June 15, 201312 yr Now I feel kind of bad for you Where I live, people always clap (I hate it, but they do). Even if the plane had skid off the runway, I would bet that there would be a coulpe of nervous applauds Everytime LOT polish airline touches down, I think even the flight attendants clap. Lol Kacper Nowotynski
June 15, 201312 yr Author Commercial Member I like the sound of this addon, but ; .....is it possible to turn the above feature off? ....... as personally, I can't think of anything worse after a flight in terms of realism. In 40 years of flying I've never once heard the passengers applaud after a landing. All the rest sounds good - gonna investigate this product more. :smile: Hm, pax don't applaud even after successful emergency and risky landing? I find that the same like the crowd would remain silent after a 3pt winner shot in NBA game. Still, applause is a neat feature, especially after good landing on extreme weather or after an emergency landing. I'm not a pro RL pilot, so I love to hear that PAX are happy. Anyway you can disable applause by replacing both wav files with a silent ones. I can do that for you. I will test my updated soundpack in the following nights and post here a preview. Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.
June 15, 201312 yr I don't think FSCaptain applauses after landing. Yes, it does. AFAIR only in Europe and after a smooth landing. Oh cool didn't know.
June 15, 201312 yr Commercial Member I've been on a couple of flights in Scotland and there was screaming replaced a little later with applause and cheering Steve Waite: Engineer at codelegend.com
June 15, 201312 yr I've been on a couple of flights in Scotland and there was screaming replaced a little later with applause and cheering Someone reported vomitting sounds after a rough go-around ... :( Everytime LOT polish airline touches down, I think even the flight attendants clap. Lol Same with Korean Air! :lol: What makes this better than flight deck companion ? thanks. For me FSC is rather geared at line-flying, being on-schedule, getting my flights rated and logged, negotiating with OPS and dispatch. It has some features FDC has, too, like a F/O and a cabin crew, but the checklists, for example, are missing from FSC. I use these two addons in conjunction, with RC4.3 on top, so I have to coordinate all the time with everyone in the aviation world. (Talking of pilots' workload and distractions from pure aviating and navigating ... ) What happened to AVSIM
June 16, 201312 yr Commercial Member 1. Applause should only occur when there is difficulity in landing - such as in bad wx, high winds, etc. If you do not wish to hear such, just rename the audio files..... 2. FSCaptain does not incorporate checklists. There are required actions to take (belts, lights, etc.) but no checklists... yet. 3. I can't recall any vomiting sounds unless I was the one who was the Captain for a fligiht. :lol: (No, seriously... there are no such sounds for FS Captain, <_< ) --Trav, your FO I find that the same like the crowd would remain silent after a 3pt winner shot in NBA game. I'm a very old ABA-never-NBA fan - Kentucky Colonels - so 3 point shots are a wee "sore spot" for me. :unsure: (Each product functions in a fully-functional trial mode for interested users.)
June 16, 201312 yr Have tried my very best to reproduce this one - haven't succeeded so far: +1 for FSCaptain ...I was willy nilly making an impromptu go-around and as I lined up for final I heard someone in the back puking their guts out...Laughed so hard I crashed anyway... :-) What happened to AVSIM
June 17, 201312 yr Someone reported vomitting sounds after a rough go-around ... :( I have to unconfirm this... though I get the distressed passengers sounds, I have attempted to locate the sound files.. and so far I haven't located them. I'll keep looking and report when I have found them... but my guess is that they may be coming from another app even though I am not using it...
June 19, 201312 yr Where I live, people always clap (I hate it, but they do). Even if the plane had skid off the runway, I would bet that there would be a coulpe of nervous applauds Have a look at the video posted here: http://forum.avsim.net/topic/411674-video-of-runway-overrun-in-greece/?p=2696976 Jarkko Puustinen (FSX live streamer, YouTuber) http://www.twitch.tv/virtualfreightdog http://www.youtube.com/user/VirtualFreightDog
June 19, 201312 yr Author Commercial Member Does anyone know how to activate V1, V2, VR, gear up, etc calls from FO? And on almost every flight I get a penalty for lights not set properly. So I bet I forgot to switch on strobe light when entering the runway. This is the proper light operation I guess: - navigation lights on startup - beacon just before pushback - beacon off then taxi on just before taxing to the runway - taxi off, strobe on and landing lights on when cleared to takeoff - strobe off after takeoff, landing lights off above 10000ft - landing lights on below 10000 - taxi on after landing Did I miss something or this is ok? Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.
June 19, 201312 yr I've been on a couple of flights in Scotland and there was screaming replaced a little later with applause and cheering Hey Steve, was that when the flight attendent announced they were out of Scotch, before subsequently finding a bottle of Glenmorangie? :lol:
June 20, 201312 yr Commercial Member Now I feel kind of bad for you Where I live, people always clap (I hate it, but they do). Even if the plane had skid off the runway, I would bet that there would be a coulpe of nervous applauds --- I'm a long time AirHauler flyer and have added FSFlightKeeper for ambient audio, FS2Crew as co-pilot and REX Latitude for performance tracking. If I were to replace AirHauler with FSCaptain, what would change? I wouldn't have to care about the business side of things (like in AirHauler) and I would get random failures created by FSCaptain? Have I understood correctly? Thanks! FSCaptain would provide (in addition to the other features you already have) random FSX system failures, plus the "Hazard Pack" problems - slippery runways and taxiways, flameouts if anti-icing procedures aren't followed, severe turbulence in thunderstorms. I dropped Air Hauler when it became clear that if I didn't follow a real-time schedule, that I'd be docked money. I've been w/o FSX for a few months now, and when I get a new rig and get FSX running again, I'll resume my FSCaptain career as if I never "took time off." ^_^ ve been reading the thread and have a few questions. I fly for 2 va's one short haul using the aerosoft extended and one long haul using pmdg 744 and bbs 330, can all be used automatically, or do i have to "save up" to buy large jets Will the product work on any route or only routes in its database?? Do i have to import the 2 va's airlines timetable inorder to fly routes. Also.. for the long hauls, can you "leave it unattended for a few hours" ie, can the crew to left to do the service automatically.. does it do ramdon failures and can they be switched off ? Finally like fspassengers, lets say you thump it in, do the tires blow ?? ie.. is flight ruined and does it reset back to the gate. many thanks In order; With FSCaptain, you can fly any of your a/c whenever and however you like. Take a Skyhawk from 7S3 to 3S7 and 30 minutes later you can hop into an A380 enroute from EGLL to VHHH. It will work with your routes or it will create its own. You do not have to import any routes from any source... or contra, you can do so if you like. You can arrange for automatic service to occur, or you can micromanage things and start and stop the drinks and pudding as you like. You can set the percentange chance for random failures per-airline and per-aircraft. So you can fly a pristine aircraft for a shoddy airline if you like. FSCaptain will never reset your flight - you can impact the ground at a painful rate of speed to find that you've got written up badly for such. But - and we're all simmers here - you can write off the bad publicity and fly again tomorrow! Does anyone know how to activate V1, V2, VR, gear up, etc calls from FO? And on almost every flight I get a penalty for lights not set properly. So I bet I forgot to switch on strobe light when entering the runway. This is the proper light operation I guess: - navigation lights on startup - beacon just before pushback - beacon off then taxi on just before taxing to the runway - taxi off, strobe on and landing lights on when cleared to takeoff - strobe off after takeoff, landing lights off above 10000ft - landing lights on below 10000 - taxi on after landing Did I miss something or this is ok? The V-speed calls need "Speedcall" lines in your aircraft's configuration files. That's lines that read like such: Speedcall=15,100000,106,107,123,133 Which would tell FSCaptain that if you're at Flaps 15 with 100000 weight, your V1 is 106, V2 is 107, etc. As for your light actions, what you're doing is just fine... it's what I do when I fly... but all that FSCaptain is concerned with are the nav lights being on while the engines are running, and that you have the landing lights set properly below 10000ft. I get the feeling that you're flying an aircraft that has its light systems managed outside of the MSFS standard. If that's the case, you may need to implement one of the xml interfaces in order to have the light systems properly recognized. What aircraft is giving you problems with the lights?? Hey Steve, was that when the flight attendent announced they were out of Scotch, before subsequently finding a bottle of Glenmorangie? :lol: I always keep a bottle of the 10-year old Original stashed close-by just in case of such dire emergencies. :lol: :lol: (Each product functions in a fully-functional trial mode for interested users.)
June 20, 201312 yr Commercial Member Hey Steve, was that when the flight attendent announced they were out of Scotch, before subsequently finding a bottle of Glenmorangie? :lol: Funny you ask, memories of that trip are a bit misty :lol: Steve Waite: Engineer at codelegend.com
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