April 28, 201016 yr Hi,If we did not have the ability to work around FSX's technical limitations (due to the EULA) we would be without many third party addons. As far as reverse engineering, decompiling or disassembling the software, none of that was done. He edited a text type document, he didn't decompile or disassemble a binary executable type file.If any problem exists with the original post, it would be a copy and past of the entire SwarmCloud.fx file, but that's it. Hate to be a party pooper in this, and I applaud your ingenuity in finding all these tweaks, but by publicly posting this I believe this maybe one tweak too far. This file is clearly copyrighted (It states it right at the beginning) This comes very close if not crosses the line into system code, since it's not dealing with not just a model or scenery area, but with changes to the graphic engine itself. This would violate the EULA which clearly statesYou may notwork around any technical limitations in the software;reverse engineer, decompile or disassemble the software, except and only to the extent that applicable law expressly permits, despite this limitation;Setting changes is one thing, but code is something else!Tom Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck
April 28, 201016 yr The shaders are already in source form.MAYBE he shouldn't post them in it's entirety... but doing changes to the shader files is fine... FSWC does the same.Besides, EULA.............
April 28, 201016 yr Hate to be a party pooper in this, and I applaud your ingenuity in finding all these tweaks, but by publicly posting this I believe this maybe one tweak too far. This file is clearly copyrighted (It states it right at the beginning) This comes very close if not crosses the line into system code, since it's not dealing with not just a model or scenery area, but with changes to the graphic engine itself. This would violate the EULA which clearly statesYou may notwork around any technical limitations in the software;reverse engineer, decompile or disassemble the software, except and only to the extent that applicable law expressly permits, despite this limitation;Setting changes is one thing, but code is something else!TomHmmm... true perhaps, but it's up to the Microsoft legal department to take that position, and then to request ******* ceases/desists. I would gamble it's not worth their time, and that it will, in fact be good publicity and will lead to greater sales of FSX. Besides which - this is a very minor change which gives a marginal performance boost. i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.
April 28, 201016 yr The shaders are already in source form.He might really not want to post them in it's entirety... but doing changes to the shader files is fine... FSWC does the same.Just because a file is in source does not remove it's copyright protections, or negate the conditions in the EULA. I do agree though that posting the file in it's entirety is the biggest problem with this post. Also just because other 3rd party does this also doesn't necessarily mean they are right either. Just because "we" say it's fine doesn't legally mean it is. The condition in the EULA is rather broad so it's really in the interpretation on what it means. That usually comes down to what the developer or publisher meant it to be. Thanks Tom My Youtube Videos! http://www.youtube.com/user/tf51d
April 28, 201016 yr Hmmm... true perhaps, but it's up to the Microsoft legal department to take that position, and then to request ******* ceases/desists. I would gamble it's not worth their time, and that it will, in fact be good publicity and will lead to greater sales of FSX. Besides which - this is a very minor change which gives a marginal performance boost.I agree, but I wouldn't want to be in a position to have the possibility of MS coming after me, and sometimes, they just don't ask for a cease and desists, especially if the damage (meaning in this case the distribution) is already done. Thanks Tom My Youtube Videos! http://www.youtube.com/user/tf51d
April 28, 201016 yr Author As the discoverer of the initial "cloud popping fix" with newmaterialusage=false etc a couple of years ago, I just had to try out your newHi Mike,wow.. Didn't know it was you, thanks for that then.. and yes, unfortunately you are right, the flashing is still there so back to 'False' swarmcloud.fx is part of the new mod I'll be releasing, fully SM3.0.I tried (unsuccesufully) in the past to change eveyrthing to SM3.0 but had some problems, but they were due to how SM3 works, so I simply applied the required changes and voila ;)Take care... and will most definitely keep the sleuthing :) the beauty of not being NDA bound I guess... ;)
April 28, 201016 yr Author Hate to be a party pooper in this, and I applaud your ingenuity in finding all these tweaks, but by publicly posting this I believe this maybe one tweak too far. This file is clearly copyrighted (It states it right at the beginning) This comes very close if not crosses the line into system code, since it's not dealing with not just a model or scenery area, but with changes to the graphic engine itself. This would violate the EULA which clearly statesYou may notwork around any technical limitations in the software;reverse engineer, decompile or disassemble the software, except and only to the extent that applicable law expressly permits, despite this limitation;Setting changes is one thing, but code is something else!TomTom,Please, I urge you to read this:http://blogs.msdn.com/sebby1234/archive/20...-be-edited.aspxthe purpose of 'modding' to enhance a product or application is ages old ;) add on developers, 'hack' into .air files or write programs to edit mdl or bgl files, they do it all the time. even a BMP is considered to be copyrighted :) yet, we 'modify' them, and SELL them :) here's an actual 'example' of 'distribution' of copyright material (from Flight1) no difference :) EULA covers them all.http://www.flight1software.com/fsxtools/f1_fsx_vcrainfix.exeappreciate your concern Tom, take care.
April 28, 201016 yr JesusWhilst I have tried all of your tweaks, so far, I have gained nothing from them.Whilst that's disappointing for me, I've found them all interesting enough to try and learned a great deal from exploring the rationale and reading posts from others who have done so.Keep them coming. Clearly they are helping many and are obvioulsy well thought out.How many more ideas do you have which you haven't published?As for Microsoft, i can't imagine for one minute they will be complaining when they clearly have no interest in supporting or developing the application themselves.Look forward to your next idea.IAN Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
April 28, 201016 yr As for Microsoft, i can't imagine for one minute they will be complaining when they clearly have no interest in supporting or developing the application themselves.They should actually be quite happy with *******' tweaks :) He has proven that it is possible to have FSX running stable and this might convince FS9 users to make the step towards FSX and thus generating sales ;)This topic has made me very curious what all this shader stuff (the file that is going to be uploaded somehwere in the coming days?) is about and how it is going to affect FSX :) Best regards, Alexander Rietveld
April 28, 201016 yr Just because a file is in source does not remove it's copyright protections, or negate the conditions in the EULA. I do agree though that posting the file in it's entirety is the biggest problem with this post. Also just because other 3rd party does this also doesn't necessarily mean they are right either. Just because "we" say it's fine doesn't legally mean it is. The condition in the EULA is rather broad so it's really in the interpretation on what it means. That usually comes down to what the developer or publisher meant it to be.If this is true, then ANY repaint of a commercial airliner is a violation!
April 28, 201016 yr Author This topic has made me very curious what all this shader stuff (the file that is going to be uploaded somehwere in the coming days?) is about and how it is going to affect FSX :)In fact, the one received by the BETA testers did NOT include this new swarmcloud.fx with SM3.0One more thing... do not expect 'miracles' changing a shader version is like probably changing a 'card' you wont notice a huge difference in IQ if you swap an ATI with an nVidia, at least, not a huge one, so if 'anything' this will marginally improve perf (1 or 2 FPS max) and some will be able to see a slight improvement in quality (specially water).I don't know what the impact (in IQ) would be if add-on developers created effects optimized for SM3.0, no idea... but with the mod, this is at least a possibility. So, this is 'NOT' a must have mod, its more like an experimentation one, I however use it for daily flying :)
April 28, 201016 yr If this is true, then ANY repaint of a commercial airliner is a violation!Technically it is! AA doesn't allow payware repaints of their livery, and only after a public outcry they backed off that stance for freeware. They get around this now by offering it after the point of sale, which is a really gray area, but so far AA hasn't complained. This is why Aces used fictitious airline names in the original product. On the Train Sim side Union Pacific also took the same position. As for this issue, I read the Blog post ******* posted and it clearly states changes to this file is not supported, but leaves it at do it at your own risk. So if ******* and everyone else is ok with this so be it. For me I tried it, and it did not work. I got Black skies, missing clouds, and loss of reflection in the water when set to 2XMid. (Didn't try higher settings). Even after commenting the Bump statement out. It's probably something with my card which is a 9800GTX card. (Although it should handle Shader 3 as it's rated as a Shader 4card) Thanks Tom My Youtube Videos! http://www.youtube.com/user/tf51d
April 28, 201016 yr Alright thanks for the clarification! Still looking forward to its payoff though! :) Best regards, Alexander Rietveld
April 28, 201016 yr JesusWhilst I have tried all of your tweaks, so far, I have gained nothing from them.Whilst that's disappointing for me, I've found them all interesting enough to try and learned a great deal from exploring the rationale and reading posts from others who have done so.Keep them coming. Clearly they are helping many and are obvioulsy well thought out.How many more ideas do you have which you haven't published?As for Microsoft, i can't imagine for one minute they will be complaining when they clearly have no interest in supporting or developing the application themselves.Look forward to your next idea.IANVery well said Ian. Every morning, I check the forum, looking forward to another discovery. It tried the swarmcloud.fx tweak and did see an improvement as I could increase the cloud distance without a frame rate hit. The clouds look slightly different, perhaps more colours, perhaps puffier... I did not have the black sky issue but perhaps, I did not test it long enough.But what I enjoy the most is to see that some people in this hobby are still pushing the envelope and that FSX is certainly not dead ! So thank you *******. I don't know yet how far we'll go but I sure do enjoy the ride ! KInd regards Jean-Paul I7 8700K / Fractal Design Celsius S24 watercooling / ASRock Z370 Extreme4 motherboard / Corsair 32GB 3200mhz DDR4 / INNO3D iChiLL GeForce GTX 1080 Ti X3 / Samsung SSD 960 EVO M.2 PCIe NVMe 500GB / Seasonic-SSR-850FX power supply / Fractal Design Define R5 Black case / AOC Q3279VWF 32″ 2560x1440 monitor / Benq GL2450 24″ 1920x1080 monitor / Track-IR 4
April 28, 201016 yr Author So thank you *******. I don't know yet how far we'll go but I sure do enjoy the ride !We all do :) there's really not much performance tweaking left... shaders are the next frontier, and like Tom said, changing them is NOT supported... (not that MS supports FSX now anyway) but, if it can be done, and we can get a benefit out of it, I'll do it. Don't worry, you are in good hands, I'm a perfectionist at hearth, every problem users experienced I noticed them too (and fixed them) there are BETA testers using my shader tweak with great results :) so I'll be releasing them shorty.One more thing, it is 'possible' that ATI users see an improvement because of the most eficient shader model in use... so, who knows, maybe this is what the ATI needs to match the nVidias performance under heavy clouds ;) I would NOT use this 'mod' if I were using an older card, all BETA testers are using either GTX 285's or GTX 480's so there could be some problems using them with older hardware (thats why MS made them 1.1 and not 3.0 I guess)
Create an account or sign in to comment