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We have lift-off! SimHeaven OSM+AUTOGEN is ORBX GLOBAL!

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...I also think you HAVE to do so! But this screenshots are near future, maybe Osm_Europe_forest+only is going online tonight! Normal Osm sceneries take a bit longer ;)

Cool! How will that fit in with Europe OSM + autogen?
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You have to put in over this OSM scenery in priority to exclude forests below in the OSM Europe.

 

Still processing some tiles, 20 percent left, I have to correct few errors, other stuff as readme is prepared.

simheaven2.png

Does OSM only cover man-made things? Flying in some of the PNW areas I used to frequently go around in FSX recently I've noticed some major rivers seem to be missing...

i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea

 

 


Does OSM only cover man-made things? Flying in some of the PNW areas I used to frequently go around in FSX recently I've noticed some major rivers seem to be missing...

 

OSM itself - OpenStreetMap - is an open source global map similar to Google Maps and has lots and lots of data, man made and natural... I think you're actually referring to the scenery created by a utility called "OSM2XP", which was used with the SimHeaven items.

 

OSM2XP is designed to bring in buildings which are defined in OpenStreetMap, and place them in X-Plane in their mapped size and position. It has no bearing on the terrain.

 

X-Plane's road, rail and water data is also sourced from OpenStreetMap, however the scenery architecture of X-Plane does not yet allow for end users or developers to easily add or change water in the simulation. That said, Laminar Research has stated that it is their goal to run some scenery updates in the coming months to update areas of the globe with newer data, which may include water updates.

 

Take a look at openstreetmap.org to see if the missing simulation rivers are missing on the map as well. If they are missing on the OSM map, they will likely not be in the terrain updates. If they are present on the OSM map and if that area of scenery is updated down the road, the rivers will likely appear when the update occurs. The when and where of the terrain updates are not known at this time.

 

-Greg

Hi,

 

I have no addon scenery so I placed  osm_north_america_osm+autogen at the end of the ini file and following that, the openstreetx library that I downloaded. XP did place those 2 at the top so I moved them to the bottom.

Is this correct order? If so I see no changes in the scenery.

 

Bob

Officially retired

 

  • Author

Looking at some of the combinations of OSM and photo in some of the European shots that have been shared just makes me DROOL!  Great work guys!  That's it.  That's absolutely what I want!

Then I look at shots from the US where I fly, and...

Nevertheless, this effort is clearly going in a good direction.  Congrats on the promising work.

 

Scott

As you know, I took the Europe plunge today..and there is much more detail..but I won't cry the blues, when heading back eventually to N.A.  SimHeaven might bring N.A. up to 'Europe' speed in the future....

  • Author

Hi,

 

I have no addon scenery so I placed  osm_north_america_osm+autogen at the end of the ini file and following that, the openstreetx library that I downloaded. XP did place those 2 at the top so I moved them to the bottom.

Is this correct order? If so I see no changes in the scenery.

 

Bob

Correct, Bob.  You should see a major difference in texture placement, forests placement, road placement.  Head over to Moncton, New Brunswick, and then after your climb out, head due east towards Nova Scotia. You should see a massive display of arboreal forest, farmland, etc. That is not forested in such manner with just the standard fare.  Also, you will see better rural and urban placements of streets and houses that are provided by OpenSceneryX's library. You might want to do an A/B for each area, to see the full scope.  Hope this helps.

sorry, need more time on osm European forest scenery, there are some really huge polygons on 30 tiles, relations have up to 4,400 polygons inside, while dsf format allows only 255. They same problem would be for new osm sceneries, so better to solve now. It seems, somebody has covered all forests of Russia in one relation. ;)

 

I have to split up in an intelligent way, as if I would throw away, large forest areas were missing. Solving this takes some time..

 

BTW, you do it very well here, maybe I can hire some copilots for simheaven user support... ;)

simheaven2.png

Correct, Bob.  You should see a major difference in texture placement, forests placement, road placement.  Head over to Moncton, New Brunswick, and then after your climb out, head due east towards Nova Scotia. You should see a massive display of arboreal forest, farmland, etc. That is not forested in such manner with just the standard fare.  Also, you will see better rural and urban placements of streets and houses that are provided by OpenSceneryX's library. You might want to do an A/B for each area, to see the full scope.  Hope this helps.

 

Hi, so Sesquashtoo, are you saying there is something definitely wrong? I tried everything and removed the folders and went back to the same spot and it still looked the same as when the folders were in place. Or are you saying that in order for me to see the difference I have to get to rural areas?

 

Regards

Bob

Officially retired

 

  • Author

Hi, so Sesquashtoo, are you saying there is something definitely wrong? I tried everything and removed the folders and went back to the same spot and it still looked the same as when the folders were in place. Or are you saying that in order for me to see the difference I have to get to rural areas?

 

Regards

Bob

What you should see, from my experience, is a total transform.  For instance, around Moncton (which is a city after all, so urban) there is much forestry per landscape mile.  I was just there last September as I biked past and onto the Cabot Trail in Nova Scotia.  Before I loaded OSM scenery with added autogen, it had patches here and there between the city, and the Bay of Fundy shoreline.  I installed SimHeaven N.A. with autgen AND...fired up XPX. Shut it down, then went into the Scenery Pack file to make sure it was placed in order of how XPX on next run should see it. I then took off again from Moncton International... and was astounded in how the entire region had transformed between Moncton, and the Bay of Fundy. Intersperced was open, cultured farmland as truly is in that area.  So...in my case, the difference was 'upside-the-head'. 

 

Bob, click on each of the three pics to bring them up to full screen on your monitor!

 

Here's a shot shortly after lift-off....

  • Author

Bob, these pictures should show you how much of the forested area there is between the airport and the Bay of Fundy shown in some shots....

 

If yours are like this....at VERY HIGH rez settings, then you are there....if not..there is a problem at your end...

 

Oh, by the way...pictures DO NOT even begin to show what is truly on the screen as in detail. Now I know why I don't normally post them...it is just the way it is...  I think that somehow the AVSIM engine compresses them, to less clearness and detail as when seen in the non-uploaded, original pic.  The airport in view, is Moncton, from where I took off.... In one shot, you see the Tidal Basin mouth of the river that leads out from Moncton and empties into the Bay of Fundy. Another shot shows the Bay of Fundy proper...well, a little part of the Bay and shoreline, lol.

 

Mitch

sorry, need more time on osm European forest scenery, there are some really huge polygons on 30 tiles, relations have up to 4,400 polygons inside, while dsf format allows only 255. They same problem would be for new osm sceneries, so better to solve now. It seems, somebody has covered all forests of Russia in one relation. ;)

 

I have to split up in an intelligent way, as if I would throw away, large forest areas were missing. Solving this takes some time..

 

BTW, you do it very well here, maybe I can hire some copilots for simheaven user support... ;)

 

PilotBalu, may I ask you how you do to get polygon with one to many relation ? Is the next version of OSM2XP able to do this, or do you import polygons in an external editor to split them (I thought to do that before) ?

osm2xp couldn't process these relations (now), in a relation is defined which polygon (or part of) is outer and inner, so I've made together with a guy from Switzerland a tool to handle this extra, in a second step.

 

This tool is putting polygons together, checks and corrects rotations (CCW/CW), determine the polygon_def and so on and finally adds this to a dsf already processed by osm2xp. Many steps are needed to do this exactly and complete, as osm data is not always best, missing tags, double tags, well I have to write a book. ;)

 

But before processing the multipolygons or relations, there are also many steps of filtering and converting and cutting of osm data necessary, more than I thought before... ;) So 6 weeks (including some nights) later it seems that we have the right solution to process all flight simulator relevant data of osm to build the most complete osm scenery for you. :)

 

Much better than any payware on the market... and yes, it is for free!

 

Actually, I have 30 of 1400 European tiles with approx. 45 huge relations containing more than 255 polygons, polygons, not points!! Some have 300 polygons but also up to 4400 polygons in one relation, so these are really munsters and difficult to process, because all is possible, e.g. outer polygon with an inner polygon, which also have an outer or is cut by an inner, it's like you have defined water (outer) with an island inside (inner), where on the island are some seas (outer) with little islands (inner), which may be connected, uff, holy ...! But we have a solution, a working algorithm, "just programming", testing with all munsters and then... take off!!! :)

simheaven2.png

Thanks, you're really doing a great job ! That was my frustration with some cities like Salamanca in Spain, where nearly all buildings where not rendered.

yes, because there are many blocks of houses containing an inner yard (sometimes with pool, great)

 

About osmxp you have to ask Benny, we've offered to include this. :)

simheaven2.png

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