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Finally can run FSX smoothly

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  • Author

I have the H100i cooler and think it's just okay, the fans are pretty loud and I don't think any other fans work with the speed control program. My case is mid tower C70 and I don't have room for 4 fans so it's just 2 on top pushing air out. Running stock speeds it keeps my cpu cool though, right now it idles around 29-30c. I'll see what temps are like when I start to overclock the system this week. Right now just doing a few flights to make sure the sim is stable. I didn't install windows over again, I just plugged in my drive and ran the intel chipset updates and everything else and it all worked! Had to re-activate FSX and some FSDT airports though.

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JSKorna has consistently suggested 4.0 overclock. Can't spot which posts they were thou. 4.0 works okay, it is the minumum overclocking I have seen in fsx wise. I have seen a guy at mutleys who has it 3.9, and fsx is acceptable.

 

The title is intersting, finally someone made it run smoothly. But it turns out to be another expensive hardware recommendation, which we have seen like thousands of similar posts. Don't get me wrong, I'm happy you have it worked well.

  • Author

I know it's expensive, but I just mean that finally there is hardware available to run FSX at acceptable framerates with all sliders maxed. That hasn't always been the case. You can get good frames more cheaply by getting a 2600k processor and a gtx 580 4gb for example.

  • Moderator

 But it turns out to be another expensive hardware recommendation, which we have seen like thousands of similar posts.

 

Even with the latest and greatest hardware with all sliders max with a plane like the NGX and 4096 textures installed your still bound to run into problems in some areas. There's no rig that can give 30+ FPS at Heathrow with 100% AI and everything maxed. However, if you dont mind trimming the sliders a bit using 1024 textures you can get good performance pretty much everywhere and in any plane. Even on my old rig I have found ways to still get 25+ FPS at places like FSDT's JFK and the NGX, but you need to trim some stuff like car traffic, autogen, scenery complexity.

 

I dont think, unless there is some major break through, we will ever see 40 FPS or higher with everything maxed at places like Heathrow or Seattle in complex airliners. Maybe in simple g/a aircraft, but not any serious heavy metal. 

Avsim Board of Directors | Avsim Forums Moderator

1. WideViewAspect is listed twice. remove the WideViewAspect=false line

 

2. remove the 2 vsync lines, the driver should force if you have 1/2 refresh rate set

 

3. Change FIBER_FRAME_TIME_FRACTION=0.1 to 0.14 or .15

 

4. TEXTURE_MAX_LOAD=1024 change to 4096

 

5. Change LOD radius to 4.5

 

6. remove the 2 TERRAIN_MAX_AUTOGEN lines

 

7. Remove the other 2 bufferpool lines and change Bufferpools=1 to Bufferpools=0

 

8. After TEXTURE_BANDWIDTH_MULT=40 add the line TextureMaxLoad=30

 

What are your nvidia inspector settings?

 

Hi These are my nivida settings, much appreciate you helping me with this

 

Inspector_zps1fa95ca6.png

 

Hi These are my nivida settings, much appreciate you helping me with this

 

Inspector_zps1fa95ca6.png

Use 8SQ instead of 8xS + SGSS. SGSS is hard on frames.

 

Add affinitymask=14 to your CFG.

 

[JOBSCHEDULER]

AffinityMask=14

 

Lower cars to 10%.

 

Lower AI to 25%.

 

Lock FSX at 30fps.

 

See if that helps smooth FSX.

 

Jose

MSFS

Noticed you have two video card settings entries in FSX.cfg, at different resolutions; are you using two monitors?

Noticed you have two video card settings entries in FSX.cfg, at different resolutions; are you using two monitors?

 

Yep i have 2 monitors one for fsx and one with my fmc on running in full screen mode.

 

Regards Chris Harwood

 

Is this running with the ngx i get stutters still with the ngx :(

 

Regards Chris

 

Search for the VSync tweak. It will solve all microstutters as long as 30 FPS is maintained.

 

Oh and by the way, you will always get microstuttering and laggy motion in PMDG planes on big add-on airports, even at 50 FPS. The higher the FPS, the smoother the motion, even on the best systems and with a tweak fsx.CFG you'll get microstuttering in heavy scenarios, even with good FPS, and even when limited to 30 FPS. You are going to need VSync to solve this all. It's been the best tweak for me since BP=0.

Arjen Vandervelde

Don't use the nvidia framerate limiter. Only set it to 30 in FSX.

 

With my current [old] system I have to run the nV limiter.  Setting the internal one really kills performance.  I have very decent performance too, and IQ is decent as well.  One thing about your system is you have enough headroom for XPlane 64-bit to do something with.  My strategy for my next build, which is why I chose SB 6 core and Titan, was to support a better more robust engine such as XP 64 bit or maybe if something good comes from P3D.  FSX is, sadly, a true dead end.  LM should really bite the bullet and rebuild towards 64 bit even if they have to rework the whole product.  Same same for all the add ons.  I'm glad LR took the plunge, and if that small team could, why the heck not P3D?  Heck, LR's product even runs on 3 platforms!

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

Interesting

http://fs2crew.com/banners/Banner_FS2Crew_MJC_Supporter.png

 

 

Wayne HART

  • Author

With my current [old] system I have to run the nV limiter.  Setting the internal one really kills performance.  I have very decent performance too, and IQ is decent as well.  One thing about your system is you have enough headroom for XPlane 64-bit to do something with.  My strategy for my next build, which is why I chose SB 6 core and Titan, was to support a better more robust engine such as XP 64 bit or maybe if something good comes from P3D.  FSX is, sadly, a true dead end.  LM should really bite the bullet and rebuild towards 64 bit even if they have to rework the whole product.  Same same for all the add ons.  I'm glad LR took the plunge, and if that small team could, why the heck not P3D?  Heck, LR's product even runs on 3 platforms!

Give me the PMDG 747X, Ultimate Terrain, Ground Environment, and a good weather program plus numerous addon airport sceneries and I'll move to X-Plane. But until then I will enjoy FSX still. I have hundreds of dollars of addons invested and I don't play to leave it for anything soon.

Give me the PMDG 747X, Ultimate Terrain, Ground Environment, and a good weather program plus numerous addon airport sceneries and I'll move to X-Plane. But until then I will enjoy FSX still. I have hundreds of dollars of addons invested and I don't play to leave it for anything soon.

Yes I think you and everyone else.  If and when 3rd party addons appear en masse for the more modern core engine everyone will jump on board.  Sooner or later the 3PD community will have to rethink their continued support of the dead end.  At least you will be poised to take advantage when that day comes.  I'd really like to own a 10 or 12 core machine that would run FSX good enough as a bridge solution to the modern platform.   The direction of improving hardware is in multithreaded, multicore and offloading to the GPU.  Unfortunately FSX is stuck in a former approach and I think it's doubtful we will see the kind of hardware improvement (I think at this point its primarily clock speed) that will matter significantly over what's out there now.  Maybe LM will surprise everyone and overcome this issue.  As I say, that LR's small team did this for three different OS' seems to lend credence to the idea this could be done for P3D.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

As long as there is a CPU & GPU combo that can FSX acceptably, simmers will continue to buy add-ons.

 

XPX 64 has potential if devs jump on board.

MSFS

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