it in the NVidia control panel and get a pair of those funky blue and red 3D galsses.Some games are better at than others. Fs9 is not one of them IMHO.
I have a Samsung 23" 3D ready monitor and GEforce 3D vision system using a GTX 250 - 1.7Mb video card, running on an i7 920 <3Ghz, 12 gigs RAM. The monitor display needs to run at 120 Hz.Both FS9 and FSX run in 3D and there is a performance hit in each. FS9 is not the greatest experience but FSX is spectacular, especially true in rugged mountains and low and slow bush flying. If you up at 30,000' no need. I don't have the FPS at my finger tips but my machine will run FS9 in any environment like heavy urban with no issues well over 30FPS and up to 60fps. FSX on the other hand chugs and studders in the urban settings but is smooth as silk in the bush scenery and I have mine limited to 30fps and most of the time its hovering around that number.I can switch the 3D on and off with a press of a button and have at time made myself completely nauseous flying in 3D.cheers

Bryan Wallis aka "fltsimguy"

Maple Bay, British Columbia

Near CAM3

  • Author

Bwallis,thanks for your input. I started this topic hoping to hear exactly what you have stated. My own experince was back in the pen4 days.Now that systems are faster I was wondering how things have changed.Thanks again :(

  • Author

Ok, after install of the new hardware iZ3D H220Z1 Black 22" 5ms Widescreen 3D Gaming LCD Monitor it was time to see what was going to happen.ProsMade fs9 look like a new sim.Gave great deal of depth. Cons 3d is a system hog.Cut frames down more then half. (10 to 20 frames per second in most detailed scenery areas)(This may be due to the device used iZ3D H220Z1 Black 22" 5ms Widescreen 3D Gaming LCD Monitor )Maybe someday, when f9 can be run on a sytem with 100 plus frames per second in all conditions will 3d will be a smart option.Until then, 3d is not a good idea well atleast not to me. system used:Intel Core i7-960 Bloomfield 3.2GHz LGA 1366 oc to 3.77ghz285 gtx 2gb 6gb of ddr3 20000sound blaster extreme gamer sound cardSSD 160gb hd

OK. I guess if the card driver uses the Z (depth) axis it could do something to synthesize 3D. The GPU Z-axis processing in 2D rendering just determines the front to back priority masking of each rendered object in a frame. I should have thought of that :) I was stuck on the slight viewing angle difference between left and right viewports in the various 3D movie distributions where synced dual images are recorded. With the wonders of modern GPUs I guess the Z-axis can be used to mathematically supply these images.

Personally, I have seen fs9 in 3d a couple of years back.Now that I have a powerful system the results should be faster as far as frame rates. To answer your question yes fs9 can be seen in 3d.Here are a couple of links showing that it can be done. http://www.iz3d.com/compatiblehttp://www.nvidia.com/object/3D_Vision_3D_Games.html

I've been simming in 3D for about two years using e-dimensional shutter glasses, along with a fresnel lens and headtracking. A wonderful combination that's spoiled me for 2D forever.

"Even Ozzy's wagging his tail again. Liam who?"

  • Author
Is that becasue to do proper 3d it has to actually render each frame twice?
I am not sure how it does it with other hardware but the iz3d hooked up to both ports on the graphics card. So I had to extend my desktop and use the one monitor as it was really two .As for the edminsional shutter glasses http://www.edimensional.com/product_info.php?products_id=28 maybe a different case because I used those back when I had a pen4 although I sold them to a freind of mine. Maybe someone, with a pair of those glasses can explain the frame rates with that hardware config.

Interesting thread. I run triple monitors with 3 unified views- LFwd, Fwd, RFwd. (AMD 1.8 XP2200 w 2GeForce FX5200 cards, 2GB RAM. An antique!) With this configuration, the posted Frame Rate drops by about 50%- BUT THE SMOOTHNESS OR FLUIDITY remains same as for a single monitor. Same is true for only 2 views. For fun after reading this thread, I set up identical Views Fwd on monitors 1 and 2. Frame rate @ 20-22 is about half of single monitor but still same smoothness as single mon. I then dragged the image from #2, overlaying it onto same image on #1 and still no reduction in smoothness. Sadly, I could see no 3D effect!Regardless, there is no doubt that dual images can be displayed from one GPU without affecting smoothness & fluidity, although the red FPS counter may try to get you to believe otherwise!The test of this is- In flight, suddenly kill the view on one monitor> There is no detectable difference in smoothness although the frame counter display doubles!Alex Reid

:( :(

- Red

 

 

E8500 @ 4.1 | EVGA 275GTX (overclocked) | 2x2GB Mushkin Enhanced Redline @ 1066 | Samsung 24inch LCD @ 1920x1080 |

  • Author
Interesting thread. I run triple monitors with 3 unified views- LFwd, Fwd, RFwd. (AMD 1.8 XP2200 w 2GeForce FX5200 cards, 2GB RAM. An antique!) With this configuration, the posted Frame Rate drops by about 50%- BUT THE SMOOTHNESS OR FLUIDITY remains same as for a single monitor. Same is true for only 2 views. For fun after reading this thread, I set up identical Views Fwd on monitors 1 and 2. Frame rate @ 20-22 is about half of single monitor but still same smoothness as single mon. I then dragged the image from #2, overlaying it onto same image on #1 and still no reduction in smoothness. Sadly, I could see no 3D effect!Regardless, there is no doubt that dual images can be displayed from one GPU without affecting smoothness & fluidity, although the red FPS counter may try to get you to believe otherwise!The test of this is- In flight, suddenly kill the view on one monitor> There is no detectable difference in smoothness although the frame counter display doubles!Alex Reid
Well in my case, smoothness or fluidity were lost .In fact with the set up I used ,it did not matter, if you were in 2d or 3d the frame rates dropped off because it took two inputs from video to the monitor just to make a image display correctly.

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