July 23, 201114 yr Hey PMDG DEVs, I must say the product looks amazing by the public video(s) & screen shots that were released.It seems you went into every little details try and match it to the real thing.However under all those threads,Updates,Videos, etc , No one really payed attention or addresses the Sound of the PMDG 737NGX.it is kind of Oblivious on how is the NGX addressed the Sound of the Aircraft.how much details was put into matching it to the real thing as was done on visuals.now when I say sound, I mean Engines, flaps,gear, touch down, roll,etc. Everything (I am less interested to know about the Switch Click sounds as it's been covered already).like for example , 1. is there Auto Spoiler Sound when deploying the reverser Thrust (at landing)?2. how would it compare as Reality goes with other Sound Vendors that offer sound(s) pack for 737NG claimed to be the most realistic?3. Do I need/recommended to buy a sound set from 3rd party vendors (e.g. TSS) to make it sound even more realistic (not that I care, I already own some)?4. How did PMDG address Sound volume ratio to all components (Engine,Flaps,Gear,APU,etc) to match reality when heard from the cockpit, etc?5. How does the touch down sounds like when landing , do you have that Big shake sound like in real life (everything shakes on touch down second, like you hear all the components shake and move), or its just a big Blob touch down sound like we used to hear on other Addons (PMDG or others)?Most of the sounds I compare when I hear is from "Just Planes (World Air Routes)" Videos which are actual flights in the cockpit, I hardly ever seen an addonsounds like that (real life). can you shed some light on how Sound was addressed in the NGX. that piece of Info would be very interesting to many of us.Specially to me, Sound wins me out far more then Visuals. Joel Strikovsky
July 23, 201114 yr True, it's spread out over a lot of threads, but there has been quite some talk about the sound.Every single switch that makes a distinct, unique or different sound has been recorded in an actual NG flight deck, you can even hear some of it in the video AOA has posted.using the search function might grant you more info than that one sentence I just posted :( Name available upon request
July 23, 201114 yr Try using the search function, there has been a lot of talk about the sound of the NGX, everything has been recorded with high quality microphones as i remeber. I don't think you will be disapointed! Anders Weber ATPL(A) Student EKBI - Billund, Denmark
July 23, 201114 yr From previous answers given in several previous threads...1. is there Auto Spoiler Sound when deploying the reverser Thrust (at landing)? >> yes2. how would it compare as Reality goes with other Sound Vendors that offer sound(s) pack for 737NG claimed to be the most realistic? >> I don't think anyone needs to worry3. Do I need/recommended to buy a sound set from 3rd party vendors (e.g. TSS) to make it sound even more realistic (not that I care, I already own some)? >> I doubt it makes ANY sense to alter anything of the final product, as many parts are highly customized and don't simply rely on what the stock SDK has to offer. How would you know how certain sounds are triggered? I am pretty sure many get fired by the gauge system in a very custom manner, so I definately wouldn't touch any of that.4. How did PMDG address Sound volume ratio to all components (Engine,Flaps,Gear,APU,etc) to match reality when heard from the cockpit, etc? >> As they've been recorded using HQ condenser mics on the flight deck, you can be sure the mixing is about correct. So to take your examples, I don't exactly expect much to hear too from the flaps, APU and even engines while on the flight deck.5. How does the touch down sounds like when landing , do you have that Big shake sound like in real life (everything shakes on touch down second, like you hear all the components shake and move), or its just a big Blob touch down sound like we used to hear on other Addons (PMDG or others)? >> Can't comment as I haven't heard it yet, but I had posed the same question to a Beta tester and while I don't know about the rattling in detail, he said all touchdown and rollout sounds very "VERY convincing" (quoted).
July 23, 201114 yr I'm also curious about sound quality, but if I have learned anything from following the progress of this project, sound quality is of the utmost importance to PMDG. They even have assigned a sound engineer to the task, to make sure the levels are appropriate to where you will spend the most time, the cockpit. And I take PMDG at it's word.Despite past statements by Ryan that FSX is limited to two sound sets (the internal cockpit, and outside sounds), I believe it was recently said that they found a way past that limitation, and that they were able to create wing view/cabin specific sounds. That would be remarkable, as it would be neat to hear the whine of the hydraulics operating the flaps when you are at wing view. The walk-around AOA video also played that flaps sound heard outside the plane, and I believe that is the first time I have ever heard the flaps actuator motor sound in flight sim. I'm hoping that the sound is audible in the cabin, sound cone style, depending on where you are sitting in the cabin. And it would also be great if you hear mostly the wind and engine fan whine ahead of the wings, and a loud thunderous bass sound behind the wings. Sounds help with the immersion factor, and I'm sure PMDG has done all they can within FSX limitations to accommodate the audiophiles in all of us! A.J. Domingo
July 24, 201114 yr Author it sounds promising what you all are saying, but I would love to get some officialstatement from the DEVs :) Joel Strikovsky
July 24, 201114 yr Everything mentioned here has been confirmed by the devs, just use the search function ;-) Name available upon request
July 24, 201114 yr http://forum.avsim.net/topic/338915-packs-sound-intensityRead through the first 2 pages. Pay special attention to posts by chiswick72. He is the one who actually worked on the sounds. He reveals many details in this thread. Ethan Rayhorn My Office: (Taken at FL410)
July 24, 201114 yr it sounds promising what you all are saying, but I would love to get some officialstatement from the DEVs :)Let me quote myself in this case... :(From previous answers given in several previous threads...
July 24, 201114 yr Commercial Member it sounds promising what you all are saying, but I would love to get some officialstatement from the DEVs :)Nick metioned it in his video but the sounds are nothing short of fantastic, all recorded from a real NG. The team had access to a real aircraft during development and recorded everything in great detail. This all is fed into a custom sound system, as there is 3D environmental sound well beyond the capabilities of the default FSX sound system.I can let you into a little secret and share that there are 521 separate sounds within the sound set! In external view you can even position yourself to hear the wing fuel pumps and electric hydraulic pumps! PACK's, APU etc, all layered appropriately. The most comprehensive sound set ever created for FSX externally and in the cockpit? I think so!The NG drivers in the tech group can often tell which systems are running or not by picking out individual items in the cockpit sound ambience with their ears without even needing to look at switch status!JR - Jane Whittaker
July 24, 201114 yr Commercial Member If anyone says this aircraft needs 3rd party replacement sounds then they don't know what an NG actually sounds like, really as simple as that. This is the best we've ever done sound wise - nearly everything came out of the real airplane. The engine sounds have been matched precisely to N1 settings, and the actual musical pitches of the whine and growl were matched. As someone said, nearly every switch, lever, etc in the cockpit came out of the real thing too - there's 522 individual sound files in the product at this point.Both Armen and I have a huge amount of experience as musicians and in mixing/editing sound - we know what this should sound like. Ryan MaziarzFor fastest support, please submit a ticket at http://support.precisionmanuals.com
July 25, 201114 yr Can someone explain the difference between 7.1 and 5.1 sound cards.Which should we consider when building a new system? What is best for FSX and the new 737NGX. One 7.1 is the Creative XF-I Titanium PCI-E and 5.1 Creative XF-I Xtreme PCI-E. Another 7.1 is the Auzentech X-FI Bravura PC-E 7.1 soundcard. It would seem the 5.1 is the cheaper way to go. Delf(Heron 1B) Derek Froud (Delf) Retired Commercial Pilot, Perth. i7-2600K 3.4GHz 8MB - Corsair H70 CPU Cooler - Mom ASUS P8Z68 Pro - 2 x 4GB (8) Kingston DDR3 1600MHZ- EVGA GTX570 x2 - WD Caviar Black 500GB - WD Caviar Black 1TB - 850W Mod PSU - Corsair Graphite 600T Case - Win7 64bit B737-800 Fixed Base Cockpit Build modelled using the PMDG 737NGX
July 25, 201114 yr In external view you can even position yourself to hear the wing fuel pumps and electric hydraulic pumps! PACK's, APU etc, all layered appropriately. JRJane, thanks for the insight on the level of sound quality and PMDG's ability to bypass the default FSX sound engine to give us a more realistic soundscape. I have one last question as it relates to the sounds of the wing pumps, hydraulic pumps, etc heard in external view. Are these sounds dependent on where you are viewing the aircraft in external view, using the sound cone methodology? For instance, if I position myself in spot view right under the wings with the engines at idle, will I be able to hear the hydraulic motors extend/retract the flaps? And if so, if I was to move far enough away from the aircraft, will those sounds till be heard at the same level as they are heard close up to the wing, or will the sound realistically subside with distance from the wings?I'm curious if you were to walk around the NGX with APU on , that the whine of the APU engine and the exhaust sound changes in relation to your position outside the aircraft.This is fascinating stuff, I am dying to see this in action! Perhaps a beta tester can make a video demonstating these sounds, especially outside the a/c or from wingview. AOA Nick Collett's video hints at those sounds, but he had to turn down the levels so that he can narrate, and it would be neat if we could hear these sounds at full volume in all their glory, without narration. A.J. Domingo
July 25, 201114 yr If anyone says this aircraft needs 3rd party replacement sounds then they don't know what an NG actually sounds like, really as simple as that. This is the best we've ever done sound wise - nearly everything came out of the real airplane. The engine sounds have been matched precisely to N1 settings, and the actual musical pitches of the whine and growl were matched. As someone said, nearly every switch, lever, etc in the cockpit came out of the real thing too - there's 522 individual sound files in the product at this point.Both Armen and I have a huge amount of experience as musicians and in mixing/editing sound - we know what this should sound like.Ahhh, that's what I like to hear :)I'll actually be on a 737NG(Delta Air Lines) Tuesday afternoon from KMSP to KLGA. I'll make sure to record the sounds ;) Chris Ferguson PC Specs(Rebuilt 1/11/19): i7-9700K - Non-OC'd, EVGA RTX 2080ti, G.Skillz 16GB Ram 3000mhz, EVGA SuperNOVA 1000w PSU, Cooler Master ML360R, ASRock Phantom Gaming 4 MoBo, 2x 2TB HDD, 1x 1TB Samsung EVO SSD, 1x 220GB WD SSD
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