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Some hardware questions for 'serious' Flight

Featured Replies

Hi chaps,Based on the, uh, videos you've seen on youtube:1) what hardware can be connected up. I understand yokes and pedals should be no problem. Are other joystick buttons mappable to fuctions (gear, flaps, etc)?2) no track IR for now? But maybe later?3) how's the 'shimmer' on a big monitor? This is my biggest problem with FsX - buildings and autogen look fake due to this effect. It's fine on a computer monitor but on the big LCD TV I'm using it's horrible. Have they fixed this problem in the graphics engine?4) I'm sure goflight and vriinsight gear doesn't work - but please tell me I'm wrong.5) and just checking - other than geographical, are their any limitations on free flight?P.S. "I hate FSX so much...who wants to spend all day rescuing baby elephants?"... Just getting in early in case anyone wants to mention hoops/coins/flying cars again). :)

Oz

 xdQCeNi.jpg   puHyX98.jpg

Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. 

Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777.

"There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."

4. You are not wrong.5. Fuel is the only thing I recall. Some others that watched the videos might have more to add.

P.S. "I hate FSX so much...who wants to spend all day rescuing baby elephants?"... Just getting in early in case anyone wants to mention hoops/coins/flying cars again). :)
I understand you so well .... For me it was going through red square hanging in the sky .... So a humiliation for a hardcore simmer like me .... Fortunately after some time i realized it was not an obligation to do so.

Pierre

P3D when its freezing in Quebec....well, that's most of the time...
C-GDXL based at CYQB for real flying when its warming up...

Are other joystick buttons mappable to fuctions (gear, flaps, etc)?
Yes, mostly.

~ Arwen ~

 

Home Airfield: KHIE

Yes, mostly.
" We did add axis controls for prop pitch and mixture in time for release. Brakes should be fixed in a later update, along with support for non-linear axis mappings "Fred.

Edited by RYR738

Frederic Steiner.

B7382.jpg

Hi Rob....1) what hardware can be connected up. I understand yokes and pedals should be no problem. Are other joystick buttons mappable to fuctions (gear, flaps, etc)?Why not check out my Video Overview of the Warthog controller only just posted elsewhere on the forum3) how's the 'shimmer' on a big monitor? This is my biggest problem with FsX - buildings and autogen look fake due to this effect. It's fine on a computer monitor but on the big LCD TV I'm using it's horrible. Have they fixed this problem in the graphics engine?To get the best screen qualitym FS needs to be operated on a computer monitor, not something which has been primarily built as a TV!4) I'm sure goflight and vriinsight gear doesn't work - but please tell me I'm wrong.You are wrong!5) and just checking - other than geographical, are their any limitations on free flight?None that I know of... :(

Edited by Rockliffe

Howard
MSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One Yoke
My FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776

  • Author
Hi Rob....1) what hardware can be connected up. I understand yokes and pedals should be no problem. Are other joystick buttons mappable to fuctions (gear, flaps, etc)?Why not check out my Video Overview of the Warthog controller only just posted elsewhere on the forum3) how's the 'shimmer' on a big monitor? This is my biggest problem with FsX - buildings and autogen look fake due to this effect. It's fine on a computer monitor but on the big LCD TV I'm using it's horrible. Have they fixed this problem in the graphics engine?To get the best screen qualitym FS needs to be operated on a computer monitor, not something which has been primarily built as a TV!4) I'm sure goflight and vriinsight gear doesn't work - but please tell me I'm wrong.You are wrong!5) and just checking - other than geographical, are their any limitations on free flight?None that I know of...
Thanks all - useful intel.Prop pitch and mixture added is great - would be strange to fly GA without it.@rockcliffe#3: I respectfully disagree. To get the best out of FSX, you need a HD 3 projector system - but I don't have one of those :) However, I do use a modern LCD computer monitor and a dedicated 40inch LCD TV as a dual monitor setup. Do I ever fly with FSX on the computer monitor? Yeah...nuh. I just never use it any more for flying. Bigscreen is brilliant - but certain parts of the scenery show the aging FSX engine's flaws a bit too well. Xbox games look great on an HDTV (with a much more primitive graphics card than most of us use in our FSX computers), so hopefully Flight may improve this problem.@rockliffe#4 I think that I am right and you are wrong...but I hope I'm wrong. Alright? :)Please Microsoft - TrackIR support for release. #1 addon for immersion and particularly important when flying GA. If you're reading this Josh/Steve B/whoever - put it in and I promise I'll never mock Windows Vista, 'Clippy' or the Icon ever again.:)

Oz

 xdQCeNi.jpg   puHyX98.jpg

Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. 

Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777.

"There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."

  • Moderator
3) how's the 'shimmer' on a big monitor? This is my biggest problem with FsX - buildings and autogen look fake due to this effect. It's fine on a computer monitor but on the big LCD TV I'm using it's horrible. Have they fixed this problem in the graphics engine?To get the best screen qualitym FS needs to be operated on a computer monitor, not something which has been primarily built as a TV!
I don't know about that! It sure looks nice and stable on my 42" LED HDTV when run via the HDMI port... :(

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

Well, there goes #3 on the list.

  • Author
I don't know about that! It sure looks nice and stable on my 42" LED HDTV when run via the HDMI port...
A lot of people notice the 'shimmer' effect, when looking at autogen trees or buildings. Most obvious when running with lots of addons, which seem to overload the old-school FSX graphics engine. On a big screen for me, it's enough to make the buildings in FSX look fake - look at a big payware airport from 5 miles out, does it blend properly with the scenery?I'm hoping on the same hardware Flight will look a bit more natural. Modern lighting and alpha fade would help too - do I get those?

Edited by OzWhitey

Oz

 xdQCeNi.jpg   puHyX98.jpg

Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. 

Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777.

"There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."

I get a little shimmer primarily in the trees on my 42", but it is soooo immersive, the cockpit is almost life size, as is the view...hard to go back to my 21" monitor (which also has a bit o' the ol' shimmer). The Flight graphics to _me_ look pretty similar to fsx with REX, GEX, UTX...great autogen on splotchy ground bmps...I guess it would be difficult to autogen all of that grass....oh wait orbx already does that... :Whistle:I guess more "crispness" is what I want out of the graphics in Flight...sometimes when I'm trying to find a small airfield in say PNW, it is currently very difficult to do visually in FSX.

Cheers,

Jonathan

  • Author
I get a little shimmer primarily in the trees on my 42", but it is soooo immersive, the cockpit is almost life size, as is the view...hard to go back to my 21" monitor (which also has a bit o' the ol' shimmer). The Flight graphics to _me_ look pretty similar to fsx with REX, GEX, UTX...great autogen on splotchy ground bmps...I guess it would be difficult to autogen all of that grass....oh wait orbx already does that... I guess more "crispness" is what I want out of the graphics in Flight...sometimes when I'm trying to find a small airfield in say PNW, it is currently very difficult to do visually in FSX.
It only takes 2 seconds to drag the screen from tv to monitor. So do i ever do it...nah. As gtr says, once you get used to flying on a 40inch plus monitor, it's hard to go back. But it's brutal at showing up the faults in the plane and scenery - older planes like the lds767 that got by on the monitor look bad enough on the bigscreen that immersion suffers.Fsx, even dressed up, still looks old. The flight screenies aren't much better but i'm hoping that in realtime on the big screen it'll look more '2012'.

Edited by OzWhitey

Oz

 xdQCeNi.jpg   puHyX98.jpg

Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. 

Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777.

"There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."

Hey fellas, I base my opinion on the finest quality image rather than the immersion factor. Sure, I agree, of course anyone would be foolish to suggest the immersion factor is better on a smaller screen than a larger screen, but my observation is based on a 24"- 30" LCD 16x10 running at 1920x1200 or 2560 x 1600 vs a 42" running at even fewer pixels! Sit close enough to get the immersion factor and you see the pixels and drop in quality, move further away and you have a monitor that still has fewer pixels than the 2560 x 1600. Also, the TV will generally have been compromised on screen quality, purely because it will have a tuner installed. If I pay for a monitor I don't want to sacrifice the screen quality in favour of an integrated tuner.So, while I agree Rob that the immersion factor is obviously a big thing, personally, for me, the quality is more important. If someone could persuade me, after changing from a 30" LCD monitor running at 2560x1600 to a 36" or 42" TV that the quality is a is as good, then I would be a very happy man :wink:BTW, LCD TV's run at 16x9 and not the native resolution of 16x10 which FSX and addons have been designed for. Hence you end up with squashed instrument dials in the VC :(

Edited by Rockliffe

Howard
MSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One Yoke
My FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776

  • Moderator
Also, the TV will generally have been compromised on screen quality, purely because it will have a tuner installed. If I pay for a monitor I don't want to sacrifice the screen quality in favour of an integrated tuner.
That's very old school. These days HDTV units are really "monitors" to which a tuner has been added. Also, there's a huge difference between second-generation LCD displays and third-generation LED displays. With multiple HDMI, DVI and VGA input ports, they are indistinguishable from a plain old LCD or LED computer monitor of any size.As for any "gauge ovalization," that only affects 2d panels; it does not occur in the 3d virtual cockpit. Since Flight doesn't even have 2d panels, that is a moot issue.BTW, since about 2008, 16:9 ratio has become the norm for all wide-screen computer monitors and HDTVs.
Industry moves away from 16:10 in 2008 to 16:9In 2008, the computer industry started to move over from 16:10 to 16:9. TVs are in 16:9 and the monitors are now mostly produced in 16:9 to work better for entertaining purposes. When monitors share the same aspect ratio as TVs, manufacturing costs can also be reduced.
http://en.wikipedia.org/wiki/16:10

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

couldn't have said it better myself....yes mine is a samsung 40" LED 16:9, as is my asus 21".

Cheers,

Jonathan

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