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To Justin at FSGenesis re 19M Mesh for FS9

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I just wanted to post a big Thank You to Justin at FSGenesis for sticking with FS9 and producing some spectacular new FS9 Mesh products. Thank goodness he is persistent with those product announcement e-mails b/c he finally got me yesterday...Once I saw the new 19M for the UK and Ireland I started poking around and saw how many other 19M mesh products he had released for FS9. That inevitably led to an annual package + a couple of NextMap products and 25 gigs later FS9 is completely transformed. So Thank you for draining my wallet and giving FS9 a well deserved shot in the arm at the same time!!!Combine this with Gary's FS9.cfg tweaks (don't believe in the terrain.cfg tweaks) and I have the most stupendous scenery all the way to the horizon... I can't wait to hit the Eastern Seaboard in a couple of hours as what I saw leaving Manchester for Newark passing over Ireland was stupendous!-P

Have a Wonderful Day

-Paul Solk

Boeing777_Banner_BetaTeam.jpg

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By coincidence I have also today bought the annual membership after experiencing the change to West Virginia with the 19m mesh. Fantastic!I d/l the entire US mainland and Ontario. I am wondering if the European meshes are included in the annual package? Can't seem to find them on the page.Shez

Shez Ansari

Windows 11; CPU: Intel Core i7-8700K; GPU: EVGA GEFORCE GTX 1080Ti 11GB; MB: Gigabyte Z370 AORUS Gaming 5; RAM: 16GB; HD: Samsung 960 Pro 512GB SSD, Samsung 850 Pro 256GB SSD; Display: ASUS 4K 28", Asus UHD 26"

I just wanted to post a big Thank You to Justin at FSGenesis for sticking with FS9 and producing some spectacular new FS9 Mesh products. Thank goodness he is persistent with those product announcement e-mails b/c he finally got me yesterday...Once I saw the new 19M for the UK and Ireland I started poking around and saw how many other 19M mesh products he had released for FS9. That inevitably led to an annual package + a couple of NextMap products and 25 gigs later FS9 is completely transformed. So Thank you for draining my wallet and giving FS9 a well deserved shot in the arm at the same time!!!Combine this with Gary's FS9.cfg tweaks (don't believe in the terrain.cfg tweaks) and I have the most stupendous scenery all the way to the horizon... I can't wait to hit the Eastern Seaboard in a couple of hours as what I saw leaving Manchester for Newark passing over Ireland was stupendous!-P
Can you post some screenshots?

Window 7 Home Premium 32 | ASUS M3N78-VM Motherboard | AMD Phenom 8600B Triple-Core 2.30 GHz | 4.00 GB RAM (Reporting 3.25) | NVIDIA GeForce GTX 560 2GB GDDR

All NextMap products are NOT included in the annual or lifetime membership packages, due to royalty fee's, that's what it says in the spam email I get from him every other day :)

Cheers, Andy.

does this 19M mesh have built in corrections for major airports?

  • Author
does this 19M mesh have built in corrections for major airports?
No, those are something I called ATAPS I believe that are a separate project...

Have a Wonderful Day

-Paul Solk

Boeing777_Banner_BetaTeam.jpg

This is an image over Washington State.Shez

Shez Ansari

Windows 11; CPU: Intel Core i7-8700K; GPU: EVGA GEFORCE GTX 1080Ti 11GB; MB: Gigabyte Z370 AORUS Gaming 5; RAM: 16GB; HD: Samsung 960 Pro 512GB SSD, Samsung 850 Pro 256GB SSD; Display: ASUS 4K 28", Asus UHD 26"

That looks great. I was wondering about FSGlobal 2010 though. Is it better? It seems it is a lot cheaper, but is it as high resolution?-Al

That looks great. I was wondering about FSGlobal 2010 though. Is it better? It seems it is a lot cheaper, but is it as high resolution?-Al
Hi Al,I hope I'm not treading on any toes by quoting this FS Global 2010 blurb I found at Simshack:
Below is a list of just a few improvements over previous versions of FS Global (so you get what was in the previous version PLUS that! e.g. we do not list the Alps in LOD 12, as they already were LOD12 in FS Global 2008)
  • LOD12 (FS-Mesh- and sourcedata in 9m resolution!) for Hawaii (complete) and the southwest of the US, south of 38°N and west of 108°W (ca. Mesa Verde -> Point Reyes)
  • High Quality Coverage of Northamerica (and p.Canada!): nationwide LOD11 (19m).
  • Greenland, Iceland and Scandinavia in LOD 9 (76m; standard SRTM resolution)
  • Additional high resolution areas in Europe in LOD11 (19m): High Tatra, Scottland, Hardangervidda (Norway)
  • Huge areas in the north of Russia in LOD9.
  • Antarctica in LOD8
  • Sophisticated new algorithm for correct views of ridges and peaks (most of them sould have been higher and will now be nearer to actual value)
  • New algorithm for reducing irrelevant data for higher data compression
  • New algorithm for finding and correcting errors
  • Airport-Patches for prominent problem areas
  • Tool for the user to correct wrong airport elevations

I have FS Global 2008 and am quite happy with it (don't mind making my own flattens for those funny airports and enjoy discovering enormous spikes where an extra zero must have been added to the data) but I've read a lot of good stuff about FS Genesis & will probably try that when I feel like an upgrade.Regards,D

I've also bought a whole bunch of recent FS Genesis meshes as well, mainly ASTER based data, and I concur to say it's awesome. I bought far east and near east meshes, astounding indeed.I havent bought any of the NEXTMap Europe meshes, because the FS Genesis mesh I already owned was already LOD11 (19m resolution) for the Alps. I will buy these one day though, no doubt, especially for UK and Spain.* Dave, about ATAP, how do you make your own flattens? I'm extremely interested, although I fear the process is a bit tricky. I've asked Justin for Madrid, and he said he would try something one day, but I'd prefer if I learned how to fix these plateau myself. What are the needed tools and compilers?

pmdg_trijet.jpg

Great that he's continuing to release FS9 products, but this is getting mighty confusing for those who already have/had everything at one point. I tried navigating around the various new products, but eventually gave up.I think some better documentation about version info and overlap is needed. I mean, do I need to uninstall something or can I just add it all to the existing mess.And finally, how much of an improvement are you gonna see anyway... Feel free to prove me wrong with before and after shots. But it needs to be good in order to justify the considerable cost to get all the new stuff.

Mike...

Combine this with Gary's FS9.cfg tweaks (don't believe in the terrain.cfg tweaks) and I have the most stupendous scenery all the way to the horizon... I can't wait to hit the Eastern Seaboard in a couple of hours as what I saw leaving Manchester for Newark passing over Ireland was stupendous!-P
Thank you for this post - I have a system very similar to yours and would love to see your FS9 cfg settings per "Gary's cfg tweaks" - Thanks again :(
 
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WAT1460.png

* Dave, about ATAP, how do you make your own flattens? I'm extremely interested, although I fear the process is a bit tricky. I've asked Justin for Madrid, and he said he would try something one day, but I'd prefer if I learned how to fix these plateau myself. What are the needed tools and compilers?
Hi Arnaud,I'm sorry to be so slow in replying. Internet comes free during my tea breaks at work and the length and frequency of tea breaks depend on my workload... I use ADE9X to alter field elevations and FSTFlatten by Steve Greenwood for flattening small areas of mesh. I'll dig out the full info tonight or tomorrow once I get home. It's not a complicated process, and for small areas like airports it doesn't take too long either.Regards,D

Hi Dave, thanks a lot, sounds very promising to me :( If I succeed, I will process some airports that were messed up with the latest FSG meshes and probably upload them in the Avsim library.Regards

pmdg_trijet.jpg

Hello again.I use a combination of FSTFlatten and ADE9X.ADE9X is best used to adjust the elevation of an airport up or down to match the surrounding mesh in cases where there's a big difference.I use FSTFlatten to undo erroneous corrections in mesh, like this one at Raga (HSRJ) in the Sudan which fails miserably where FS Global 2008 has raised the surrounding ground to meet the runway. FSTFlatten is free and made by Steve Greenwood, http://home.earthlink.net/~smgreenwood/resources-g.shtmlBefore flattening the terrain I had this, a huge plateau with road, streetlights and a river running up the side of the cliff:This is an easy one to correct as the vertices of the wrong mesh polygon are easily seen. In a nutshell...start FS9start FSTFlattenclick 'new file'enter a name for the new 'area'collect vertices by slewing anti-clockwiseclick 'link vertices'click 'create bgl'Ten minutes work gave this:The ground around the airport is now close to correct. Notice that the airport (grass strip) is still at the wrong elevation and is now floating 600 feet or so above the newly corrected mesh. Notice also that while the airport altitude is 2400 feet, shift+z gives 2403.7 feet as my Cessna's radio is 3.7 feet above the 'ground'.I correct field elevation with ADE9X, a freeware (voluntary-donation-ware?) Afcad editor/compiler available from Scruffyduck. It's dead easy to use, intuitive, and graphic like the old Afcad221. However, it has the advantage of a few more years' experience of dissecting bgls so avoids a lot of the incorrect assumptions about data that were made in earlier utilities. It's also very nice to look at which is a big bonus if you plan to spend a few hours making a new airport... It also has a good manual.Altering the field elevation takes two minutes: open the 'bad' airport, set a new elevation in Tools...Change Airport Altitude, and recompile into a new bgl. The elevation correction is done automatically by creating a small extra bgl in the ../scenery/world/scenery/ folder while your new airport bgl goes in whichever layer you want to put it.The finished airport, about where it ought to be: I put the mesh correction hsrj_flatten.bgl with the newly compiled airport hsrj_sde9_dm.bgl into ../Addon Scenery/scenery and left the field elevation correction hsrj_ade9_dm_alt.bgl in ../Scenery/World/sceneryAll in all, fifteen minutes work.Kind regards,D

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