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XP10 - regional differences?

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Hi there,I have been playing the demo and am quite impressed with the Seattle area as depicted.However can someone who has the full version elucidate on the regional differences?For example does Europe look like Europe?I like to sim a lot in Scotland; are the built-up areas where they are supposed to be and the coastlines well defined?Does it look plausibly Scottish or just a Scotland-shaped version of Seattle?Does the traffic drive on the left?I guess many people will be curious as to how XP looks in their area.(Looking forward to seasonal textures too à la FS)Thanks

The rural landuse data is very accurate (i.e. Base Textures). For scotland as an example, the Cuillin hills on Skye are quite right rightly rocky, and the placement of forests is generally very good. You won't have tree clad Munro summit like you do in FSX!The traffic does drive on the left. :smile:However the towns and cities are very much like the neighbourhoods you see in Seattle. All big bungalows with huge gardens etc.... Not a single pebbledashed building in sight! That said, I've heard a suggestion that there is future capability to regionalise the buildings. Not just according to what part of the globe (i.e. Grey Glasgow, vs redbrick Mancheser), but also industrial & commercial areas within each city. Apparently the the existing landuse data has graded data for urban areas, but it's not well utilised in the sim.

In short: All possible but not done yet.

wac-banner_verysm.jpg

* 2010 MacPro, 27' display * Snow Leopard * XP10 *

In short: All possible but not done yet.
AND with no promises or indications as to what might get added/repaired and when.Let's not forget that XP9 was never outfitted with seasonal textures, so there's no telling what will and will not get done.-Greg

I'd love to get a handle on when/if seasonal textures and regionalization might arrive. Much as I've been enjoying many aspects of X-Plane 10, the lack of those two features in the external environment is for me at least (as a low-and-slow flyer) a bit of a limiting factor, and I currently find myself migrating back toward FSX where the more varied external environment, coupled with top-notch third-party aircraft, makes for a more complete experience.


Alan Ampolsk

"Ah, Paula, they are firing at me!"
-- Saint-Exupery

In short: All possible but not done yet.
Yes and no. If you download the OSM2XP Data for your country and install OpenSceneryX The changes are pretty significant.Suddenly there are a lot more different types of buildings and such features as wind turbines. It isn't really perfect but an improvement to the auto layout.

Edited by Longranger

Karsten Schubert

Yes and no. If you download the OSM2XP Data for your country and install OpenSceneryX The changes are pretty significant.Suddenly there are a lot more different types of buildings and such features as wind turbines. It isn't really perfect but an improvement to the auto layout.
Hi Longranger,am I right that installing the OSM2XP Data will give me this data "instead" of the default data and not "in addition" to it? So there is no way to combine them, e.g. have OSM2XP where it in fact has data and have the default autogenerated data where OSM2XP has no data at all?Thanks

Flo B.

am I right that installing the OSM2XP Data will give me this data "instead" of the default data
My understanding, OSM2XP is really meant to be used with photo scenery, where you have "no" default data / autogen. Problem is, in many parts on the world there isn't a lot of OSM data to draw from. Ben has made the program quite versitile, and it can be used with the default data, but he suggests that you exclude it, an option from within the program. Here's some screen shots of London Ontario, one with the default data, one with OSM data added, default not excluded. As you can see the "holes" get filled, and it's looks pretty good.msg-228118-0-84152400-1326291888_thumb.pngmsg-228118-0-50829500-1326291869_thumb.pngGlen

Edited by Muskoka

Gigabyte z590 UD - i5 11600k 4.9 GHz - 64gb 3600 MHz ram - RTX 3070 ti - multiple ssd - 34" 3440x1440 100 Hz Curved - Saitek Yoke Pedals Throttle Quadrant x2 - TM T16000m x2 Throttle - Win 11 Pro

am I right that installing the OSM2XP Data will give me this data "instead" of the default data and not "in addition" to it?
No, as Muskoka already wrote, you are wrong. X-Plane simply adds these informations. In fact by default X-Plane 10 has no default data.Even Seattle is a normal part of the custom sceneries. X-Plane 10 has at the moment no informations about houses anywhere, it only tries to guess the location and type of buildings according to the roads. The OSM maps only says place a building of this kind at this location. The better the OSM informations are, the better the results. In europe the OSM data is normally pretty good in other countries the data is more limited.Normally the OSM data doesn't even interfer with other sceneries. X-Plane 10 has a priorty for these sceries and if two sceries are in conflict with each other the higher priority scenery is used. So there is normally no problem if you use additional airport sceneries even if the airport buildings are part of the OSM data.

Karsten Schubert

I tried using OSM2XP but my X-Plane V10 crashed during the loading screen. Can somebody help me? Here's the logError loading the scenery package:Custom Scenery/1Brasil/The scenery may not look correct.Please see the log.txt file for detailed error information.(io_dsf.cpp:737)Custom Scenery/1Brasil/Earth nav data/-30-050/-24-048.dsf:Unable to locate object: opensceneryx/objects/buildings/industrial/wind_turbines/large.objFailed to find resource 'opensceneryx/objects/buildings/marine/lighthouses/1.obj' at 'Custom Scenery/1Brasil/opensceneryx/objects/buildings/marine/lighthouses/1.obj'Failed to find resource 'opensceneryx/objects/buildings/marine/lighthouses/1.obj' at 'Custom Scenery/1Brasil/custom objects/opensceneryx/objects/buildings/marine/lighthouses/1.obj'Custom Scenery/1Brasil/Earth nav data/-30-050/-24-048.dsf:Unable to locate object: opensceneryx/objects/buildings/marine/lighthouses/1.objFailed to find resource 'opensceneryx/objects/buildings/industrial/water_towers/cylindrical/1.obj' at 'Custom Scenery/1Brasil/opensceneryx/objects/buildings/industrial/water_towers/cylindrical/1.obj'Failed to find resource 'opensceneryx/objects/buildings/industrial/water_towers/cylindrical/1.obj' at 'Custom Scenery/1Brasil/custom objects/opensceneryx/objects/buildings/industrial/water_towers/cylindrical/1.obj'Custom Scenery/1Brasil/Earth nav data/-30-050/-24-048.dsf:Unable to locate object: opensceneryx/objects/buildings/industrial/water_towers/cylindrical/1.objFailed to find resource 'opensceneryx/objects/buildings/industrial/water_towers/cylindrical/2.obj' at 'Custom Scenery/1Brasil/opensceneryx/objects/buildings/industrial/water_towers/cylindrical/2.obj'Failed to find resource 'opensceneryx/objects/buildings/industrial/water_towers/cylindrical/2.obj' at 'Custom Scenery/1Brasil/custom objects/opensceneryx/objects/buildings/industrial/water_towers/cylindrical/2.obj'Custom Scenery/1Brasil/Earth nav data/-30-050/-24-048.dsf:Unable to locate object: opensceneryx/objects/buildings/industrial/water_towers/cylindrical/2.objFailed to find resource 'opensceneryx/objects/buildings/industrial/cranes/1.obj' at 'Custom Scenery/1Brasil/opensceneryx/objects/buildings/industrial/cranes/1.obj'Failed to find resource 'opensceneryx/objects/buildings/industrial/cranes/1.obj' at 'Custom Scenery/1Brasil/custom objects/opensceneryx/objects/buildings/industrial/cranes/1.obj'Custom Scenery/1Brasil/Earth nav data/-30-050/-24-048.dsf:Unable to locate object: opensceneryx/objects/buildings/industrial/cranes/1.objFailed to find resource 'opensceneryx/forests/trees/europe/continental/mixed.for' at 'Custom Scenery/1Brasil/opensceneryx/forests/trees/europe/continental/mixed.for'Could not locate facade/forest/beachopensceneryx/forests/trees/europe/continental/mixed.for(io_dsf.cpp:797)

Alexis Mefano

Thank you! I'm downloading the files, looks like it's gonna take a long time

Alexis Mefano

No, as Muskoka already wrote, you are wrong. X-Plane simply adds these informations. In fact by default X-Plane 10 has no default data.Even Seattle is a normal part of the custom sceneries. X-Plane 10 has at the moment no informations about houses anywhere, it only tries to guess the location and type of buildings according to the roads. The OSM maps only says place a building of this kind at this location. The better the OSM informations are, the better the results. In europe the OSM data is normally pretty good in other countries the data is more limited.Normally the OSM data doesn't even interfer with other sceneries. X-Plane 10 has a priorty for these sceries and if two sceries are in conflict with each other the higher priority scenery is used. So there is normally no problem if you use additional airport sceneries even if the airport buildings are part of the OSM data.
Thanks for your answers!Well, I try to put my question more precise: Sceneries like airports or whole cities are a different story, I get that, but what about the "normal" scenery? How will the osm-data based buildings deal with the buildings autogenerated by X-plane? Will X-plane "detect" the osm-buildings and withdraw the autogenerated ones or will it just put down both in the same place? Guessing from the picture of London it seems to me, osm-buldings and autogen buildings are simply scrambled together, even if they conflict...and I guess this is why there is this "exclude" option in OSM2XP...If it was designed to be used with photoscenery, there will be no problem of course, but with autogenerated scenery there probably will. Anyway, I think I will give it a try.

Flo B.

The traffic does drive on the left. :smile
Interesting. I had a flight around my local area (ok, England, not Scotland, but there shouldn't be significant differences) and the traffic was most definitely driving on the wrong side of the road. However, despite there being no buildings, the layout of my local field (EGTN) was pretty accurate, even with the old disused WWII taxiways. Plus the hump in the middle of the runway too! Shame e 08/26 numbers were backwards though. The general area doesn't look particularly "English" (field layouts, building styles etc), and the towns are too green - not really giving the impression of built up areas, but then neither is it the scorched earth of FSX. No doubt there will be tweaks and addons in due course, and it does seem to be a step in the right direction.
Guessing from the picture of London it seems to me, osm-buldings and autogen buildings are simply scrambled together, even if they conflict...and I guess this is why there is this "exclude" option in OSM2XP...
No, if there is a defined building the auto-gen won't use this location, but it can place buildings next to this object..Whilöe most cities look more densly populated, I know of one airport that was blocked by trees with the default material. With the additional terrain map the trees are gone, instead we see additional buildings as a part of the airport. The map simply placed fitting buildings in this location.The biggest limitations come from the fact, that the lmaps can only use generic building types. The cities don't look real but much more plausible. With the auto-gen you might be able to identify a road, but with the maps you might even see a building in the correct location, although this building won't look exactly as the real building. AT the moment these maps are at least in europe a big help. In the long run X-Plane might contain more city informations and more textures, or the maps and OpenScenery Buildings could be improved.to add more localized textures.

Karsten Schubert

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