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blackheart2502

Traffic + PMDG

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Can any of you that have third party traffic add-ons give me their opinion of which one they like best? Particularly which one seems to have the lowest FPS hit. I tried the demo for the Flight 1 traffic with the J41 and took me down into the single digits FPS. When I turned the view away from the traffic I shot right back up to 25 FPS in the VC. I really want to enjoy traffic again. I had it on FS9 on my old computer and it ran fine without a major FPS hit. Are the FSX traffic programs just so detailed that they eat resources? Thanks for any advice.Hiram Hunt

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Can any of you that have third party traffic add-ons give me their opinion of which one they like best? Particularly which one seems to have the lowest FPS hit. I tried the demo for the Flight 1 traffic with the J41 and took me down into the single digits FPS. When I turned the view away from the traffic I shot right back up to 25 FPS in the VC. I really want to enjoy traffic again. I had it on FS9 on my old computer and it ran fine without a major FPS hit. Are the FSX traffic programs just so detailed that they eat resources? Thanks for any advice.Hiram Hunt
Tried WOAI, they're great and don't have much of an FPS impact compared to others...

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WOAI - World Of AI. I used them for a long time before a hard drive reformat. Great models and lots of airlines, and it's free. Only disadvantage is every single airline has to be downloaded separately so whole process takes ages.Tom Wright

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Yeh that can be a problem, but then you can only choose airlines for the airports you fly to and not some random airline from Timbucktoo...

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I actually used to have WOAI for quite some time and because the models were fs9 native I had some problems with it, fps being the biggest of them (although the models themselves were great -- they use flaps for takeoff Big%20Grin.gif). But I bought Ultimate Traffic 2 and because the models were native to fsx I actually got much better frames with them, and they all came in one big package. WOAI does't have many US regional carriers, so that was also a major issue for me.Although I have spent countless hours tweaking the schedules and flights in the UT2 menus, (so Delta would fly 744s, A332... etc and I do not believe you can do that with WOAI as easily) I am very happy with UT2 and I would pick it up.Just my two cents,Regards

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Big fan of UT2 here as well.

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Only part about UT2 that really annoys me is the traffic resetting whenever you use a menu. I know it's a necessary evil but it definitely hurts immersion.

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Only part about UT2 that really annoys me is the traffic resetting whenever you use a menu. I know it's a necessary evil but it definitely hurts immersion.
I agree with that, it can get frustrating at high traffic airports when after sitting around for 30 mins you press the esc key by mistake and all of the ground traffic resets. I'm glad the NGX will have menus in the FMS to avoid using the alt menus that cause that to happen.

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My vote goes for WOAI.Been using it for a while and no problems. Good paintjobs too.And it didn't take me "ages" to install it. In fact, you can group select multiple packages to inject into FS9/FSX when using their installer. Took me all of 2 minutes.

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I don't use AI because I only ever fly online with the exception of testing out a newly purchased product. Only AI that I see is that generated with SquawkBox. I like to familiarise myself offline first so that I'm not pressing pause or not following ATC instructions while I try to figure out how to engage LNAV or something.

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Where did you get all your WOAI? avsim library?Hiram Hunt
go to www.world-of-ai.com and download the installer and then whatever packages you choose.Regards

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I use World of AI for online models with FSInn. It works very well. I have no idea how the ai part is tho, as I only use it for multiplayer traffic. WOAI is freeware so its well worth a try.

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Allright either I'm really doing something wrong or AI just slaughters FPS no matter what. I loaded up some WOAI packages and it cut my FPS in half with the traffic set on 50%. I set the FPS limiter to unlimited and when I look away from the terminal with AI I get between 40-60 FPS. When I look back at the terminal I'm getting less than 20. I haven't even tried it with the J41. The other problem I had was that when new traffic popped up none of those planes have any textures. Just blank white planes. I really want to buy a professional third party add-on traffic program but I dont' want to spend the money if I'm going lose half my FPS. I'm running a brand new rig with i7 920, 8 Gigs of RAM and a 2GB Radeon 5580. I get great FPS with anything except this dang AI! I'm kinda bummed out. I really want to have the total experience when the NGX comes out. Does anyone have any ideas?Hiram Hunt

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I guess you might already be dissuaded from paying money for this, but the UT2 models are about as efficient as they get.

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I see something like a 1 or 2 FPS drop with UT2 on at 100% vs. off.

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I see something like a 1 or 2 FPS drop with UT2 on at 100% vs. off.
Even at complex airports like FSDT's DFW where there's tons of AI traffic? I seem to recall having a much bigger hit than that on a pretty high-end rig.

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I see something like a 1 or 2 FPS drop with UT2 on at 100% vs. off.
Ryan, your rig is much better than mine but I see a drop of anywhere from like 3 - 12 fps at 65% percent. Well I'm certainly jealous of you for that (among many other reasons such as flying the NGX and so on...)Regards

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Maybe I need to overclock? I have higher specs than Ryan's listed specs in every category except mine isn't OC'd. Is AI a processor intensive thing? Also is there any chance that I can turn down the detail on the AI planes? If so maybe I have them set by default to maximum or something. It just blows my mind that with a rig like mine I'm losing half my FPS when there are low poly AI around.Hiram HuntRyan if you do think OC'ing my processor would help do you know a website where I can find explicit instructions how to do it? Like "overclocking for amateur dummies"? I've been simming for a really long time but I've never messed with anything like an OC.Hiram Hunt

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Only part about UT2 that really annoys me is the traffic resetting whenever you use a menu. I know it's a necessary evil but it definitely hurts immersion.
I don't know if PMDG was aware of this issue with UT2 or not, in the NGX they have changed the way the user interacts with the options settings by moving what used to be handled by a menu option to the FMC. That is a welcome advantage, because now you could fuel the NGX or change options without resetting UT2 traffic, whereas older PMDG products required accessing PMDG options in the menu. I wonder if they were aware of this when they decided to put the options in the FMC, not only is it easier to use the FMC for this functionality, but its one more way to avoid the menu glitch with UT2 and It really shows how much thought they put into every aspect of their products!

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I see something like a 1 or 2 FPS drop with UT2 on at 100% vs. off.
Same here, even on my older computer I can run 100% in most situations and only notice an FPS hit of 2 to 3 FPS. The only airport I need to lower it a little is in NYC just becuase of the close proxcimity to JFK, Newark and Laguardia.I used to use WOAI prior to UT2 comming out but the FPS hit was very bad, in fact at a large hub like KDFW, it would cut my FPS in half. Since moving to UT2 and its FSX models I can now enjoy high levels of AI with not much of an FPS hit. Although I do use a few WAOI cargo packages and some custom traffic I built, but the majority of my traffic is UT2.Just make sure if you try UT2 to turn off the box that enables moving jetways for AI. That feature alone could hammer your FPS if you leave it on. I was talking to a gut a few weeks ago over the phone that was having some FPS troubles with UT2 and he told me that once he un-checked that box his FPS more than doubled when traffic was turned on.Sean Campbell

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Another strategy to improving performance with UT2 (or even models used by WOAI and other authors) is to mip map the daytime textures of the liveries, and also downgrade the format from 32bit or DXT3 to DXT1. I got the idea thanks to Sean Campbell and others at the UT2 forum. Mipping the daytime textures (not the lightmaps or prop textures, they should remain mip free) will yield even greater performance because it:1.) reduces the size of the textures, which will take up less space in memory2.) improve visual quality from afar, because shimmering will be eliminated.

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