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davidmi58

Have any of you tried this? (SweetFX)

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Hi, Just a question, I have noticed that at least a few people have this problem. I run my FSX in windowed mode, and besides that i use my FMC from open cockpit...

But as soon as i undock the cdu window and move it to my FMC then i get 4 fps when using SweetFX... without SweetFX i get around 20-25... so im pretty sure its not lack of performance...

 

Any sollution for this?


Niklas Eriksson

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Hi.

 

I put all the files into FSX this morning and FSX just would not load, it shows unresponsive in the Task Manager. Delete files and it works again. Anyone had this issue.

 

Ta

 

Steve

 

Yep. Having this issue almost all the time. I am sure there is some addon that is not working with it, but couldn't bother to go finding it, due to the FPS drop it causes. My FSX is totally unstable with SweetFX.

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\\\\TRY THIS,I Spent two days looking at photos and videos trying to get all the color tones right despite FSX's transition limitations. Subtle Bloom's,Blue sky's and bright days(as they should be) clouds look nice with a tint of blue along with the earth below having a hint of the gold from sun(not pure white-light) . Dawn will make you yawn and dust will you make you feel relaxed, feedback welcome. Please note I designed this configuration with AS2012 in mind, for some reason the boys at Rex-sim decided to paint the clouds with a hint of rose so I could not get the colors right with Rex but it still works, try it. - sorry I don't know how to copy a file here at AVSIM but copy and paste the text below via word pad.

 

 

 

 

/*-----------------------------------------------------------.

/ Choose effects /

'-----------------------------------------------------------*/

 

// Set to 1 for ON or 0 for OFF

#define USE_SMAA_ANTIALIASING 1 // [0 or 1] SMAA Anti-aliasing : Smoothens jagged lines.

#define USE_LUMASHARPEN 1 // [0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.

#define USE_BLOOM 1 // [0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost)

#define USE_HDR 1 // [0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)

#define USE_TECHNICOLOR 0 // [0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)

#define USE_DPX 1 // [0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor.

#define USE_LIFTGAMMAGAIN 0 // [0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping)

#define USE_TONEMAP 1 // [0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)

#define USE_VIBRANCE 0 // [0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.

#define USE_CURVES 0 // [0 or 1] Curves : Contrast adjustments using S-curves.

#define USE_SEPIA 1 // [0 or 1] Sepia : Sepia tones the image.

#define USE_VIGNETTE 0 // [0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts.

#define USE_DITHER 0 // [0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette)

#define USE_SPLITSCREEN 0 // [0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode.

 

 

/*-----------------------------------------------------------.

/ SMAA Anti-aliasing settings /

'-----------------------------------------------------------*/

 

#define SMAA_THRESHOLD 0.12 // [0.05 to 0.20] Edge detection threshold

#define SMAA_MAX_SEARCH_STEPS 16 // [0 to 98] Determines the radius SMAA will search for aliased edges

#define SMAA_MAX_SEARCH_STEPS_DIAG 6 // [0 to 16] Determines the radius SMAA will search for diagonal aliased edges

#define SMAA_CORNER_ROUNDING 0 // [0 to 100] Determines the percent of antialiasing to apply to corners.

 

// -- Advanced SMAA settings --

#define COLOR_EDGE_DETECTION 1 // [0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster)

#define SMAA_DIRECTX9_LINEAR_BLEND 0 // [0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.

 

 

/*-----------------------------------------------------------.

/ LumaSharpen settings /

'-----------------------------------------------------------*/

// -- Sharpening --

#define sharp_strength 0.60 // [0.10 to 3.00] Strength of the sharpening

#define sharp_clamp 0.035 // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035

 

// -- Advanced sharpening settings --

#define pattern 2 // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.

#define offset_bias 1.0 // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.

// I designed the pattern for offset_bias 1.0, but feel free to experiment.

 

// -- Debug sharpening settings --

#define show_sharpen 0 // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)

 

 

/*-----------------------------------------------------------.

/ Bloom settings /

'-----------------------------------------------------------*/

#define BloomThreshold 20.25 // [0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't.

#define BloomPower 1.000 // [0.0000 to 8.0000] Strength of the bloom

#define BloomWidth 0.0138 // [0.0000 to 1.0000] Width of the bloom

 

 

/*-----------------------------------------------------------.

/ HDR settings /

'-----------------------------------------------------------*/

#define HDRPower 1.10 // [0.0 to 8.0] Strangely lowering this makes the image brighter

#define radius2 0.87 // [0.0 to 8.0] Raising this seems to make the effect stronger and also brighter

 

 

/*-----------------------------------------------------------.

/ TECHNICOLOR settings /

'-----------------------------------------------------------*/

#define TechniAmount 0.11 // [0.0 to 1.0]

#define TechniPower 3.8 // [0.0 to 8.0]

#define redNegativeAmount 0.88 // [0.0 to 1.0]

#define greenNegativeAmount 0.88 // [0.0 to 1.0]

#define blueNegativeAmount 0.88 // [0.0 to 1.0]

 

 

/*-----------------------------------------------------------.

/ Cineon DPX settings /

'-----------------------------------------------------------*/

#define Red 8.0 // [1.0 to 15.0]

#define Green 8.0 // [1.0 to 15.0]

#define Blue 8.0 // [1.0 to 15.0]

 

#define ColorGamma 2.5 // [0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral.

#define DPXSaturation 4.8 // [0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral.

 

#define RedC 0.36 // [0.6 to 0.2]

#define GreenC 0.36 // [0.6 to 0.2]

#define BlueC 0.34 // [0.6 to 0.2]

 

#define Blend 0.1 // [0.0 to 0.1] How strong the effect should be.

 

 

/*-----------------------------------------------------------.

/ Lift Gamma Gain settings /

'-----------------------------------------------------------*/

#define RGB_Lift float3(1.000, 1.000, 1.000) // [0.000 to 2.000] Adjust shadows for Red, Green and Blue

#define RGB_Gamma float3(1.000, 1.000, 1.000) // [0.000 to 2.000] Adjust midtones for Red, Green and Blue

#define RGB_Gain float3(1.000, 1.000, 1.000) // [0.000 to 2.000] Adjust highlights for Red, Green and Blue

 

 

/*-----------------------------------------------------------.

/ Tonemap settings /

'-----------------------------------------------------------*/

#define Gamma 0.98 // [0.00 to 2.00] Adjust midtones

 

#define Exposure 0.00 // [-1.00 to 1.00] Adjust exposure

 

#define Saturation 0.40 // [-1.00 to 1.00] Adjust saturation

 

#define Bleach 0.00 // [0.00 to 1.00] Brightens the shadows and fades the colors

 

#define Defog 0.003 // [0.00 to 1.00] How much of the color tint to remove

#define FogColor float3(0.00, 0.00, 2.55) // [0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to remove - default is blue

 

 

/*-----------------------------------------------------------.

/ Vibrance settings /

'-----------------------------------------------------------*/

#define Vibrance 0.15 // [-1.0 to 1.0] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.

 

 

/*-----------------------------------------------------------.

/ Curves settings /

'-----------------------------------------------------------*/

#define Curves_contrast 0.30 // [-1.0 to 1.0] The amount of contrast you want

 

// -- Advanced curve settings --

#define Curves_formula 7 // [1|2|3|4|5|6|7] The constrast s-curve you want to use.

 

 

/*-----------------------------------------------------------.

/ Sepia settings /

'-----------------------------------------------------------*/

#define ColorTone float3(1.40, 1.12, 0.90) // [0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to tint the image

#define GreyPower 0.12 // [0.0 to 1.0] How much desaturate the image before tinting it

#define SepiaPower 0.50 // [0.0 to 1.0] How much to tint the image

 

 

 

/*-----------------------------------------------------------.

/ Vignette settings /

'-----------------------------------------------------------*/

#define VignetteRadius 1.00 // [-1.00 to 3.00] lower values = stronger radial effect from center

#define VignetteAmount -1.00 // [-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White.

#define VignetteSlope 8 // [1 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)

#define VignetteCenter float2(0.500, 0.500) // [0.00 to 1.00] Center of effect.

 

 

/*-----------------------------------------------------------.

/ Dither settings /

'-----------------------------------------------------------*/

//No settings yet, beyond switching it on or off in the top section.

 

//Note that the checkerboard pattern used by Dither, makes an image harder to compress.

//This can make your screenshots and video recordings take up more space.

 

 

/*-----------------------------------------------------------.

/ Splitscreen settings /

'-----------------------------------------------------------*/

#define splitscreen_mode 3 // [1|2|3|4|5] 1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split

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Hi, Just a question, I have noticed that at least a few people have this problem. I run my FSX in windowed mode, and besides that i use my FMC from open cockpit...

But as soon as i undock the cdu window and move it to my FMC then i get 4 fps when using SweetFX... without SweetFX i get around 20-25... so im pretty sure its not lack of performance...

 

Any sollution for this?

 

+1.This is so frustrating, looks brilliant in windowed mode.

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Hi, Just a question, I have noticed that at least a few people have this problem. I run my FSX in windowed mode, and besides that i use my FMC from open cockpit...

But as soon as i undock the cdu window and move it to my FMC then i get 4 fps when using SweetFX... without SweetFX i get around 20-25... so im pretty sure its not lack of performance...

 

Any sollution for this?

 

OK for me this is something to do with having 2 screens connected. I just created a new cfg. with only 1 monitor and now FPS are the same in windowed and full screen mode. mmm.........

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Probably its the same for me, or at least when i USE both screens in FSX... If I just have my other screen connected and showing my desktop there is no problems...

But as soon as I put something FS related on that screen, the fps goes down to 4...


Niklas Eriksson

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\\\\TRY THIS,I Spent two days looking at photos and videos trying to get all the color tones right despite FSX's transition limitations. Subtle Bloom's,Blue sky's and bright days(as they should be) clouds look nice with a tint of blue along with the earth below having a hint of the gold from sun(not pure white-light) . Dawn will make you yawn and dust will you make you feel relaxed, feedback welcome. Please note I designed this configuration with AS2012 in mind, for some reason the boys at Rex-sim decided to paint the clouds with a hint of rose so I could not get the colors right with Rex but it still works, try it. - sorry I don't know how to copy a file here at AVSIM but copy and paste the text below via word pad.

 

 

 

I would love to try this. I could run through all your settings, but it would be much easier if you might attached the "SweetFX text file and we could just drop it in. cheers.


Bryan Wallis aka "fltsimguy"

Maple Bay, British Columbia

Near CAM3

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\\\\TRY THIS,I Spent two days looking at photos and videos trying to get all the color tones right despite FSX's transition limitations. Subtle Bloom's,Blue sky's and bright days(as they should be) clouds look nice with a tint of blue along with the earth below having a hint of the gold from sun(not pure white-light) . Dawn will make you yawn and dust will you make you feel relaxed, feedback welcome. Please note I designed this configuration with AS2012 in mind, for some reason the boys at Rex-sim decided to paint the clouds with a hint of rose so I could not get the colors right with Rex but it still works, try it. - sorry I don't know how to copy a file here at AVSIM but copy and paste the text below via word pad.

 

 

Well, Six. This did not work for me. When I copied the settings from your post into my SweetFX txt file, the game wouldn't start. So, since I really wanted to see what you were getting to after two days of work, I copied the settings, one at a time, into the SweetFX configurator and reset the injector after each setting. It was looking pretty nice until I got to the sepia settings. Way too strong on my system. Looked like someone sprayed brown paint all over everything. I know this could not be what you were seeing so I wonder why it is so different. I am using DX10. Are you? Maybe that is the problem.

 

Any idea why I could be seeing something so different than you? I am pretty certain that I got all the settings right. Especially the sepia ones since it was what wonked everything out so much for me. Maybe I got it wrong.

 

Try uploading your txt file directly up here instead of copy and paste. (Click "more reply options" and upload the file using the "Attach files" menu.)

 

Maybe the copy and paste lost something in the translation.

 

Thanks for sharing, though.

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Here is my final verdict.

 

1. Tried many adjustments including the one posted above, agree that the sepia is radical and not to my taste. Actually found I got some good colour and definition that I liked, however....

2. As Word Not Allowed has indicated I take a performance hit of several fps that I can not afford.

3. When I go to windowed mode, my machine drops to 3-6 fps, slideshow.

4. It introduces a series of micro stutters that I have all but completely removed with my existing setup.

 

Conclusion for me - I am back to my ENB Series setup, and will leave this new toy to others for their fun.


Bryan Wallis aka "fltsimguy"

Maple Bay, British Columbia

Near CAM3

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Here is what I see, the picture does not describe how awesome it looks in motion, I need to review my settings to produce replica(able) results.

 

 

 

 

Screenshot32544.png

 

one more....

 

 

 

I used Sepia lightly to add a hint of yellow, I get no performance hit (Nvidia 680GFX)

Edited by firehawk44
Top and bottom images removed. Exceed 400KB limit.

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I can't help it, here is another.... (please note the bright vivid day and contrasting clouds).

Edited by firehawk44
Images removed. Exceed 400KB limit.

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Conclusion for me - I am back to my ENB Series setup, and will leave this new toy to others for their fun.

 

I used ENB too in the past but stopped using it because of lots of CTDs as I recall it and if my memory serves it was found and confirmed ENB would cause those kind of problems.

 

Since you're using it I take that as you don't have any problems with it?


Richard Åsberg

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Copy & paste worked for me, here's what I came up with from six000's settings:

 

ci82t_kbhb_sweetfx_six000.jpg

 

 

A little too bright for me although I thought it did a pretty good job of replicating a bright summer day. I turned off SMAA_AA and LUMASHARPEN, I actually sort of miss ENB for the soft focus effect so sharpening things up didn't really do it for me.

 

Here's mine, I'm liking the "vignette" for the time being. (the dark halo hanging around the edges of the screen). Mostly mine just darkens default FSX somewhat and adds a little saturation and contrast. I'm not big on the washed out effect that bloom makes so I have bloom off. Probably too dark for most, especially in the screenshot, but my monitor is apparently a bit bright and once you get into full screen it seems about right to me.

 

 

ci82t_kbhb_sweetfx_jr.jpg

 

 

Here's a .zip with some full sized uncut unedited comparison shots taken straight from the sim. There's a shot using my old ENB settings too. Also included is my "SweetFX_settings.txt" and the one I copied from six000's post:

 

http://www.cat-tamer...mparison_jr.zip

 

Jim

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For me FXAAInj gives the best FPS of the 3.

Not DX10 compatible but looking very good.


13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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SweetFX is outstanding, at least for me who never managed to find a way to avoid the CTD:s caused by ENB-series.

My current config, no FPS-impact.

Taste is very individual, but I really like this one.

 

BLX2.jpg


EASA PPL SEPL ( NQ , EFIS, Variable Pitch, SLPC, Retractable undercarriage)
B23 / PA32R / PA28 / DA40 / C172S 

MSFS | X-Plane 12 |

 

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