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luke97

X-Plane 10.50 RC1 released

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Fixed for RC 1:

  • Plane Maker & Desktop PDF manual updates for 1050 (XPD-5840).
  • Fixed water reflection offset in normals (XPD-6484).
  • Fixed goofy use of asymmetric dual window IOS for PFC (XPD-6482).
  • New data refs and version bump (XPD-6409, XPD-6453, XPD-6455).
  • Includes latest King Air with fuel flow fix (XPD-6479).
  • Turned off “fat edges” of click zones in 3-d (XPD-6390).
  • Fixed incorrect width check for AI and static aircraft (XPD-6475).
  • Restored prop datarefs from mobile. Fixes dead prop power knob in ATR-72 (XPD-6420).
  • Phase alpha and beta out to 0 at 0 speed – this prevents jitter of alpha and beta when plane is not flying.
  • Take off distance accuracy improved a little bit for ATC.

More details:  http://developer.x-plane.com/

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Interested in finding out exactly what XPD-6479 means...

 

Have they fixed the FF varying with prop adjustments ?

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"Fixed water reflection offset in normals"

 

Wait, does this mean they finally fixed the distant reflections that seem to be way below the objects / landscape?

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Wait, does this mean they finally fixed the distant reflections that seem to be way below the objects / landscape?

 

That would be great indeed! Those offset reflections have been around for ages...

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Well I'll be damned, it appears it has indeed been fixed. I can't tell you how happy that makes me. 

 

1kiuiy.jpg

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So RC1 means it's also on steam?

 

 

almost. should be in 24-48 hours

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I looked at some lakes north of swiss Alps, where the reflections where catastrophic, and now they're perfect. We can live with a few exceptions, but this fix is a big one !

 

Cheers,

Pascal

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Phase alpha and beta out to 0 at 0 speed – this prevents jitter of alpha and beta when plane is not flying.

 

I'm interested to know what exactly that is...

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Interested in finding out exactly what XPD-6479 means...
It's a bug database ID (D=desktop).

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almost. should be in 24-48 hours

 

I think it's longer than that, RC1 means release candidate 1, meaning it's still in beta, just in the final testing period. If there are still major bugs found there will be an RC2 etc.

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I think it's longer than that, RC1 means release candidate 1, meaning it's still in beta, just in the final testing period. If there are still major bugs found there will be an RC2 etc.

I'm not sure about this - last time the RC version was available on steam.

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I think it's longer than that, RC1 means release candidate 1, meaning it's still in beta, just in the final testing period. If there are still major bugs found there will be an RC2 etc.

 

Supnik said 24 hours in the comments;

 

- "Hi Ben, I was wondering if and when Steam will be getting 10.50 RC1"

 

- "Ben Supnik says:
 
Probably about 24 hours after the regular sim gets it. It takes a little longer to kit the sim build, so usually we start kitting it once it’s been out for desktop for a few hours and we know there aren’t any “oh @#$@#” bugs that cause an instant recut. I have already cut the Steam Mac builds (that’s my part of the multi-person process) but it takes a while for everything to get through the pipeline."

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Phase alpha and beta out to 0 at 0 speed – this prevents jitter of alpha and beta when plane is not flying.

 

I'm interested to know what exactly that is...

 

I'm taking a guess: alpha (angle of attack) and beta (angle of sideslip) are of course undefined when the airspeed is zero, and hence their dataref value becomes jittery/unreliable when the airspeed is very close to zero. This should prevent that behaviour. Probably it's only important for some plugin that makes use of these datarefs.

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Hmm, could that be a fix (finally) for that slight jittering that you can see when the aircraft is at a standstill on the ground?

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I'm taking a guess: alpha (angle of attack) and beta (angle of sideslip) are of course undefined when the airspeed is zero, and hence their dataref value becomes jittery/unreliable when the airspeed is very close to zero. This should prevent that behaviour. Probably it's only important for some plugin that makes use of these datarefs.

 

 

 


Hmm, could that be a fix (finally) for that slight jittering that you can see when the aircraft is at a standstill on the ground?

 

That is exactly what I'm wondering. (Albeit very cautiously so as not to get my hopes up. :smile: )

  • Upvote 1

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Hmm, could that be a fix (finally) for that slight jittering that you can see when the aircraft is at a standstill on the ground?

 

That's still there unfortuanately

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It's a bug database ID (D=desktop).

 

Yes, but I would like to understand what was fixed.

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Updated fine on second attempt.

 

Seems to me water (reflections) is less CPU hungry than before, switching from low to advanced doesn't seem to bother my system anymore.

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Could someone please perform this test for me with the latest XP10.50 RC1 :-)

 

Pick the default Beechcraft C90 in XP10.50 RC1  and set it flying level at, say, 6,000 feet.

 

Then, without touching the throttles or condition levers, make variations, first small, then larger, to the Prop RPM and watch the FF ( fuel flow ) gauge.

 

There should be no noticeable changes in FF because it's a free-running turbine engine. They mention they fixed something regarding

FF in the C90, and I wonder if this was the fix, which would be good to know :-)

 

Thx!

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