May 8, 201313 yr I recently picked up X-Plane 10, and the feature I find most amazing has been the road traffic-- especially at night. There is something visceral about the road traffic as you come in on approach. To watch the cars driving thru an area with hills, and the glow of their lights... or to see police cars with their flashing reds and blues rushing to an emergency really brings the world to life. Sure FSX has it's auto traffic... but realistically... well it's pretty pathetic. I think if FSX got the same treatment (addon), that the immersion factor would be complete.
May 8, 201313 yr true :good: but remember FSX is older than XP10, and FSX is not being updated anymore unless a dev releases FSX ROADS :lol:
May 8, 201313 yr If I wanted to drive I would by a driving simulator . I really don't care what is on the roads. But, to each his own.
May 8, 201313 yr If I wanted to drive I would by a driving simulator . I really don't care what is on the roads. But, to each his own. Nobody asks you to drive. I agree with the original poster on the immersion factor and the addon would be most welcome. Jacek G. Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |
May 8, 201313 yr whats the point in this topic apart from slagging 1 product off against another? Regards Luke M
May 8, 201313 yr whats the point in this topic apart from slagging 1 product off against another? maybe a developer will read this thread and start on ROADSX :lol:
May 8, 201313 yr true :good: but remember FSX is older than XP10, and FSX is not being updated anymore unless a dev releases FSX ROADS :lol: Who's to say they won't? Orbx is on the verge of releasing a renovation of the lighting system, as well as a world-wide update to base textures. Odd to talk about product updates when XP10 doesn't have seasonal textures at all, whilst an FSX developer creates world-wide seasonal textures all on it's own. If anything, FSX gets updated on a daily basis and at a far greater rate than XP10.
May 8, 201313 yr I at first thought road traffic was one of those "it's not a biggie" things. But at one time during one of my "click on" moments, I nudged up the road traffic just a bit. I must admit, there was a big uptick in my visceral feelings about the FS world when I looked down and saw traffic on the roads. Sure, sometimes it would reach a point and disappear, and it may not always follow the roads, but it was sure comforting to look down and feel, however illusory, that I was not alone in the FSX world. Same with AI traffic. I've started using liveatc.com to stream ATC chatter in the background over an area I fly (i.e. KIND center while flying from KEVV to KHUF), and again, the feeling "Im not alone" just adds something, however small. So, I understand where dighost is coming from.
May 8, 201313 yr Who's to say they won't? Orbx is on the verge of releasing a renovation of the lighting system, as well as a world-wide update to base textures. Odd to talk about product updates when XP10 doesn't have seasonal textures at all, whilst an FSX developer creates world-wide seasonal textures all on it's own. If anything, FSX gets updated on a daily basis and at a far greater rate than XP10. Nobody has an addon for FSX road traffic...probably a reason why. You would think X-Plane would give you snow before they worried about the headlights on a passing car. Flying or driving? You choose
May 8, 201313 yr Author whats the point in this topic apart from slagging 1 product off against another? The point is that FSX has addons for air traffice, cloud scenery, vapor trails, moon textures, tree textures, grass... etc etc. But the one big "presence" that shows there is a "living world" are the cars. Now since it would be impractical to populate the world with people in FSX, cars and moving traffic are the next best thing. So I hope a developer can fix this! You can take "slagging" one product against another as a negative, but others like myself know that comparison leads to progress.
May 8, 201313 yr HowardHughes, on 08 May 2013 - 11:36 AM, said: Who's to say they won't? Orbx is on the verge of releasing a renovation of the lighting system, as well as a world-wide update to base textures. Odd to talk about product updates when XP10 doesn't have seasonal textures at all, whilst an FSX developer creates world-wide seasonal textures all on it's own. If anything, FSX gets updated on a daily basis and at a far greater rate than XP10. this has been mentioned many times, XP10 is still in beta and Seasonal Ground Textures are coming :good: We have rain, snow, etc. and the snow blows across the runways but the ground textures are coming. The rain looks amazing and can be pushed away from Wipers. XP10 also models Icing Conditions(frozen windows where ice melts off after ICING Button is pushed) and Snow accumulation on aircraft: Jrollon's Masterpieces = CRJ 200 and Jetstream dighost, on 08 May 2013 - 12:41 PM, said: The point is that FSX has addons for air traffice, cloud scenery, vapor trails, moon textures, tree textures, grass... etc etc. But the one big "presence" that shows there is a "living world" are the cars. Now since it would be impractical to populate the world with people in FSX, cars and moving traffic are the next best thing. So I hope a developer can fix this! You can take "slagging" one product against another as a negative, but others like myself know that comparison leads to progress. xp10 payware planes have vapor trails. just enjoy all sims!
May 8, 201313 yr With all due respect for all opinions and stances on the matter, this hardly seems necessary. Don't forget we're already stretching the limit of a 7 year old software program with add-on after add-on after add-on. At this point, we either need to buy the (near) best hardware/processor range out there and then still overclock it to be able to fit them all in and not have to compromise. So while I do agree that vehicle traffic IS an immersion factor that can't just be ignored, it's not big enough either to work into FSX considering all the other options and add-ons that are (already out there,) taking on other aspects (even more) vital to the immersion. That said, if someone were to make an optimized FSX for modern architecture, one that doesn't need tweaking, editing and hardware overclocking/supercharging... One that works out of the box and has the basics pertaining aviation set, and then has someone add a realistic road traffic AI onto that, I'd be all for it.
May 8, 201313 yr XP10 is still in beta and Seasonal Ground Textures are coming... This may be technically correct (is it? I thought those were beta versions of updates, not that the whole program was in beta)... but the fact remains that a program that was released commercially in November 2011 is still missing basic, "table-stakes" features like seasons. I'm very impressed by the program and there are clearly things it does better than FSX. But at the same time, I'm getting weary of waiting for features that would allow for basic suspension of disbelief (like bare trees when the snow is blowing across the runway). For the moment I've slowed down my X-Plane add-on purchases - it's costly to feed two sims, and FSX, with all its flaws (and also with the best add-ons) gives me a sense of immersion that X-Plane unfortunately still can't match. Closer to the original topic - aren't there a couple of free utilities (one from Orbx, I think) that slow down the FSX road traffic and make it a bit more realistic? Not on the X-Plane level, I'll admit (that's one of the things, like night lighting, that X-Plane does exceptionally well) but still an improvement. Alan Ampolsk"Ah, Paula, they are firing at me!"-- Saint-Exupery
May 8, 201313 yr With all due respect for all opinions and stances on the matter, this hardly seems necessary. Don't forget we're already stretching the limit of a 7 year old software program with add-on after add-on after add-on. At this point, we either need to buy the (near) best hardware/processor range out there and then still overclock it to be able to fit them all in and not have to compromise. So while I do agree that vehicle traffic IS an immersion factor that can't just be ignored, it's not big enough either to work into FSX considering all the other options and add-ons that are (already out there,) taking on other aspects (even more) vital to the immersion. your right, the more you add, the more risk you have of getting CTD'S in mid-flight.
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