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The dreaded blurries

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Even after a clean fsx.cfg I struggle with blurries. Aircraft can look as sharp and crisp as you could imagine but scenery especially whilst in spot view often looks very blurry indeed.

 

What are the main things to try to combat this issue? Should I add a high FFTF entry to allocate more time to texture loading? Lower sliders? Change inspector settings?

 

Just so many variables and so little knowledge on my part of these technical issues.

 

Thanks

Martin

According to NickN and the Lead Developer of FSX, Phil Taylor, the FFTF is useless in multi-core systems http://www.simforums.com/forums/topic27540_post170479.html#170479.  Back when FSX was first released, we were simming on single cores.  The more programs and max settings you place on FSX, the less time FSX is going to have to render the textures properly. This includes display driver settings that cause your graphics card to do much more so you can get the eye-candy.  I think a lot of these tweaks are no longer needed.  I use the Bufferpools=0 setting and the highmemfix (which is not a tweak) and have set my LOD_Radius to 6.5 and Texture_Max_Load to 2048.  I get great crisp and clear graphics with rarely any blurries.  The only time I might have an issue is when I turn real weather on and/or I'm taking off/landing at a detailed commercial airport addon.  I think the more addons you have running at the same time create problems with rendering too.  There are a lot of guides.  You just have to pick which guide you like the best. 

 

Best regards,

Jim

Jim Young | AVSIM Online! - Simming's Premier Resource!

Member, AVSIM Board of Directors - Serving AVSIM since 2001

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Not sure how you fly or if this may apply to you but today for the first time I had blurries while at 55000 doing mach2 in the Concorde. Way up so high I figured I'd never see blurries.

 

Turns out it was because I had 2 viewpoint windows open; one in VC and 2nd for spot view. FSX just could not keep up the information load rendering both windows.

 

Just thought I'd share my experience.

Is it the blurries or are you up high in a turbojet and you can see past the standard LOD of 4.5?

 

If you're flying up high and fast you can sharpen the scenery with the LOD entry...  In your fsx.cfg (or ones you save in-game), add this.  Just be warned it could cause OOM's with complex planes and scenery.

 

[TERRAIN]
LOD_RADIUS=6.500000

 

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  • Author

Thanks all, I will try the LOD Radius tweak. I get random CTD's when I use SweetFX anyway, so what harm can a little OOM do?! :lol:

 

EDIT: OK, I've tried LOD 6.5 and as far as I can tell, nothing has changed. Perhaps I'm expecting too much?

 

Here is a shot of me having departed EGGD, over ORBX England.

 

Note the incredible rendering of the aircraft, it looks beautiful. But the scenery is soft and blurry. Am I somehow giving more priority to the aircraft detail, or is it simply that my system can't handle what I'm asking it to do? I have an i5 3570K OC'd to 4.3Ghz, 8GB of good RAM and a top end GPU in the GTX670 FTW Signature II. It's almost as if something's bottlenecking the texture loading process.

 

My tech-skills aren't that great, so I don't know what to change to try and address this. PS this shot is from "Clear Skies" so no adverse impact from detailed weather or clouds, and the QW757 is not that demanding an aircraft like the NGX is.

 

If I'm simply expecting too much, please feel free to tell me, I can take it :biggrin: But I see others screenshots of beautiful crisp detail all around them whilst in spot view and think...why can't I get that?!

 

Appreciate any of your help guys.

 

Also attached are my FSX and inspector settings.

 

Martin

 

 

 

OE-TPtav9M9NyhupKHYd.png

 

xo9ujxnBUC_1Nj16rUr7.png

 

sLnQVuKqxGYIOHyT9Az3.png

You have Anisotropic Filtering trned off. In FSX, turn AA unchecked (DX10 checked) and Anisotropic checked. In NI, set Anisotropic to Override and 16X.

 

Jim's setttings plus AM=14 are the best and all you should need.

 

Dave

Actually in DX10 mode you need to have AA checked, but in either DX9 or DX10 you should set filtering in FSX itself to trilinear (which it looks like it already may be) and then set it to 16x and "user defined" in NI.  I have aniso working great in either DX9 or 10 like that.  

 

edit: It's just my opinion on the aniso, you could just as easily set it to application controlled in NI and make sure texture filtering is set to anisotropic in FSX but I figure if you're going to use NI for AA might as well force both in NI. Besides, who knows what level of aniso FSX uses with the built in setting.

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  • Author

Thanks I will try amending the AF settings in NI. I know I have AF enabled in FSX.

Actually in DX10 mode you need to have AA checked, but in either DX9 or DX10 you should set filtering in FSX itself to trilinear (which it looks like it already may be) and then set it to 16x and "user defined" in NI.

 

That isn't the case on all PCs. I have the filtering set to Anisotropic in FSX.

Christopher Low

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  • Author

Hi All

 

Have tried setting AF through NI and still have blurry ground, see this pic. Would you say this looks normal, or should I be getting crisper given my PC spec? I'm starting to wonder if my GPU is performing properly. But then again the aircraft looks fantastic. But I'm pretty sure the ground should be looking a lot better than this...so many variables.

 

 

I think the photo above looks normal.  Not many people fly in spot view and, to me, it looks like you have a bit of haze on the ground. I get better clarity with my photoscenery textures and super crisp graphics when at wing view in the NGX.  Orbx/FTX has an excellent guide on FSX.cfg settings for their products.  For instance, your Autogen may be too high based on your computer specs.  Autogen is a known FPS killer.  There's a known tweak in the Terrain section that you can apply as follows to limit the number of buildings and trees in each cell -

 

TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=1000
TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=800

 

I would move your water up to level 5 in the fsx.cfg (think that's the next level up from where your settings are now).  I would also max the scenery complexity setting.  IMHO, AA/AF works best when they are set within the FSX settings and turned OFF in the NI settings.  I currently fly 99% of the time in MegaSceneryEarth V2 USA environments and have my NI settings set to the default for fsx as set by the Nvidia techs.  I really think your NI settings are too high and are not giving FSX time to render the textures you have requested.

 

I use DX10 Preview exclusively.

 

Best regards,

Jim

Jim Young | AVSIM Online! - Simming's Premier Resource!

Member, AVSIM Board of Directors - Serving AVSIM since 2001

Submit News to AVSIM
Important other links: Basic FSX Configuration Guide | AVSIM CTD Guide | AVSIM Prepar3D Guide | Help with AVSIM Site | Signature Rules | Screen Shot Rule | AVSIM Terms of Service (ToS)

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  • Author

Thanks Jim for your considered response. The funny thing is I have no FPS complaints at present, it's just the ground detail or lack of crispness that I'd like to address.

 

I will try lowering some settings in NI as well as reducing autogen. Thanks again.

Looks pretty normal to me. FSX by its nature makes the ground progressively blurrier farther from your aircraft.

 

If you have "the blurries", it means the sim can't keep up so scenery remains blurry as you approach it. In that case, pausing the sim for several minutes would allow it to catch up.

 

One way to make everything appear sharper is to zoom out slightly in spot view. Also make sure you set WideViewAspect=True under Display in your fsx.cfg.

-

Here's something you might want to try.

 

2XQcqxDl.jpg

 

I've also changed the MinFilter, MagFilter to Anisotropic (was Linear), and the MipFilter to Linear (setting this to Anisotropic caused shimmering so I left it at Linear). The LODBias is set to -1. The file is locaed in the ShaderHLSL/Common/Common.FXH.

Jeff Thomson

Hi All

 

Have tried setting AF through NI and still have blurry ground, see this pic. Would you say this looks normal, or should I be getting crisper given my PC spec? I'm starting to wonder if my GPU is performing properly. But then again the aircraft looks fantastic. But I'm pretty sure the ground should be looking a lot better than this...so many variables.

 

attachicon.gifUntitled.jpg

 

This and your first pic look normal to me too.

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