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Companies need to start encouraging free ad-ons

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There is one on Simviation!Is the Js41 good?
Yes its good but it does have some minor flaws like annoying bezel lines in the VC. And for some reason it doesnt seem to run very smooth on my system. Dont know why because the MD11 and NGX run awesome.

Matt Wilson

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Now, someone please correct me if I am wrong...One thing I noticed when researching the PMDG product line-up, they have the pilots, first officers, mechanics, engineers, etc all involved in their products (not to include actual sounds recorded and rendered from the flight deck during the different parts of flight...which would indicate having to set it up in an actual aircraft and probably pay some good money for the flights that they are recording from). I don't believe any free-ware products offer this level of immersion. I have a few POSKY aircraft and one PA aircraft. Yes they are well designed and handle beautifully, but they come NOWHERE near any of my PMDG products (or even my QW757 series).

Yes its good but it does have some minor flaws like annoying bezel lines in the VC. And for some reason it doesnt seem to run very smooth on my system. Dont know why because the MD11 and NGX run awesome.
I have not noticed that at all...my system specs:Intel i7-2600K/quad 3.40GHz, 8GB RAM, 1TB SATA, 1GB Nvidia GTX-560 Ti, WIN7
PaulsSigApril2012Avsim.jpg
Forum Rule #1: Don't feed the trolls
Never trust a "newbie" named "Brittney" with a registration date of 29 December 2011. Just sayin... :(

 

Forum Rule #1: Don't feed the trolls"Hosting and Bandwitch do not cost that much. I have a website that gets 3,000 views a month, and it costs about $100 a year to keep it running."Really? Try paying for the bandwidth and hardware necessary to develop and publish a single 200MB aircraft, being downloaded at one per minute.From your comments it's quite apparent that you also have no idea of the qualifications and skills required to create and publish an application, nor the business know-how needed to run a profitable company. Any normal IT developer with a modest resume will earn anywhere from U$60,000 to U$140,000 per year - and often higher as their skills overlap into databases and consulting. $2,000 per day is a "normal" fee. And I do have knowledge of that, I build websites for small companies, and $2,000 a day is UNLIKELY.And where is your proof for your estimates? :(

https://www.dropbox.com/gallery/52676345/1/Data%20Center?h=98ec95D'you really think I don't know? Building websites for small companies does not qualify your generalizations of the IT field, nor does the fact that you use FSX as a hobby qualify your comments about payware (or freeware, for that matter) developer's profits.


i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.

  • Commercial Member

Dropbox is one of the most helpful inventions in the world...

Noah Bryant
 

One thing to keep in mind: Most payware (and all payware that I have bought) aren't even downloaded from their sites, they are hosted on simmarket, so that is the site that is paying for the bandwidth (with most likely money coming in from ads and the developers who have their products sold there).

PaulsSigApril2012Avsim.jpg
That's some sim PC you got there, Paul! :(Cheers,- jahman.

Edited by jahman

Whichever way you bend it, the topic is interesting nontheless. I have read a lot of arguments pro and against the idea that developers who spend 100's of hours and possibly much longer developing a payware product are doing it both for the love of the "hobby" and the realization they can make money and possibly develop a reasonable income from the industry. Then to have someone suggest that perhaps that their painfully developed product be offered as freeware offeriings would cause some, - (many?) to spit the dummy out of the cot.Nonetheless, the industry is changing. For the good? - I suspect perhaps not. What appears to be happening in the "Gaming industry" per se' is Seasonal discounts were products once offered at full retail drop their pants by up to 50 percent or more as "specials" It doesn't take a genius to figure this trend is increasingly smelling like a desperate gamble to maintain sales momentum for the big distributors partly to garner a seasonal boost in profits and partly because no doubt, of increasing competition and just possibly, declining profits??This Season I, like many others, took advantage of the seasonal discounts and purchased some great payware aeroplanes and scenery at huge discounts and call me hippocritical if you like, I probably would not have purchased the product right then, or even later if it were not for the discount. Not all companies felt the need to offer discounts (like PMDG, A2A for example), and one or two others, but I suspect most payware developers offered a seasonal discount - and reading between the lines, some probably reluctantly, but hey that is what the distributor contract is all about.Nonetheless, I see this trend as matching the international economy. As people hang onto their spare dollars/kopecs/Peso's waiting and hoping for a revival of the strong capitalist economies again.Well, it is my belief (and I admit to being underqualified here), this is not gonna happen folks. We will see lurching extremes as finite resources are struggled over (oil anyone?) And food will become the big cash cow as corporations struggle to gain control of the fertile plains.The thing is, this used to be a rarified hobby where all new offerings were freeware, painstakingly designed and textured ... then the realization set in , this was a lot of bloody work and perhaps I can make a living out of this!Perhaps then, talking about a new economic model for selling your virtual product is not such a bad thing and offers the community an opportunity to come up with something that will work for all of us in the near future to the betterment of all.

That's some sim PC you got there, Paul! Big%20Grin.gifCheers,- jahman.
Those are mostly the old Sun 480's, Jahman, pretty good for their day, but now being replaced with M5000's.http://www.glcomp.co.../m-series/m5000

Edited by Paul J


i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.

Whichever way you bend it, the topic is interesting nontheless. I have read a lot of arguments pro and against the idea that developers who spend 100's of hours and possibly much longer developing a payware product are doing it both for the love of the "hobby" and the realization they can make money and possibly develop a reasonable income from the industry. Then to have someone suggest that perhaps that their painfully developed product be offered as freeware offeriings would cause some, - (many?) to spit the dummy out of the cot.
Music piracy was greatly reduced after Apple launched iTunes: Now it's real easy to spend a buck for the song you want: Purchasing and dowloading are real streamlined. Ditto for the Apps market for the iPhone/iPad, which jas litterally exploded. The same will happen for sim add-ons under the Flight Marketplace. Revenue to developpers will increase, piracy will decrease and hopefully we simmers will get streamlined installs. Better for everyone, except third-party software add-on retailers.
Nonetheless, the industry is changing. For the good? - I suspect perhaps not. What appears to be happening in the "Gaming industry" per se' is Seasonal discounts were products once offered at full retail drop their pants by up to 50 percent or more as "specials" It doesn't take a genius to figure this trend is increasingly smelling like a desperate gamble to maintain sales momentum for the big distributors partly to garner a seasonal boost in profits and partly because no doubt, of increasing competition and just possibly, declining profits??
The reason for the heavy add-on discounting is FSX is really, really old, so the market is saturated with add-ons. We all have the add-ons that we are going to buy, and only a few extremely propular aircraft like the 737 warrant further very expensive development such as PMDG are doing. This means both developpers and retailers are left hung-out to dry for lack of new product to sell. Microsoft was really, really stupid and short-sighted in firing the ACES Team and dropping the ball on the FSX franchise and associated ecosystem, as they could (and should) have kept launching SP3 and SP4 in the form of sellable "Acceleration"-style incremental improvements and bug fixes that would have kept the sim current.Cheers,- jahman.

Edited by jahman

"Perhaps then, talking about a new economic model for selling your virtual product is not such a bad thing and offers the community an opportunity to come up with something that will work for all of us in the near future to the betterment of all." Well the OWS folks seem to think so.... :(

  • Moderator
It stands for Overly Weird Statements.
Nope. Occupy Wall Street

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator
Nope. Occupy Wall Street
Is there any difference? :(

Edited by Paul Reitman

PaulsSigApril2012Avsim.jpg
Is there any difference? :(
Nope.. :(
  • Moderator
I'm sure POSKY made a huge profit; not sure why it shut down?
Please explain your logic in reaching this rather bizzare conclusion? POSKY was a small group of folks who collaborated on numerous freeware projects, nearly all of which consisted of only of an exterior model. Very few virtual cockpits (interior models) were ever modeled, and those few done were simply awful.Further, I don't recall ever seeing one bit of "advertising" on their website and/or forum, and I know that the "Donation" button was rarely used.So, just where did these so-called "huge profits" come from, eh?Do you even have a clue about just how much the basic tools (software) cost for professional (payware) use?Max 2012 - US$3,495 (btw, that's only for the initial thirteen month license! Thereafter there's an annual ~$1800 license renewal fee.)http://usa.autodesk....max/how-to-buy/Photoshop CS 5.5 - US $799.00 (Fortunately, at this time there's no annual renewal fee, but upgrades to new versions cost more money.)http://volumelicensi...uctID=226046900That is just for the two absolutely essential items that're common to both aircraft and scenery development. By the way, the above are for single use only, meaning that every team member has to buy their own licensed copies!Honestly, if it weren't for my very modest ($580/mo) Social Security check, I couldn't possibly survive on what I earn from my flightsim work.

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

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