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CarlosF

64 Bit beta in the burner now...

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I am curious about 64 bit and the challenges the team has undertaken. Did the art have to change or just recompiled? Just curious where most of the work for this needed to be focused on?

 

Bob

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There was mention that autogen and other items would get improvements with the release (*either concurrent to, or shortly thereafter) of the 64-bit version.

 

With the testing extending to the art people (*or person, considering how absurdly small their development budget is), this is good news and might (*might) mean that the scenery is getting a little kick in the pants.

 

Here's to hoping...

-Greg

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Great to have it out. The real challenge will be getting all the developers over to 64-bit with plug-ins.

 

We're working on the transition at X-Aviation, but I have noted a few devs having issues and concerns going forward. I won't make mention of them out of respect, but it's important that everyone understand not all of your add-ons will work on day one or possibly near it! No doubt, however, this is a big step in the right direction for people who have been running out of memory (scenery folks and OSM road users).

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Great news indeed! I'm really hoping for the ugly distant scenery visibility issue to be fixed.

 

Sent from my BlackBerry Runtime for Android Apps using Tapatalk 2

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:Big Grin: I think I've hit the "Update X-Plane Now" Button over a 1000 times in the last 12hrs :Big Grin: LOL

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the ugly distant scenery visibility issue to be fixed.

 

+1

 

That is one issue I'm hoping it gets fixed.

 

:Big Grin: I think I've hit the "Update X-Plane Now" Button over a 1000 times in the last 12hrs :Big Grin: LOL

 

Check Ben's blog, he will post here when 64 bit public beta is ready.

 

http://developer.x-plane.com/

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Great news indeed! I'm really hoping for the ugly distant scenery visibility issue to be fixed.

 

Sent from my BlackBerry Runtime for Android Apps using Tapatalk 2

 

 

 

going 64bit will not fix FPS or Scenery issues like the article said, it's just going to improve stability

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On the other hand, 3pds will have a lot of hard work adpating their products to the new platform... I'm looking for a stable version around 10.40, and it would be great to have it with those flight dynamics problems fixed as well.

 

I believe 10.20 will be an experiment, then 10.30 will certainly move further in the area of autogen and maybe a few features long requested (a solution for seasonal textures would also be great, and more cloud types also very good...).

 

By 10.40 3pds will probably have found their way accross the new platform and, from there on, stability will approach until we hear about X-Plane11, and 10.70 becomes the latest 10 version...(?)

 

Until then, I am busy:-)

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On the other hand, 3pds will have a lot of hard work adpating their products to the new platform... I'm looking for a stable version around 10.40, and it would be great to have it with those flight dynamics problems fixed as well.

 

I believe 10.20 will be an experiment, then 10.30 will certainly move further in the area of autogen and maybe a few features long requested (a solution for seasonal textures would also be great, and more cloud types also very good...).

 

By 10.40 3pds will probably have found their way accross the new platform and, from there on, stability will approach until we hear about X-Plane11, and 10.70 becomes the latest 10 version...(?)

 

Until then, I am busy:-)

 

I is confuzzled. :wacko:

 

Did you sell your copy of Xplane or no?

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On the other hand, 3pds will have a lot of hard work adpating their products to the new platform... I'm looking for a stable version around 10.40, and it would be great to have it with those flight dynamics problems fixed as well.

 

I believe 10.20 will be an experiment, then 10.30 will certainly move further in the area of autogen and maybe a few features long requested (a solution for seasonal textures would also be great, and more cloud types also very good...).

 

By 10.40 3pds will probably have found their way accross the new platform and, from there on, stability will approach until we hear about X-Plane11, and 10.70 becomes the latest 10 version...(?)

 

Until then, I am busy:-)

 

Just curious HiFlyer, what is your relationship to Laminar or that of the developers? It seems like you are either speculating or may be providing some inside information. At least that is my take on your post.

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That blog entry on what 64bit does not is hilarious.

Every time I start up the left engine of the KX-1000 turbojet, rain appears on my right windscreen. I hope 64-bit fixes that!

So so true at times! :lol: Thanks for linking to the blog.

 

It won’t bring world peace. For that you need 128 bits.

:lol: I should buy a second copy just for the humour of those folks.

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Did you sell your copy of Xplane or no?

 

The prospective buyer gave up because I could not make the add-on payware aircraft available for him without giving away my credentials, and that wouldn't be a good idea... I understand that the bargain would be for the complete set for €40,00, and this way he would receive only X-Plane Global and the OSM Scenery areas I already had, plus a few add-on freeware aircraft, but none of the payware... I understand his position of course, specially because there are certainly going to be updates available after the 64bit version get's out...

 

I kept X-Plane10 for me...

 

Then, while I do not have any special relation with LR (and those considerations above in this thread are simply conjectures on how I believe things will evolve...) other than posting here and, from time to time, exchanging email messages with Austin, I do try to explain him my ideas / thoughts / wants, and I was very happy with the last answer I received from him, regarding the possibility of some fxes / additions when they get the 64bit version stable...

 

This being said I should point out that I am really enjoying Aerofly FS. It's probably the sim I am spending more time with, then MS FLIGHT (started almost every day for the AoTD) , and also FSX, because I got back, after a few years away from it, into some beta testing work again for that platform... OTOH X-Plane10 is still the platform I really believe in and hope for in terms of future, and I couldn't avoid trying the C337 :-/, an airplane I had the chance to fly in many times while serving with the Portuguese Airforce during the early nineties...

 

There is certainly a big difference between the FSX and X-plane versions I have when it comes to proper engine operations... X-Plane being a lot more close to the real figures / procedures than what we get with any prop aircraft in FSX (the leaning bug, the power bug, etc... make it rather difficult to operate reciprocating engines in MSFS properly... by the book). I love the weather themes in FSX aided by AS2012 and CumulusX! for soaring...

MSFS aircraft don't definitelly feel on-rails... I had quite a bumpy ride with the Flight1 PC-12 one of this days, using RW Weather injected through AS2012... But! I love that night lighting in X-Plane10, and in some aspects even the way weather (at only the METAR level) get's translated to X-plane10. OTOH I would really like to have winds aloft and temperatures at various flight levels / altitudes in X-Plane10 too, and a much more diverse set of cloud types... and fog!!!!!

 

I hate the AI in X-Plane10, but I really like even the default one in FSX, and the nice and realistic sensation of approaching an airport at night in FSX with traffic set to medium levels... Pretty much what I see from my office window in LPPT :-)

 

I love the scenery and the flight dynamics in Aerofly FS, the way weather is modelled, specially for soaring, with aspects I couldn't yet find in any other sim....

 

And, I am still seriously considering DSC p-51... It really looks great, and should feel great too... If only they modelled a civilian aircraft....

 

Well, ELITE I gave it away for a while to a friend who just got his ATPL, and uses it for IFR proficiency before the checkrides...

 

Even more confused HiFlyer :-)

 

I am... :-|

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