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1kris007

737's HUD in action

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I'm not sure if this video was posted here before, but it features the Heads Up Display of a 737-800 landing at LAX. I think it's quite spectacular that PMDG simulated this, GO PMDG!

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That's sweet, Kristoff! I can't wait to play with the hud color (if possible like in fighters).What's that metal scrape sound? Is it the trim I've been hearing a lot about recently? I never flew the 737 so have no idea.

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Yes that sound is the trim wheels. Very distinctive sound. Gave me a fright the first time i heard it, and had the wheel spinning dangerousley fast centimeters from my right leg!

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Thanks Tim! Yeah I can see that sound rising some concern haha. Now I see why there was a recent post about removing that sound. That's actually the only thing that made me guess that's what it was. It is a tad annoying, isn't it :(

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May be a tad anoying but is realistic. I want to feel like I'm flying a real 737 when I use this new addon and the little sounds are what add to the imersion I really hope pmdg include these sounds

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I agree, if it's just the noise when I (Key word being "I") add trim then that's fine, but if when the AP/AT is on if there is the same rapid effect that FSX does with the throttle shimmering to where all you here is constant trim adjustments from start to finish due to FSX bugs, then that would be very VERY unrealistic. Which is what I am referring to. I'm sure PMDG will include them but just in case I will have my Adobe Soundbooth ready! :(

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Great vid!!! :( wasen't that sound the spoilers servo on the throttle quadrant deploying from the auto position? I would love to see a low vis. approach with the hud to see the runway tracking down to minimums.Edit. the motorised trim does make a funny "shhhhhikuuuh shhhhhikuuuh" sound when used in RL!I have several 737 (World airroutes) vids and that thumb trim can sure make some noise!!

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I can't wait to play with the hud color (if possible like in fighters).
Anyone know if that is possible? I have never seen anything but a green HUD on the 737. In fact on any HUD. LOL Big%20Grin.gif
Gave me a fright the first time i heard it, and had the wheel spinning dangerousley fast centimeters from my right leg!
Be careful and make sure the handle is fully stowed at all times... it might break your leg (so I have been told). :(:(sig.gif

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Anyone know if that is possible? I have never seen anything but a green HUD on the 737. In fact on any HUD. LOL Big%20Grin.gif
It is possible, as I mentioned "In the fighters", I don't know about airliners. This will be my 1st hud experience in a commercial jet. I imagine they have even more options than the military though.

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I'm not sure if this video was posted here before, but it features the Heads Up Display of a 737-800 landing at LAX. I think it's quite spectacular that PMDG simulated this, GO PMDG!

Great vid champ. Bit like the space shuttle sim - approaching the HAC - keep the circle in the square!

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Has PMDG said yet if the HUD would be only available in 2D or if we will be able to use it from within the VC view? The recent feelthere EMB 175/195 release only allows a 2D view and the horizon HUD ref is totally off.

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Has PMDG said yet if the HUD would be only available in 2D or if we will be able to use it from within the VC view? The recent feelthere EMB 175/195 release only allows a 2D view and the horizon HUD ref is totally off.
It should be available in the virtual cockpit mode, PMDG did promise to show us how it would look in both the 2D and 3D views.

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Thanks. I imagine in vc view it would have to fixed in some sort of way and the end user would need to adjust seat height accordingly. Big question is at what view zoom level will be the default they use. If someone uses a zoom of .80 vs 1.00 the horizon ref. point in the HUD view will be off (a zoom of .60 is needed on the EMB 175/195 for the HUD to display correctly).

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Very good video, but I'm missing two things:1.- After the "approaching minimums" call, we can hear "runway in sight". After the "minimums" call, shouldn't we hear "continue" or "landing"?, but nobody says anything.2.- Curious that such an important airport has no PAPI or VASI, well, I can not see them.

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Very good video, but I'm missing two things:1.- After the "approaching minimums" call, we can hear "runway in sight". After the "minimums" call, shouldn't we hear "continue" or "landing"?, but nobody says anything.2.- Curious that such an important airport has no PAPI or VASI, well, I can not see them.
1. When the approaching minimums call out the made, the pilot flying says whether he has the runway in sight, or in the case of very low visibility he will call "lights only". im not sure why landing, or continue was not called out at minimums. Maybe the company does not require that callout to be made once the runway is in sight?2. Assuming that this is runway 25R or 25L, no they are not equipped with any form of PAPI or VASI. They are inaccurate once you are close to the ground in any case, and the runway is equipped with an ILS glide slope, so that can be used as well. Its not unusual to see a runway without PAPI or VASI.

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If you have the runway in sight before minimums, why would you have to call out landing when you pass the actual DH? You have already established you have visual of the TDZ, at that point you really are not flying an instrument approach at that point. You can even tell ATC you have the runway in sight and get cleared for visual landing (but that would be a waste of comm space) EDIT: It looks to me in the video that the PF jumps the gun anticipating the vocal "Minimums" callout, and says it early. Since he is flying with the HUD, he has his altimeter right there in front of him, sort of makes the callouts less neccesary as without.

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Has PMDG said yet if the HUD would be only available in 2D or if we will be able to use it from within the VC view? The recent feelthere EMB 175/195 release only allows a 2D view and the horizon HUD ref is totally off.
It's in the VC and it is optically collimated - this means that it maintains its orientation with respect to the horizon/runway etc even if you move your virtual head's position around in 3D space. It looks insanely cool with Track IR when you move your head - I think we're about to sell them a lot of new devices. Big%20Grin.gif(if you want to see what optical collimation looks like right now, buy the excellent Vertical Reality Simulations F/A-18 Superbug X - their HUD is amazing and has this effect as well)

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... Vertical Reality Simulations F/A-18 Superbug X - their HUD is amazing and has this effect as well)
Nice, you saved me some research and a possible post. Been thinking about getting a military bird for some carrier fun :)

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The VRS F-18 is definately an excellent bird. Bought that on release day. Just be sure you read the manual, it is pretty complex.. At least I know what is coming now with the 737's HUD.

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Yep Steve, all of us here wholeheartedly agree when people call VRS "The PMDG of military aircraft."

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It's in the VC and it is optically collimated - this means that it maintains its orientation with respect to the horizon/runway etc even if you move your virtual head's position around in 3D space. It looks insanely cool with Track IR when you move your head - I think we're about to sell them a lot of new devices. Big%20Grin.gif(if you want to see what optical collimation looks like right now, buy the excellent Vertical Reality Simulations F/A-18 Superbug X - their HUD is amazing and has this effect as well)
Alright, just to get the wording right, I surely have flown HUDs in full motion sims, but in FS the HUD gauges I have seen so far (Acceleration F-18...) seem simply to be attached to the combiner glass. Whereas in fact the HUD "image" should appear to be a significant distance farther away when you look through the combiner glass. It looks like it's really far away and thus huge in size, too. Furthermore since the HUD is calibrated to it's position the image will disappear or get cut off its edges really quick once you move your head away from its intended position. Is that what you mean by collimated, sorta? If you do, that's gonna be insanely cool for sure.Thanks for clarifying.sig.gif

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Alright, just to get the wording right, I surely have flown HUDs in full motion sims, but in FS the HUD gauges I have seen so far (Acceleration F-18...) seem simply to be attached to the combiner glass. Whereas in fact the HUD "image" should appear to be a significant distance farther away when you look through the combiner glass. It looks like it's really far away and thus huge in size, too. Furthermore since the HUD is calibrated to it's position the image will disappear or get cut off its edges really quick once you move your head away from its intended position. Is that what you mean by collimated, sorta? If you do, that's gonna be insanely cool for sure.Thanks for clarifying.sig.gif
That's exactly what I mean - all of that stuff is simulated.

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Yep Steve, all of us here wholeheartedly agree when people call VRS "The PMDG of military aircraft."
Perhaps in time they'll be calling PMDG the VRS of commercial aircraft? LOLOLOLOL!!! :(

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