March 18, 201214 yr So what in what Flight does does make it unrealistic? Why cannot be called a sim in what it already does from your perspective? Jets,helos and glidersIf I'm reading this right, you're saying that a flight program can't be a sim, and can't be realistic, unless it has helos and gliders.Hook Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
March 18, 201214 yr Commercial Member ATC Weather Management and Real World Weather Flight Planner SID and Stars A/P Jets,helos and gliders Planes with the same quality of PMDG ones therefore status of the art FMC f.i. and much much more Airports working vehicles Checklists for each plane VC for each plane Landing replays At least 80% of world coverage Co-pilot functions and helps Wet / snowy / heat hazed runways Planes mechanical failures and stress consequences Let's say pretty much everything that Flights misses and still ignores. Interesting. Considering a Link Trainer has none of those, its still considered a "sim". Kevin Miller 3D Artist and developer
March 18, 201214 yr Interesting. Considering a Link Trainer has none of those, its still considered a "sim".Indeed, the same goes for the Level-D sims used in airline training, pretty sure that those don't model helos and gliders, or have working airport vehicles. I also doubt they have real world weather (much more useful to set the weather yourself, rather than use what happens to be outside). Whether or not they have a VC is arguable. John-Alan Pascoe
March 19, 201214 yr If Flight's a sim, it's a GA sim. Nothing wrong with focusing on one area so you can do it properly.Agree with the Link Trainer and Level D sim comments.I think the Link trainer example in particular is useful for people who think a sim MUST have 'x' to be a sim, or to be any use for training. In my field (medical simulation) we use devices that are about as sophisticated as a link trainer for simulation training still in the 21st century. We're trying to simulate something much more complicated than a plane (the human body), but do so with devices that lack a lot more features than the games/sims we're talking about here.So the point is you can learn lots from a home-based computer program that genuinely tries to simulate aviation. Flight partially tries to do this. Oz Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777. "There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."
March 19, 201214 yr For me in order for something to be a sim it has to cover those basics that everyone in the real world experiences (the rest is gravy). While all pilots should know how to start their airplane (I hope!) not all pilots have to know how to fly a helicopter. While all sailors have to sail in various weather conditions not all sailors have to know how to properly tow another vessel. While all drivers have to know what to do at a stop light not all drivers have to know how to work a manual transmission. To me, however, there is one basic element of flying that Flight misses that allows me to say it's a sim: AI traffic. All pilots have to work with other aircraft. All sailors have to navigate taking into consideration other vessels. All drivers have to share the road with other vehicles. Without this one tick in the box Flight is just an aircraft operating replication program (with sightseeing capabilities), however it's not a flight sim. What Flight does it does well, however I really don't see where the incentive for MS is to take it beyond that.
March 19, 201214 yr Folks,This is all about labels. So, I have an idea... Let's give FLIGHT a new label... May I introduce to you.... GAMEULATOR!!! The FLIGHT GAME SIMULATOR FOR MOST PERSUASIONS!
March 19, 201214 yr Folks,This is all about labels. So, I have an idea... Let's give FLIGHT a new label... May I introduce to you....GAMEULATOR!!! The FLIGHT GAME SIMULATOR FOR MOST PERSUASIONS! What happened to "Dill Pickle" ? ; )
March 19, 201214 yr To me, however, there is one basic element of flying that Flight misses that allows me to say it's a sim: AI traffic.The last couple of times I was up, I never saw another aircraft. I've only seen one other aircraft take off from the local airport. Haven't gotten to see one land yet. I live about 5 miles north of the airport and it's a busy day if I hear two aircraft.Hook Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
March 19, 201214 yr Pretty sure the Link trainer didn't have AI aircraft... Oz Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777. "There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."
March 19, 201214 yr ATC Weather Management and Real World Weather Flight Planner SID and Stars A/P Jets,helos and gliders Planes with the same quality of PMDG ones therefore status of the art FMC f.i. and much much more Airports working vehicles Checklists for each plane VC for each plane Landing replays At least 80% of world coverage Co-pilot functions and helps Wet / snowy / heat hazed runways Planes mechanical failures and stress consequences Let's say pretty much everything that Flights misses and still ignores. Of course this is only the top of the iceberg. I tried to summarize the most important points but if I had to think about what makes a sim in the details I would have added another dozen of points, the AI presence is definitely one of those.Anyway, let's keep hoping and suggesting within this forum and the beta one and MS reading Facebook, gaming sites reviews, forums, Beta forum etc... will have a sharp idea of what makes a simulation.
March 19, 201214 yr May I introduce to you....GAMEULATOR!!! The FLIGHT GAME SIMULATOR FOR MOST PERSUASIONS! ...or Simugamer
March 19, 201214 yr Of course this is only the top of the iceberg. I tried to summarize the most important points but if I had to think about what makes a sim in the details I would have added another dozen of pointsThat's not a list of things that are required to make a sim, that's a laundry list of I WANT's. Some of that wasn't even in FSX. Hook Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
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