Jump to content

Archived

This topic is now archived and is closed to further replies.

wizzards

P3d and 64 bit

Recommended Posts

LM have just released a update to Prepar3D v1.4 SDK which includes new 64-bit modeling tools,anybody know what the benefit of this is to P3d users ,does it mean ,64 bit P3d soon ,comments by  ,lionheart Creations ,Iris Flight simuatios ,Carenado ,Fly Tampa

 

peter

 

http://www.prepar3d.com/news/2013/05/4320/

 

Share this post


Link to post

This is GREAT NEWS!!!!!! Thank you very much for posting them here !!!!

Share this post


Link to post

Looking at the release it seems that there are some definite improvements to the design workflow but it doesnt imply to me that 64bit prepar3d is any closer than where it previously was.

 

    The SDK tools and p3d are entirely separate.

Share this post


Link to post

Yes, pero si muove :-)

Share this post


Link to post

Do users(just pilots) need to install it?

There is a download zip but no install instructions .. unless you just copy the zip contents over the current version.

Share this post


Link to post

No, just those who are developing for the platform (scenery, 3d aircraft models, etc...)

Share this post


Link to post

jc,

Thanks for the answer.

I did not think so cuz stuff like Traffic toolbox was absent in the zip.

 

Have a good day.

Share this post


Link to post

Looking at the release it seems that there are some definite improvements to the design workflow but it doesnt imply to me that 64bit prepar3d is any closer than where it previously was.

 

    The SDK tools and p3d are entirely separate.

Are you kidding?  Smile a little and dont be so negative. :)  This is great news. This is a step forward. Prepar3d has realized the importance of 64bit  and to develop it moving away from 32bit. 

What would be the point of releasing this SDK if they are going to stick around on 32bit.

It would be telling devs you can start developing for 64bit but it will be useless because we have no plans for 64bit.

It certainly is closer. Whether that be a year or 3 years, its closer than it was before by announcing this. 

 

 

The truth is, the new 64bit plugin is the most significant improvement to the Flight Simulator SDK for the last decade. We can now work faster, on more complex environments, without fear of performance loss or crashing.”

 

Share this post


Link to post

Are you kidding?  Smile a little and dont be so negative. :)  This is great news. This is a step forward. Prepar3d has realized the importance of 64bit  and to develop it moving away from 32bit. 

What would be the point of releasing this SDK if they are going to stick around on 32bit.

It would be telling devs you can start developing for 64bit but it will be useless because we have no plans for 64bit.

It certainly is closer. Whether that be a year or 3 years, its closer than it was before by announcing this. 

 

I am not being negative I am just saying what has actually happened.

 

    A tool used by a content creator that is 64 bit has nothing to do with prepar3d itself.  It in no way signifies any progress on the p3d roadmap.

 

    If you dont understand that then it's fine but it doesnt invalidate what I said.

Share this post


Link to post

It would be telling devs you can start developing for 64bit but it will be useless because we have no plans for 64bit.

It certainly is closer. Whether that be a year or 3 years, its closer than it was before by announcing this. 

It is absolutely meaningless for folks who don't have or use Max2012. Since I use Max9 exclusively... <yawn>

 

The only real benefit even then are for those developers who run a 64 bit operating system, and also build polygon heavy models, so require the ability to use the extra memory support to export their models to the .x and .xanim files.

 

Truthfully, this export module is very late. It should have been available at first release of the P3D SDK... :blink:

Share this post


Link to post

Are you kidding?  Smile a little and dont be so negative. :)  This is great news. This is a step forward. Prepar3d has realized the importance of 64bit  and to develop it moving away from 32bit. 

What would be the point of releasing this SDK if they are going to stick around on 32bit.

It would be telling devs you can start developing for 64bit but it will be useless because we have no plans for 64bit.

It certainly is closer. Whether that be a year or 3 years, its closer than it was before by announcing this. 

 

Quote

 

The truth is, the new 64bit plugin is the most significant improvement to the Flight Simulator SDK for the last decade. We can now work faster, on more complex environments, without fear of performance loss or crashing.”

 

 

I just want to reiterate what has been said regarding this update to the Prepar3d SDK. Like others have said, this has absolutely no implications or meaning towards a 64bit Prepar3d. All this means is developers using 64bit 3ds Max can now author content for Prepar3d in a 64bit environment which has never been possible until now AFAIK. Now, if Prepar3d actually does one day get a 64bit overhaul, all these SDK tools will need to be completely rewritten.

Share this post


Link to post

Ok . I apologize and digress. 

It is still good news though.

 

I have to agree with Bill, these tools should have been made available at the get go. Better late than never i suppose.. I know.. so cliche.

Share this post


Link to post

Hello anybody know what Dev if any  are already using the 3dsMax 2012 tool for developing addon,s  for MS Fsx

peter

Share this post


Link to post

They (Lockheed Martin) might be using it or a corporate or government agency using P3D may be using it for their purposes and LM released it so that anyone also using the tool might gain from it. Don't forget, small people and companies that have aged tools aren't necessarily the aim of LM with P3D. They may release tools that benefit the SDK for things they have on hand which may be way out of our pay grade and ability to get so easily. What they see as a minor investment may be the difference between dropping someone off the payroll to afford the licenses for a small business.

 

Not saying we're completely out of the loop, but a tool like 3dSMax 2012 might be a requirement to LM, but we out in the small world may barely afford the old licences we had with older versions, but the export tools or scripts may not work in such an old tool and LM would say that is the cost of advancing technology.

Share this post


Link to post

 

 


we out in the small world may barely afford the old licences we had

True. In the UK  the price for 3ds Max 2014 is £3,200.00 (£3,840.00 including 20% VAT)

Share this post


Link to post

I'm a wee bit confused...maybe???  Now, I have windows 8.1 64bit only (no 32bit).  Will Prepar3D v2 run properly using my OS?  I'm wanting to purchase the $199 pro.  I've already trashed FSX (can't use it anyway on my new system) and now using X-Plane 10.25.  I have lot of Orbx scenery I'd like to reload when I purchase Prepar3D.

Feedback will be appreciated

Share this post


Link to post

You'll be fine. 32 bit apps run perfectly well on a 64bit OS.  As for FSX, well, there are many, whom are running FSX without issue in Win8.1. I can't say I blame you for moving forward. I have been running P3Dv2 since it's initial launch, without any big hiccups.

  Jazz

Share this post


Link to post

Hello anybody know what Dev if any  are already using the 3dsMax 2012 tool for developing addon,s  for MS Fsx

peter

Well, I have been using Max2012 ever since Lockheed-Martin's P3D team compiled the export module for it and release the v1.2 SDK.

 

I'm wondering why you asked your question in this thread though, instead of starting a new one for your question.

 

EDIT: Never mind. I see this is a zombie post back from the dead. :huh:

Share this post


Link to post
Guest
This topic is now closed to further replies.
×
×
  • Create New...