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Blurry ground textures

Featured Replies

Hi,

 

I have an issue with blurry ground textures. It seems that it happens not only to me, but plenty of others, however I just can't get my head round why it's still blurry after all of the changes I've applied.

 

I installed FSX and followed Word Not Allowed's guide. Unfortunately, I was a bit stupid to install FSX on the SSD, rather than the system, but that's a story for another time. I set up cfg first using Bojote's tweaker, and it produced similar results. I was then referred to NickN's guide which I read through a few times, and decided to go for some tweaks with Word Not Allowed's guide beside.

 

And this is how it looks with all the changes applied :/ It's utterly disgraceful for a quad core system, I think.

 

sXeHquQ.jpg

 

My system specs:

Intel i5-3570K @ 4.5GhZ | Gigabyte Z77-D3H DDR3 | ASUS GeForce GTX 560 1GB GDDR5 850MhZ OC | 8GB RAM Corsair Vengeance DDR3 (2x4GB) 1600MhZ | 1TB Western Digital Caviar Blue 3.5' 7200RPM | 120GB Corsair SSD Force Series 3 | Creative SoundBlaster Audigy SB Soundcard | Noctua NH-D14 Cooler

 

For addons I run Ground Environment X Europe and REX Overdrive. Even the water looks awful on REX, with it being on absolute maximum.

 

Steps I took:

 

1 >> Ran bojote's tweak. It made the following changes:

 

Congratulations! you have an optimal AffinityMask value!

Congratulations! you already have HIGHMEMFIX set!

You are running with frame rates set to unlimited, great! but MAKE SURE you use the 'external' frame rate limiter set to 'exactly' 30 FPS for optimal results. You can download it here

Congratulations! your TextureMaxLoad is set to an optimal value!

Congratulations! You already have an optimal SWAP_WAIT_TIMEOUT value.

Your have an optimal SmallPartRejectRadius value!

Your RejectThreshold value needs adjusting!

Your Cloud draw distance is set above 70nm, try using an external weather program to limit visibility and set your cloud draw distance 10nm UNDER this visibility for optimal horizon cloud blend.

Consider removing your FIBER_FRAME_TIME_FRACTION *IF* you experience micro-stutters.

You are using a non standard Texture Size! we'll skip this option and leave it unchanged.

MAKE SURE to disable Transparency Anti-aliasing for improved smoothness with your NVIDIA GeForce GTX 560 card.

MAKE SURE to disable Transparency Anti-aliasing for improved smoothness with your NVIDIA GeForce GTX 560 card.

 

2 >> Edited the fsx.cfg to change/add following values

 

Texture_max_load=2048

Texture_bandwidth_mult=70

AffinityMask=14

MipBias=6

 

3 >> I have set up NVIDIA Inspector according to Word Not Allowed's settings in his guide.

 

ZI5jR7c.jpg

 

I'm hoping someone will have some useful suggestions for me to try :)

 

Thank you

Kamil Bonczyk

 

u628q09uxqvcvqcdbnn4.jpg

Hello HighFlyer,

 

Like you I've used various tweaks including Bejote's and, whilst I've seen improvement, I've been a little disappointed with the results.

 

I recently followed some YouTube tutorials by a guy called Rotation FSX. He has several covering DX9/10, rain and so on. I implemented the DX9 & 10 tweaks, but rolled it back to DX9 due to issues with my dual monitor setup. (Probably something I was doing...)

 

Anyway, I'm really pleased with the results. I'm getting a solid 30+ fps, but it's so much smoother with less tearing and blurries. Check it out.

 

My system is not as strong as yours, so you should get some good results. I use GEX, UTX, PMDG & VoxAtc.

 

Good luck

 

GIO

Often depends on how you fly. Go low and fast and any system with highish settings will get blurry ground, CPU just can keep up loading areas. Switching to airport view for more than a few sec easily shows this.

 

There is no magic fix. Tweak as you have and turn down settings cause your machine can't keep up.

Often depends on how you fly. Go low and fast and any system with highish settings will get blurry ground, CPU just can keep up loading areas. Switching to airport view for more than a few sec easily shows this.

 

There is no magic fix. Tweak as you have and turn down settings cause your machine can't keep up.

 

Not true. My system is inferior to his, and I can go as low and as fast as I want in FSX, and my texture draws keep up--and I have my textures set as high as they will go. Something is obviously wrong here--no install of FSX should look like his attached screenshot. This issue looks like a .cfg issue--or some errant process that's hitting cpu cycles.

 

First observation--your fps isn't locked. Lock it down at 30. Test. Do your textures stay crisp? If so, you weren't allowing FSX to devote enough cpu cycles to texture loading. My nexxt step--delete fsx.cfg and let fsx rebuild a new one (first back up the existing one first). Change the resolution to your preferred resolution, and try a test flight. Do the textures still blur? If so, likely you have a process running on your system that is in competition for cpu resources. If they don't, apply ****one change or tweak at a time**** and retest each time. If you get a smooth flight with clear textures, you're good to go.

 

My standing advice is never apply any tweaks until FSX is running smooth (with crisp textures) and stable.

 

Regards,

 

John

  • 10 months later...

Having the same issue, never happened before. Install UTX USA, GEX USA and REX4, now all of a sudden I get the same blurry textures. Been using FSX for year and never had this issue. Only difference I would think is that I am in Windows 8.1 and GEX and REX4 is new to me.

 

Could this issue be related to either of these?

Any insight would be appreciated.

Michael Lagow
Madness Software

Worth a try.... Delete your FSX.cfg so FSX will create another on startup.

 

Backup your file first.

My Liveries | FAA ZMP | PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

Some good advice here from the guys. One of the main contributing factors to the blurries you see is more than likely that you're running with unlimited frames. By running with unlimited frames you are effectively telling the CPU to maintain as higher frame rate as possible at the expense of loading scenery textures. So, I suggest locking your frames at 30. With water settings at Maximum, this will have an immense effect on performance too, so I suggest you set water at Low 2x. Do you have 4096 HD textures loaded in REX, if so take them out and load 1024, IMO they are nicer looking and far better performing. You haven't said what other settings you have... eg, FWIW when flying the NGX I have autogen set at either normal or dense, no more.

 

A few other things that will help is to untick ground shadows, bloom, aircraft shadows, airport traffic set to 0%, road traffic set to 12% water traffic 12%. When flying with the NGX or similar set GA AI to 0% and airline traffic to no more than 30%. When flying GA set airline traffic to 0% and GA AI to 30%.

 

BTW, the screenie you published clearly shows a zoomed in view of the aircraft. I'd suggest you alter your views so they are far wider, in doing so you'll reduce the impact of blurries. The bottom line is, we all suffer with blurries to some extent or another, no matter how powerful a machine. It's just a question of reducing them by balancing tweaks and slider settings :wink:

Howard
MSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One Yoke
My FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776

I had exact same problem with REX, FTX global and ASN especially when flying PMDG

 

I removed my config file, followed kostas tweak guide (step by step), bought dx 10 fixer, turned off ground shadows and switched autogen density to very high, mesh resolution to 2m and ensured that Lod radius in cfg is stock 4.5 and than also switched off airplane casting shadows on itself (buggy feature especially with non vanilla aircrafts) and lens flare to off. (rest of graphical options stays on max)

 

After moving to dx10 - no issues at all. But my CPU is clocked high, same as Gpu.

 

Limiting frames to 30 and vsync to 1/2 refresh rate made lot of difference to. Car traffic: 7%, plane traffic 40% with my traffic 2013 (so its more than 100% in default fsx) - no issues at all.

Tomasz Zawadzki

rb_banner_driver.png

Banner_MJC1.png

what value is your fiber_frame_time_fraction set to? You may want to try to increase it to give FSX more time to load the ground textures (but that ofcourse comes at the expense of framerate, but it's minor impact )

 

 

Other than that, yeah i recommend deleting fsx.cfg and letting fsx rebuild it, and then apply the tweaks from old cfg one by one and checking the situation.

 

 

edit: just realised this is an old thread with a new question, but I hope my answer still applies

I have found that if I go to Options, Display, Filtering and set that to Anisotropic and check the Anti Alising, I don't have the problem.

I use the NVidia control panel, not Inspector.

Bob G.

Gigabyte P67A-UD3-B3 | Intel i-7700k  4.5 Ghz | RTX 3060 | 32GB OCZ DDR3, 1330 | 35" Curved Samsung monitor. | Windows 10 Home Pro Edition Premium | Samsung 1TB SSD | Samsung 1TB SSD |  UTLive/ P3DV5.3/ SF, AS P3D5.3  MSFS 2020.

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