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Pascal_LSGC

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Everything posted by Pascal_LSGC

  1. I'm a bit late to the party, I just had the chance to see the screenshots you posted, but the patreon was already down. Too bad, because I'm interested. I've been developing something along these lines myself, for years, so it would have been interesting to be able to share some of our research. Well... From what I remember, I've noticed one thing that others might not have caught: the fields division accurately taking the roads into account. I don't know if it was imported as is from OSM (not many places have that), or if you have an algorithm for that. The main issue I noticed is colorimetry: too faded colors (from memory). That's what might have put the other people here off. But I recon that's a though thing to get right. Well, in the end, I would have liked very much to see what was on your patreon. And let me tell you this: you should not rage quit a project based on a few people's opinions, especially if you believe in what you do. I've had a few hardships myself during the years, most notably a bug in X-Plane that totally blocked me during several years, and that totally disappeared from Laminar's radar until I realized it was not referenced anymore. I had a temporary project burnout because of that, but in the end I work on it again. Now I don't even know if it will be compatible with the new scenery format. Well, many things came out of it anyway, and I don't regret having invested years of my life into it.
  2. I really doubt you can have true motion vectors without access to X-Plane source code. So if motion vector are inferred from other parameters like view and aircraft motion, it must be prone to artifacts (which is apparently the case, judging by the comments at the .org).
  3. Well, maybe you did also took the bait? 😄 Thanks for the effort, but I'm not interested in what you think about Linux, especially since the tone seems to have switched to sarcastic mode 😉 But again, and here I'm serious, I'm actually concerned about how you repeatedly confine "Linux users" in that pesky category that apparently annoys you so much. Boooooh, Im one of "those"!!! 🤣
  4. I'm a bit surprised. Ben has explained in the past the main reason why: a lot of 3rd party and some Laminar developers (used to?) work on Linux. That has for sure attracted quite a few developers to the X-Plane ecosystem. As Ben himself is not especially a Linux fan, I guess the decision was purely pragmatic. Also, I would guess that the Android version was made a bit easier by having an already working Linux compilation path.
  5. Aah, the old argument used to silence Linux users. And yes, this is the way to make me react, apparently "proving your point", just to let you know that I never "vocally" promote Linux, at most discuss it in a dedicated thread. Yes, I love my OS (can you say such a thing about yours?). Yes, I'm grateful for Laminar Research to support it (and you're surely aware as to why they support it). No, I don't have any drivers issues - you are apparently not up to date with this old "fact", this is very rare now, and nowadays it looks like the tides has turned, hum... Windows 11, looking at you ! 🙂
  6. "Knowing" you since all these years, I think you have a cognitive dissonance between what you think you want, and what you really want, because you always end up flying the more eye candy sim. Maybe that's the real source of your frustration? Sorry for my cheap psychological analysis! 😁 It's the internet after all.
  7. Yes of course, default lighting in X-Plane is now very good, especially since it avoids wrong purple tints at sunset. Why reintroduce that purple, even more saturated, is beyond me.
  8. Ughhh, those oversaturated colors are uggly. 🤢 The dominant purple is totally unrealistic. Sorry.
  9. Great move, @coastaldriver, I've been on (Ubuntu) Linux forever, and X-Plane is one of the simulations/games (ie graphic heavy software) that doesn't need any compatibility layer, and where native Linux runs as well if not better than other OS's. I'm very grateful to Laminar for that fact.
  10. Marvelous shots, so real ! That makes my heart beat faster. The feeling is there !!! Cheers, Pascal
  11. REP stands for Reality Expansion Pack, from Simcoders. It gives an excellent (must have !) enhancement of some Carenado planes. Pascal
  12. I looked at some lakes north of swiss Alps, where the reflections where catastrophic, and now they're perfect. We can live with a few exceptions, but this fix is a big one ! Cheers, Pascal
  13. Nice title and excellent shots! Pascal
  14. Excellent shots, as always ! Thanks, Pascal
  15. Thanks a lot, I'm very interested ! Cheers, Pascal
  16. Hi, My appreciation was based on the first iteration of the plane. This is v2 and a lot of work have been done. I'm also careful with the word "study", because it raises some expectations, like a fully simulated fmc, which is might not be the case here (the freeware fmc is very good, but I didn't test the integration yet). However, add the CIVA navigation system and you have a fully simulated 70s airliner. Much more challenging to master than an NG. I think Jack Skieczius decided to add the "study" label after a pilot who was on a 727 for many years suggested that it was deserved. Cheers, Pascal
  17. I prefer to create my own folders inside the aircraft folder (or even outside), with custom subfolders for categories. More practical than deleting the defaults after each update. Pascal
  18. From Ben at the dev blog : Unpredictable is the keyword here
  19. Already frustrated again ? :wink:
  20. Not sure you got it right (or maybe that's me not interpreting right what you wrote). They already released a batch of airports in beta1, and will do it again near the end of the betas :
  21. One issue with the multiple parts of the cockpit on different screens just came to my mind : only the master copy will allow to manipulate the buttons, and third party aircrafts with customised datarefs will not show the right informations on the instruments. For that, you'll need a cockpit sharing app like Smart Copilot.

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