June 2, 201115 yr Hi Everyone,I'm not sure if this is old news or not, but its new to me. I just found this and it works great, its an FS9/FS2004 portover to FSX, here is the link.http://www.myflightsimblog.com/MyFlightSimBlog/KPDX.htmlSorry if this is old news. Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck
June 2, 201115 yr I've had this for a while, but thanks for bringing it to attention, as I'm sure many have missed the original announcement. It works great on my system, but I am having an AI issue where planes are landing a mile short of the runways. It may be something on my system, and of course if you don't use AI you are not affected, but it's strange to see nonetheless. A.J. Domingo
June 2, 201115 yr I knew nothing about this, thank you, Michael. I bought this years ago, and never thought it would see life in FSX. :( Curt Branch
June 2, 201115 yr This has been attempted many times. The problem has always been that FS9 mdl files are not always compatible with FSX, particularly with transparencies eg fences, trees, etc. From the patch file it is clear that trees have been altered, but you can still see in his screen shots the multistory car park still gives transparency problems as always, and this structure is the dominant feature so it it very obvious.Unless the mdl files are actually recompiled to the FSX SDK then the scenery won't truly work like everyone wishes. It's a top job though otherwise. Regards, Max (YSSY) i7-12700K | Corsair Vengeance LPX 64GB 3600MHz DDR4 | Gigabyte RTX4090 24Gb | Gigabyte Z690 AORUS ELITE DDR4 | Corsair HX1200 PSU
June 2, 201115 yr Moderator This has been attempted many times. The problem has always been that FS9 mdl files are not always compatible with FSX, particularly with transparencies eg fences, trees, etc. From the patch file it is clear that trees have been altered, but you can still see in his screen shots the multistory car park still gives transparency problems as always, and this structure is the dominant feature so it it very obvious.Unless the mdl files are actually recompiled to the FSX SDK then the scenery won't truly work like everyone wishes. It's a top job though otherwise.I experienced some of the same issues using the FlyTampa FS9 KMIA portover. The fellow who posted the ADE and the instructions did a fine job, but I ended up recompiling just about all of the models to FSX standards which in most cases cleared up some of the trasnparency issues. That in itself wasn't that much of a pain in the butt, except for the fact that when I recompiled the models the first time I forgot to assign the light map textures and had to do the whole thing over again.I might give the KPDX port a shot since I haven't tried it to this point, and will recompile the models while I am at it and see how it works. Avsim Board of Directors | Avsim Forums Moderator
June 2, 201115 yr I experienced some of the same issues using the FlyTampa FS9 KMIA portover. The fellow who posted the ADE and the instructions did a fine job, but I ended up recompiling just about all of the models to FSX standards which in most cases cleared up some of the trasnparency issues. That in itself wasn't that much of a pain in the butt, except for the fact that when I recompiled the models the first time I forgot to assign the light map textures and had to do the whole thing over again.I might give the KPDX port a shot since I haven't tried it to this point, and will recompile the models while I am at it and see how it works.Yes it's worth a try. Regards, Max (YSSY) i7-12700K | Corsair Vengeance LPX 64GB 3600MHz DDR4 | Gigabyte RTX4090 24Gb | Gigabyte Z690 AORUS ELITE DDR4 | Corsair HX1200 PSU
June 2, 201115 yr Moderator I just gave this port over a try but it seems that some more files need to be removed besides what the author of Mike's link suggested.Here's what I did so far.-Installed the product to a fake FS9 folder on my internet computer-Followed the instructions from the link-Applied his patched files-Trasfered the files to my FSX computer, dropped them into the Addon Scenery folder-Set the OPRBX Control Panel to Default FSX-Started FSX and added the scenery to the scenery.cfgAll went fine to this point but when I selected KPDX from the Aiport menu, FSX crashed with an error that said something like "can't read file" or something to that effect (I should have written it down)I then started FSX again and this time when I stated FSX it appeared to start the .exe twice and I got another file read error and a g3d.dll error.I then rebooted my computer, deleted the fsx.cft.txt file that was created when you get an error, opened the ORBX Control Panel and set it back to North America. Then I started FSX and was able to finally launch a flight starting at KPDX.However there seems to be a layer of photoscenery that is following me around and also some coastline issues.Attached is two screen shots showing the photoscenery bleeding at Pearson which it also did at KPDX, as well as the funky looking coastlines.Anyone else having these issues with the port over? Of note, I have not yet recompiled any of the models to FSX yet as I wanted to first try it in FSX before I invest anymore time into it. Avsim Board of Directors | Avsim Forums Moderator
June 2, 201115 yr I've been playing with PDX since it was abandoned, and these are the two main issues, Cmpbell.. Manny was playing with it too, for a while, but I don't think anyone has got rid of the ground flashing. That's quite a wide area and it follows your aircraft all the way to the gate. The coast lines are a bigger pain, because they will impact all of Seattle's coastlines, too - bigtime - not just the river. That issue existed even in FS9, but there were patches and methods to get rid of it, but there's nothing I've found that will get rid of them in FSX, so for me - those are the showstoppers. Also - looking from the ground - the car park building has no floors. i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.
June 2, 201115 yr I just want the airport scenery as NA Blue does a good job of the terrain. Is there an easy way to just get all the airports and fix the transparent textures?
June 2, 201115 yr Moderator I've been playing with PDX since it was abandoned, and these are the two main issues, Cmpbell.. Manny was playing with it too, for a while, but I don't think anyone has got rid of the ground flashing. That's quite a wide area and it follows your aircraft all the way to the gate. The coast lines are a bigger pain, because they will impact all of Seattle's coastlines, too - bigtime - not just the river. That issue existed even in FS9, but there were patches and methods to get rid of it, but there's nothing I've found that will get rid of them in FSX, so for me - those are the showstoppers. Also - looking from the ground - the car park building has no floors.Thanks for the info Paul. Yes, it looks like this one will be comming back off then if there arn't solutions for the ground and coastlines. The ground textures that follow you are just not worth it as are the messed up looking coastline. I may experiement a little further by turning off some of the other files like the pdx-ground, vou-ground, and hio-ground bgls to see if that gets rid of those ground issues. Unfortunately there are so many other files that it would be pretty time consuming on a loaded FSX to keep rebooting the sim just to test it. Times like this I wish I had another version of FSX with nothing installed on it just so I could get in and out of it quickly to test things like this.Fortunately Bill is working on a new version on the FSX version of KPDX so it probably wont be too much longer and I will probably just wait for it, depending on what other people say the performance is like. If it performs like YBBN or YMML then I will skip it, but if it performs more along the lines of Canberra post patch or Cairns then I will get it as long as it has ground polys that I can run without killing performance (see YBBN ground polys). Avsim Board of Directors | Avsim Forums Moderator
June 3, 201115 yr Author Hi,Just spent some time at KPDX, I'm using Ultimate Traffic II and they have been landing and taking off just fine. Not sure what the problem could be. I've had this for a while, but thanks for bringing it to attention, as I'm sure many have missed the original announcement. It works great on my system, but I am having an AI issue where planes are landing a mile short of the runways. It may be something on my system, and of course if you don't use AI you are not affected, but it's strange to see nonetheless.Hi,Yep, I see the same problem when viewing the multistory car park.This has been attempted many times. The problem has always been that FS9 mdl files are not always compatible with FSX, particularly with transparencies eg fences, trees, etc. From the patch file it is clear that trees have been altered, but you can still see in his screen shots the multistory car park still gives transparency problems as always, and this structure is the dominant feature so it it very obvious.Unless the mdl files are actually recompiled to the FSX SDK then the scenery won't truly work like everyone wishes. It's a top job though otherwise.Hi,So far I've not seen or experienced any of the problems/errors your seeing. Not sure why your getting them and I'm not.I just gave this port over a try but it seems that some more files need to be removed besides what the author of Mike's link suggested.Here's what I did so far.-Installed the product to a fake FS9 folder on my internet computer-Followed the instructions from the link-Applied his patched files-Trasfered the files to my FSX computer, dropped them into the Addon Scenery folder-Set the OPRBX Control Panel to Default FSX-Started FSX and added the scenery to the scenery.cfgAll went fine to this point but when I selected KPDX from the Aiport menu, FSX crashed with an error that said something like "can't read file" or something to that effect (I should have written it down)I then started FSX again and this time when I stated FSX it appeared to start the .exe twice and I got another file read error and a g3d.dll error.I then rebooted my computer, deleted the fsx.cft.txt file that was created when you get an error, opened the ORBX Control Panel and set it back to North America. Then I started FSX and was able to finally launch a flight starting at KPDX.However there seems to be a layer of photoscenery that is following me around and also some coastline issues.Attached is two screen shots showing the photoscenery bleeding at Pearson which it also did at KPDX, as well as the funky looking coastlines.Anyone else having these issues with the port over? Of note, I have not yet recompiled any of the models to FSX yet as I wanted to first try it in FSX before I invest anymore time into it.Hi Paul,I'm not getting any ground flashing at all, I've taxied all over the airport. The only thing I've noticed are transparency problems with the parking garage.UPDATE: Actually, now I see what your talking about, it looks like a shadow is following you.I've been playing with PDX since it was abandoned, and these are the two main issues, Cmpbell.. Manny was playing with it too, for a while, but I don't think anyone has got rid of the ground flashing. That's quite a wide area and it follows your aircraft all the way to the gate. The coast lines are a bigger pain, because they will impact all of Seattle's coastlines, too - bigtime - not just the river. That issue existed even in FS9, but there were patches and methods to get rid of it, but there's nothing I've found that will get rid of them in FSX, so for me - those are the showstoppers. Also - looking from the ground - the car park building has no floors. Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck
June 3, 201115 yr UPDATE: Actually, now I see what your talking about, it looks like a shadow is following you.Yeah, it's like the surface of another runway/taxypath - white-ish, flashing and following/under your aircraft.Too much work and agro for me. Did it a few times over the last few years, but not again - I'll wait for Billy to finish the OrbX version. It should be finished in a couple of weeks..... right Billy? :( i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.
June 3, 201115 yr Hi,So far I've not seen or experienced any of the problems/errors your seeing. Not sure why your getting them and I'm not.Mike, you can see the transparency problem in just about every screenshot on the Blog page. Have a very close look at trees, lightpoles etc. Any objects behind get wiped out when the transparency is in front of it. This is what can't be fixed unless you recompile the mdl files, which the author, rightly so has not provided. Then again, from the VC of a landing 767 in rain, who cares.... :( Max. Regards, Max (YSSY) i7-12700K | Corsair Vengeance LPX 64GB 3600MHz DDR4 | Gigabyte RTX4090 24Gb | Gigabyte Z690 AORUS ELITE DDR4 | Corsair HX1200 PSU
June 3, 201115 yr Author Hi Max,I was actually referring to FSX crashing and the dll error that you experienced, never had experienced any of that. Mike, you can see the transparency problem in just about every screenshot on the Blog page. Have a very close look at trees, lightpoles etc. Any objects behind get wiped out when the transparency is in front of it. This is what can't be fixed unless you recompile the mdl files, which the author, rightly so has not provided. Then again, from the VC of a landing 767 in rain, who cares.... :( Max. Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck
August 19, 201114 yr I've had this for a while, but thanks for bringing it to attention, as I'm sure many have missed the original announcement. It works great on my system, but I am having an AI issue where planes are landing a mile short of the runways. It may be something on my system, and of course if you don't use AI you are not affected, but it's strange to see nonetheless. Hi. Thanks Mike for posting the info about KPDX. I actually just found the patch a couple of weeks ago, although I only read these posts today. Some of the screenshots I've seen look really awesome. In reply to 767fan's problem concerning AI coming down before the runway, I have had the same behaviour before, although I don't have any version of KPDX installed. I have the ORBX PNW Blue scenery installed, so maybe it has somethingto do with this. I actually can't remember which airport I saw a few jets try to land before the runway, but I'm fairly sure it was in the USA/Canada PNW region, as thats where I've mostly been flying for the past month or so.
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