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EPWA Warsaw...

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Thanks, that does the trick.:( One other thing, autogen. It is not as tight around the aiport as I'd like. Would it be possible to bring the autogen a bit closer to the aiport by changing the exclude? Or perhaps some autogen needs to be re-added, I'm not sure what works best.Other than that, it really is great stuff!:(
If you want more stuff close to the airport you can try the freeware Ursynow scenery. For details check post 38 in this thread.
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If you want more stuff close to the airport you can try the freeware Ursynow scenery. For details check post 38 in this thread.
Though as someone who lives in Warsaw, I try to avoid Ursynow at all costs :(

Gavin Barbara

 

Over 10 years here and AVSIM is still my favourite FS site :-)

Though as someone who lives in Warsaw, I try to avoid Ursynow at all costs :(
Heh, I don't know much about Ursynow apart from that its a residential district with lots of blocks of flats but also with open spaces and green areas in the non heavily built up areas of it. Also that its one of the larger districts in Warsaw with a big population.I have sadly never been to Warsaw so I don't know much else about it.
I have sadly never been to Warsaw so I don't know much else about it.
Lucky you.

Cheers,

Mack

 

i7 950 @ 4Ghz :Apogee XT waterblock: EVGA X58 Classified :EK full-cover waterblock: Feser X-Changer 360: 3 x GTX 570 (Tri-SLI): EK full-cover waterblocks : Thermochill PA 120.2: 6GB Corsair Dominator 1600Mhz RAM (stock speeds) : FS9 & FSX @ 1920x1080 on Windows 7 x64

Lucky you.
C'mon Mack it's alright, especially in summer when it's very green. There's nothing wrong with Ursynow - I just always get lost there. It's like a different town to me - I never know where I am ;-)

Gavin Barbara

 

Over 10 years here and AVSIM is still my favourite FS site :-)

  • 2 months later...

Thanks for the heads-up. Just out of curiosity, what does the file "traffic.bgl" do?

Mike...

It's something like cars simulation, but it works only at night. Change time and you'll see moving lights. :)

Mateusz,what has been fixed and/or added in this update?And whatever the answer, thank you for your effort.

I the avsim library there are 2 files epwa2010v12.zip and epwa2010v12_update.zip.Is epwa2010v12_update.zip for those that already have v1.1 installed? And epwa2010v12.zip for those installing the scenery for the first time? Is that correct?

I the avsim library there are 2 files epwa2010v12.zip and epwa2010v12_update.zip.Is epwa2010v12_update.zip for those that already have v1.1 installed? And epwa2010v12.zip for those installing the scenery for the first time? Is that correct?
I think so. This is how they are described in the file library:epwa2010v12.zipUpdated version 1.2 of Warsaw sceneryas I read it this is a standalone, fresh installepwa2010v12_update.zipUpdate to v1.2 of EPWA2010 scenery. V1.1 needed before updating.as I read it this if for those wishing to upgrade an existing versionBest wishes,John

My co-pilot's name is Sid and he's a star!

http://www.adventure-unlimited.org

Dzieki bardzo :(

Gavin Barbara

 

Over 10 years here and AVSIM is still my favourite FS site :-)

I the avsim library there are 2 files epwa2010v12.zip and epwa2010v12_update.zip.Is epwa2010v12_update.zip for those that already have v1.1 installed? And epwa2010v12.zip for those installing the scenery for the first time? Is that correct?
You are right.
Mateusz,what has been fixed and/or added in this update?And whatever the answer, thank you for your effort.
According to Changelog.txt in the download:V1.2-Unknown object visable on ground near rwy 33 (fixed)-Papi 33 position (fixed)-GS 33 (fixed)-Better performance-Performance decrease when approaching rwy 33 (fixed)-Some textures fixed-3D trees added-2D trees disappear above 30m-Corrected lightning-Some of afcad problems fixedJohn

My co-pilot's name is Sid and he's a star!

http://www.adventure-unlimited.org

It's something like cars simulation, but it works only at night. Change time and you'll see moving lights. :)
Thanks. I asked because some AI programs mentioned the file, I thought it was some local AI traffic. It is, from certain point of view.One other thing, I'm getting some transparent edges around the 3D trees, as shown in the capture:This appears to be an old problem, although I'm not sure of it's just me. See here for some details. Basically, redoing the affected textures as DXT1 should fix the problem.

Mike...

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